System and method for video game skill level adjustment

    公开(公告)号:US09956488B2

    公开(公告)日:2018-05-01

    申请号:US15156370

    申请日:2016-05-17

    CPC classification number: A63F13/67 A63F13/35

    Abstract: A method of video game skill level adjustment includes determining a first genre of a first video game played by a user, extracting single-player progress data of the user for the first video game, multi-player result data of the user for the first video game and meta-goal data of the user for the first video game from at least one storage device. A history profile is created of the user for the first genre including the single-player progress data for the first video game, the multi-player result data for the first video game, and the meta-goal data for the first video game. A second genre is determined of a second video game played by the user. A starting value of an in-game skill of the second video game is adjusted prior to the user playing the second video game, based on the history profile for the first genre.

    Adaptive electronic event reminder

    公开(公告)号:US10664151B2

    公开(公告)日:2020-05-26

    申请号:US14957827

    申请日:2015-12-03

    Abstract: Embodiments include method, systems and computer program products for creating event reminders on a computational system. Aspects include a non-transitory storage medium readable by a processing circuit and storing instructions for execution by the processing circuit, the processing circuit configured to receive a user input, the user input comprising an event identifier. Aspects also include a user interface comprising a haptic sensor, a user input interface, and an output display. Aspects also include an electronic event reminder configured to display an event reminder that is generated by the processing circuit based at least in part upon the user input, wherein the event reminder comprises an aspect characteristic that changes over time.

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