Abstract:
Various embodiments of the present disclosure provide a gaming system and method providing a multiplayer secondary game having an outcome determined based on play of a primary game of at least one, but not all, of the secondary game players. In various embodiments, play of a primary game of a designated one of a plurality of players of a secondary game controls play of the secondary game independent of any play of any primary games of the other players of the secondary game. Put differently, play of the secondary game depends on play of the primary game of the designated player and does not depend on any play of any primary games of the other. Thus, while multiple players participate in the secondary game and may concurrently play individual primary games, play of the primary game of one, but not all, of those players controls play of the secondary game.
Abstract:
A method for providing a casino cribbage game includes receiving a bet from a player, dealing a plurality of player cards from at least one deck of cards to the player, dealing one or more crib cards from the at least one deck to a crib hand, receiving at least one discard from the player cards to define a player hand from the player cards remaining, moving the at least one discard to the crib hand, exposing a starter card from the at least one deck of cards, totaling a value of the player hand in conjunction with the starter card, totaling a value of the crib hand in conjunction with the starter card, and determining a payout by comparing at least one of the value of the player hand and the value of the crib hand to a pay table.
Abstract:
The present disclosure is directed to a gaming system and method providing a game in which symbols can be selected more than once. In one embodiment, the gaming system initiates a play of the game, displays a plurality of different symbols, and receives a selection of at least one of the symbols to form a player symbol set. The gaming system randomly selects a designated quantity of the symbols to form a gaming system symbol set. Each of the symbols can be selected more than once. The gaming system determines any awards based on a comparison of the player symbol set with the gaming system symbol set, and provides any determined awards. If an additional award opportunity triggering event associated with the gaming system symbol set including a plurality of instances of a same one of the symbols occurs, the gaming system provides an additional award opportunity.
Abstract:
The present disclosure is directed to a gaming system and method providing one or more indications associated with a player-selected winning symbol combination for a play of a Pachisuro-style slot game. The gaming system includes a plurality of reels, each of which includes a plurality of symbols, and a separate stop input device associated with each reel. While each reel is spinning, the gaming system enables the player to activate the associated stop input device to cause the gaming system to stop that reel from spinning. For a play of the game, the gaming system enables a player to select a desired winning symbol combination. The gaming system spins the reels and, while the reels are spinning, indicates when the player should activate the stop input devices to cause the gaming system to stop the reels such that a probability of the desired winning symbol combination being displayed is maximized.
Abstract:
The present disclosure is directed to a gaming system and method providing a keno game including an object removal feature that may trigger a secondary award. In one embodiment, the keno game is associated with a plurality of keno numbers and a plurality of sets of objects. Each object is associated with one of the keno numbers. The gaming system displays the sets of objects in different layers stacked one atop the other. If an object removal event occurs during play of the keno game, the gaming system removes (at least) one of the displayed objects such that the object is no longer displayed, and determines if a secondary award triggering event occurred based on the removal of the object. If so, the gaming system determines and provides a secondary award. The occurrence of the object removal event thus provides an opportunity for the secondary award triggering event to occur.
Abstract:
Various embodiments of the present disclosure provide a gaming system and method providing a multiplayer secondary game having an outcome determined based on play of a primary game of at least one, but not all, of the secondary game players. In various embodiments, play of a primary game of a designated one of a plurality of players of a secondary game controls play of the secondary game independent of any play of any primary games of the other players of the secondary game. Put differently, play of the secondary game depends on play of the primary game of the designated player and does not depend on any play of any primary games of the other. Thus, while multiple players participate in the secondary game and may concurrently play individual primary games, play of the primary game of one, but not all, of those players controls play of the secondary game.
Abstract:
Methods and systems are provided keno game play. A keno board is displayed showing a set of available spots. A player selection of a plurality of player selected spots is received. A set of removed spots to be removed from play is determined from the set of available spots. A plurality of drawn spots is selected from at least some of the set of available spots, where the plurality of drawn spots exclude the set of removed spots.
Abstract:
A method for providing a casino cribbage game includes receiving a bet from a player, dealing a plurality of player cards from at least one deck of cards to the player, dealing one or more crib cards from the at least one deck to a crib hand, receiving at least one discard from the player cards to define a player hand from the player cards remaining, moving the at least one discard to the crib hand, exposing a starter card from the at least one deck of cards, totaling a value of the player hand in conjunction with the starter card, totaling a value of the crib hand in conjunction with the starter card, and determining a payout by comparing at least one of the value of the player hand and the value of the crib hand to a pay table.
Abstract:
The present disclosure is directed to a gaming system and method providing a keno game including an object removal feature that may trigger a secondary award. In one embodiment, the keno game is associated with a plurality of keno numbers and a plurality of sets of objects. Each object is associated with one of the keno numbers. The gaming system displays the sets of objects in different layers stacked one atop the other. If an object removal event occurs during play of the keno game, the gaming system removes (at least) one of the displayed objects such that the object is no longer displayed, and determines if a secondary award triggering event occurred based on the removal of the object. If so, the gaming system determines and provides a secondary award. The occurrence of the object removal event thus provides an opportunity for the secondary award triggering event to occur.
Abstract:
A gaming system which includes a plurality of overlapping game plays each configured to activate zero, one or more features. Following any activation of one or more features of at least one of the overlapping game plays, the gaming system causes such activated features to also be activated in one or more of the other overlapping game plays independent of which specific game play such features were activated initially for.