MOBILE DEVICE AND METHOD FOR CONTROLLING GRAPHICAL USER INTERFACE THEREOF
    1.
    发明申请
    MOBILE DEVICE AND METHOD FOR CONTROLLING GRAPHICAL USER INTERFACE THEREOF 审中-公开
    用于控制图形用户界面的移动设备和方法

    公开(公告)号:US20150002475A1

    公开(公告)日:2015-01-01

    申请号:US14221269

    申请日:2014-03-20

    CPC classification number: G06F3/0425 G06F3/011 G06F3/017 G06K9/00355

    Abstract: A mobile device is provided, which includes a camera unit, a sensor unit, a see-through display, and a processor. The camera unit takes an image of a finger and a surface. The sensor unit generates a sensor signal in response to a motion of the finger. The taking of the image and the generation of the sensor signal are synchronous. The see-through display displays a GUI on the surface. The processor is coupled to the camera unit, the sensor unit, and the see-through display. The processor uses both of the image and the sensor signal to detect a touch of the finger on the surface. The processor adjusts the GUI in response to the touch.

    Abstract translation: 提供了一种移动设备,其包括相机单元,传感器单元,透视显示器和处理器。 相机单元拍摄手指和表面的图像。 传感器单元响应于手指的运动产生传感器信号。 拍摄图像和生成传感器信号是同步的。 透视显示器在表面上显示GUI。 处理器耦合到相机单元,传感器单元和透视显示器。 处理器使用图像和传感器信号两者来检测手指在表面上的触摸。 处理器根据触摸调整GUI。

    Wearable display and adjusting method thereof
    2.
    发明授权
    Wearable display and adjusting method thereof 有权
    可穿戴显示及其调整方法

    公开(公告)号:US09091849B2

    公开(公告)日:2015-07-28

    申请号:US13862239

    申请日:2013-04-12

    Abstract: A wearable display and an adjusting method thereof are provided. The adjusting method comprises the following steps. A background image is provided. A central mark is displayed and overlapped with the background image. A first sight line passes through the central mark. A blind spot mark is displayed and overlapped with the background image. A second sight line passes through the blind spot mark. An included angle between the first sight line and the second sight line is substantially 14 to 16 degrees.

    Abstract translation: 提供了可穿戴显示器及其调节方法。 调整方法包括以下步骤。 提供背景图像。 显示中央标记并与背景图像重叠。 第一条线通过中央标记。 显示盲点标记并与背景图像重叠。 第二条视线穿过盲点。 第一视线与第二视线之间的夹角大致为14至16度。

    Method and control system for three-dimensional video playback using visual fatigue estimation
    3.
    发明授权
    Method and control system for three-dimensional video playback using visual fatigue estimation 有权
    使用视觉疲劳估计的三维视频播放方法和控制系统

    公开(公告)号:US09300942B2

    公开(公告)日:2016-03-29

    申请号:US13939188

    申请日:2013-07-11

    CPC classification number: H04N13/144 H04N13/128

    Abstract: A method for playing a three-dimensional video is provided, which includes the following steps. A disparity velocity or a disparity acceleration for at least one continuous video in the three-dimensional video is calculated. A visual fatigue estimating value of a viewer is calculated according to the disparity velocity or the disparity acceleration. A subsequent playback of the three-dimensional video is controlled according to the visual fatigue estimating value.

    Abstract translation: 提供一种用于播放三维视频的方法,其包括以下步骤。 计算三维视频中的至少一个连续视频的视差速度或视差加速度。 根据视差速度或视差加速度计算观察者的视觉疲劳估计值。 根据视觉疲劳估计值来控制三维视频的后续重放。

    METHOD AND CONTROL SYSTEM FOR THREE-DIMENSIONAL VIDEO PLAYBACK USING VISUAL FATIGUE ESTIMATION
    4.
    发明申请
    METHOD AND CONTROL SYSTEM FOR THREE-DIMENSIONAL VIDEO PLAYBACK USING VISUAL FATIGUE ESTIMATION 有权
    使用视觉疲劳估计的三维视频播放的方法和控制系统

    公开(公告)号:US20140111626A1

    公开(公告)日:2014-04-24

    申请号:US13939188

    申请日:2013-07-11

    CPC classification number: H04N13/144 H04N13/128

    Abstract: A method for playing a three-dimensional video is provided, which includes the following steps. A disparity velocity or a disparity acceleration for at least one continuous video in the three-dimensional video is calculated. A visual fatigue estimating value of a viewer is calculated according to the disparity velocity or the disparity acceleration. A subsequent playback of the three-dimensional video is controlled according to the visual fatigue estimating value.

    Abstract translation: 提供一种用于播放三维视频的方法,其包括以下步骤。 计算三维视频中的至少一个连续视频的视差速度或视差加速度。 根据视差速度或视差加速度计算观察者的视觉疲劳估计值。 根据视觉疲劳估计值来控制三维视频的后续重放。

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