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公开(公告)号:US20190066355A1
公开(公告)日:2019-02-28
申请号:US15692973
申请日:2017-08-31
Applicant: Intel Corporation
Inventor: TRAVIS T. SCHLUESSLER , MICHAEL APODACA , PENG GUO , WILLIAM B. DAVIDSON , GUEI-YUAN LUEH
Abstract: An apparatus and method for collecting and using profile data during graphics processing. For example, one embodiment of an apparatus comprises: a graphics processor to process graphics commands responsive to execution of an application; and profile storage to store graphics execution profile data associated with one or more graphics workloads; and a profile manager to read the profile data upon detecting one of the graphics workloads during execution of the application and to configure the graphics processor in accordance with the profile data.
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2.
公开(公告)号:US20190206110A1
公开(公告)日:2019-07-04
申请号:US15858396
申请日:2017-12-29
Applicant: Intel Corporation
Inventor: JOHN G. GIERACH , TRAVIS SCHLUESSLER , THOMAS F. RAOUX , PENG GUO
IPC: G06T15/00
CPC classification number: G06T15/005 , G06F9/38 , G06T1/20 , G06T2210/52
Abstract: An apparatus and method for splitting shaders. For example, one embodiment of a method comprises: receiving a request for compilation of a shader in a graphics processing environment; determining whether there is sufficient work associated with the shader to justify splitting the shader into two or more blocks of program code; evaluating the program code of the shader to identify dependencies between the blocks of program code if there is sufficient work; subdividing the shader into the two or more blocks in accordance with the identified dependencies; and individually executing the two or more blocks of code on a graphics processor. In addition, one embodiment includes the operations of determining whether any of the regions that can be subdivided are likely to run faster with different machine configurations than if the shader is executed without being subdivided, and subdividing the shader only for those regions that are likely to run faster with different machine configurations.
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