SYSTEM FOR DETERMINING ANATOMICAL FEATURE ORIENTATION

    公开(公告)号:US20190005673A1

    公开(公告)日:2019-01-03

    申请号:US15639555

    申请日:2017-06-30

    Abstract: The systems and methods disclosed herein provide determination of an orientation of a feature towards a reference target. As a non-limiting example, a system consistent with the present disclosure may include a processor, a memory, and a single camera affixed to the ceiling of a room occupied by a person. The system may analyze images from the camera to identify any objects in the room and their locations. Once the system has identified an object and its location, the system may prompt the person to look directly at the object. The camera may then record an image of the user looking at the object. The processor may analyze the image to determine the location of the user's head and, combined with the known location of the object and the known location of the camera, determine the direction that the user is facing. This direction may be treated as a reference value, or “ground truth.” The captured image may be associated with the direction, and the combination may be used as training input into an application.

    SYSTEM FOR DETERMINING ANATOMICAL FEATURE ORIENTATION

    公开(公告)号:US20200167949A1

    公开(公告)日:2020-05-28

    申请号:US16747452

    申请日:2020-01-20

    Abstract: The systems and methods disclosed herein provide determination of an orientation of a feature towards a reference target. As a non-limiting example, a system consistent with the present disclosure may include a processor, a memory, and a single camera affixed to the ceiling of a room occupied by a person. The system may analyze images from the camera to identify any objects in the room and their locations. Once the system has identified an object and its location, the system may prompt the person to look directly at the object. The camera may then record an image of the user looking at the object. The processor may analyze the image to determine the location of the user's head and, combined with the known location of the object and the known location of the camera, determine the direction that the user is facing. This direction may be treated as a reference value, or “ground truth.” The captured image may be associated with the direction, and the combination may be used as training input into an application.

    System for determining anatomical feature orientation

    公开(公告)号:US20220392100A1

    公开(公告)日:2022-12-08

    申请号:US17840077

    申请日:2022-06-14

    Abstract: The systems and methods disclosed herein provide determination of an orientation of a feature towards a reference target. As a non-limiting example, a system consistent with the present disclosure may include a processor, a memory, and a single camera affixed to the ceiling of a room occupied by a person. The system may analyze images from the camera to identify any objects in the room and their locations. Once the system has identified an object and its location, the system may prompt the person to look directly at the object. The camera may then record an image of the user looking at the object. The processor may analyze the image to determine the location of the user's head and, combined with the known location of the object and the known location of the camera, determine the direction that the user is facing. This direction may be treated as a reference value, or “ground truth.” The captured image may be associated with the direction, and the combination may be used as training input into an application.

    DYNAMIC KERNEL MODIFICATION FOR GRAPHICS PROCESSING UNITS

    公开(公告)号:US20180286008A1

    公开(公告)日:2018-10-04

    申请号:US15984616

    申请日:2018-05-21

    CPC classification number: G06T15/005 G06T2200/28

    Abstract: Techniques to patch a shader program after the shader has been compiled and/or while the shader is in an execution pipeline are described. The shader may be patched based on references to global constants in a global constant buffer. For example, the reference to the global constant buffer may be patched with the value of the global constant, conditional statements based on references to the global constant buffer may be replaced with unconditional statements based on the value of the global constant in the global constant buffer, to optimize the shader or increase computational efficiency of the shader.

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