Game device, game device control method, program, program distribution device, information storage medium
    1.
    发明授权
    Game device, game device control method, program, program distribution device, information storage medium 失效
    游戏装置,游戏装置控制方法,程序,程序分配装置,信息存储介质

    公开(公告)号:US07753796B2

    公开(公告)日:2010-07-13

    申请号:US10527067

    申请日:2003-06-18

    摘要: The present invention provides a game device that can display strings more suited to speech recognition at the time of speech input. A priority input device information acquisition unit (56) acquires priority input device information. When the priority input device information represents a character input device, an input criteria display unit (58) and a determination unit (60) display character input criteria as input criteria and determine whether or not that input corresponds to the input criteria. When the priority input device information represents a speech input device, the input criteria display unit (58) and the determination unit (60) display character input criteria as input criteria, and in regard to predetermined character input criteria, display speech input criteria corresponding to the character input criteria as input criteria, and determine whether or not that input corresponds to speech recognition data corresponding to the input criteria. A controller (62) controls the game on the basis of the determination result.

    摘要翻译: 本发明提供一种能够在语音输入时显示更适合于语音识别的字符串的游戏装置。 优先输入装置信息取得部(56)取得优先输入装置信息。 当优先输入设备信息表示字符输入设备时,输入标准显示单元(58)和确定单元(60)显示字符输入标准作为输入标准,并确定该输入是否对应于输入标准。 当优先输入设备信息表示语音输入设备时,输入标准显示单元(58)和确定单元(60)显示字符输入标准作为输入标准,并且关于预定字符输入标准,显示语音输入标准对应于 字符输入标准作为输入标准,并且确定该输入是否对应于对应于输入标准的语音识别数据。 控制器(62)基于确定结果来控制游戏。

    Game device, game device control method, program, program distribution device, information storage medium
    2.
    发明申请
    Game device, game device control method, program, program distribution device, information storage medium 失效
    游戏装置,游戏装置控制方法,程序,程序分配装置,信息存储介质

    公开(公告)号:US20060063573A1

    公开(公告)日:2006-03-23

    申请号:US10527067

    申请日:2003-06-18

    IPC分类号: A63F13/00

    摘要: The present invention provides a game device that can display strings more suited to speech recognition at the time of speech input. A priority input device information acquisition unit (56) acquires priority input device information. When the priority input device information represents a character input device, an input criteria display unit (58) and a determination unit (60) display character input criteria as input criteria and determine whether or not that input corresponds to the input criteria. When the priority input device information represents a speech input device, the input criteria display unit (58) and the determination unit (60) display character input criteria as input criteria, and in regard to predetermined character input criteria, display speech input criteria corresponding to the character input criteria as input criteria, and determine whether or not that input corresponds to speech recognition data corresponding to the input criteria. A controller (62) controls the game on the basis of the determination result.

    摘要翻译: 本发明提供一种能够在语音输入时显示更适合于语音识别的字符串的游戏装置。 优先输入装置信息取得部(56)取得优先输入装置信息。 当优先输入设备信息表示字符输入设备时,输入标准显示单元(58)和确定单元(60)显示字符输入标准作为输入标准,并确定该输入是否对应于输入标准。 当优先输入设备信息表示语音输入设备时,输入标准显示单元(58)和确定单元(60)显示字符输入标准作为输入标准,并且关于预定字符输入标准,显示语音输入标准对应于 字符输入标准作为输入标准,并且确定该输入是否对应于对应于输入标准的语音识别数据。 控制器(62)基于确定结果来控制游戏。

    Game machine, game processing method and information storage medium
    3.
    发明授权
    Game machine, game processing method and information storage medium 有权
    游戏机,游戏处理方法和信息存储介质

    公开(公告)号:US07128649B2

    公开(公告)日:2006-10-31

    申请号:US09931065

    申请日:2001-08-17

    IPC分类号: A63F13/00 A63F9/24

    摘要: A music-oriented game machine with a feature to increase a feeling of competitiveness between players. Based on an evaluation of a performance of the first and second players based on their steps, the number of times step timing is presented as guidance is varied. Specifically, while reference arrows (46, 48) are displayed, a plurality of timing guidance arrows (50, 62) approaching the reference arrows (46, 48) are also displayed on a game screen image (40). As a result, guidance as to where step timing is arriving is shown to the player. Then, a speed at which the reference arrows (46, 48) approach the timing guidance arrows (50, 62), respectively, is changed from a default speed to speeds of half, twice, and three-times the default speed based on the result of evaluation on the respective player's stepping performances, to thereby change the guidance level.

    摘要翻译: 一款面向音乐的游戏机,具有增强玩家竞争力的功能。 基于对第一和第二玩家的性能的评估,基于它们的步骤,呈现作为指导的步进时间的次数是变化的。 具体地说,在显示参考箭头(46,48)的同时,也在游戏画面(40)上显示接近基准箭头(46,48)的多个定时引导箭头(50,62)。 因此,向玩家显示关于步骤时间到达位置的指导。 然后,将基准箭头(46,48)分别接近定时引导箭头(50,62)的速度从默认速度改变为基于默认速度的默认速度的一半,两倍和三倍的速度 对各个玩家的踏步表现进行评估的结果,从而改变指导级别。

    Game machine, game processing method and information storage medium
    4.
    发明授权
    Game machine, game processing method and information storage medium 有权
    游戏机,游戏处理方法和信息存储介质

    公开(公告)号:US06786821B2

    公开(公告)日:2004-09-07

    申请号:US09931863

    申请日:2001-08-20

    IPC分类号: A63F1300

    摘要: To increase a feeling of competitiveness between players of a music-oriented game. Based on evaluation of performance of the first and second players on their steps, the number of times step guidance is presented is varied. Specifically, while reference arrows 46, 48 are displayed, a plurality of timing guidance arrows 50, 62 approaching the reference arrows 46, 48 are also displayed on a game screen image 40, whereby a state of step timing gradually arriving is shown to the player. In addition, the number of timing guidance arrows 50 62, namely the number of times step guidance is presented to each player, is changed based on the result of evaluation on steps by each player.

    摘要翻译: 增加音乐导向游戏玩家之间竞争力的感觉。 基于对第一和第二玩家在其步骤上的表现的评估,呈现步骤指导的次数是多种多样的。 具体地,当显示参考箭头46,48时,接近参考箭头46,48的多个定时引导箭头50,62也显示在游戏画面图像40上,从而向玩家显示逐步到达的步进定时状态 。 此外,基于每个玩家的步骤评估结果,改变向每个玩家呈现时间引导箭头5062的次数,即步骤引导次数。