Immersive audio rendering system
    1.
    发明授权
    Immersive audio rendering system 有权
    沉浸式音频渲染系统

    公开(公告)号:US09154897B2

    公开(公告)日:2015-10-06

    申请号:US13342758

    申请日:2012-01-03

    Abstract: A depth processing system can employ stereo speakers to achieve immersive effects. The depth processing system can advantageously manipulate phase and/or amplitude information to render audio along a listener's median plane, thereby rendering audio along varying depths. In one embodiment, the depth processing system analyzes left and right stereo input signals to infer depth, which may change over time. The depth processing system can then vary the phase and/or amplitude decorrelation between the audio signals over time to enhance the sense of depth already present in the audio signals, thereby creating an immersive depth effect.

    Abstract translation: 深度处理系统可以使用立体声扬声器来实现沉浸式效果。 深度处理系统可以有利地操纵相位和/或幅度信息以沿着收听者的中间平面呈现音频,从而沿着不同的深度呈现音频。 在一个实施例中,深度处理系统分析左和右立体声输入信号以推断深度,其可随时间改变。 深度处理系统随后可随时间改变音频信号之间的相位和/或幅度去相关,以增强已经存在于音频信号中的深度感,从而产生沉浸式的深度效果。

    Adaptive voice intelligibility processor
    2.
    发明授权
    Adaptive voice intelligibility processor 有权
    自适应语音清晰度处理器

    公开(公告)号:US09117455B2

    公开(公告)日:2015-08-25

    申请号:US13559450

    申请日:2012-07-26

    Abstract: Systems and methods for adaptively processing speech to improve voice intelligibility are described. These systems and methods can adaptively identify and track formant locations, thereby enabling formants to be emphasized as they change. As a result, these systems and methods can improve near-end intelligibility, even in noisy environments. The systems and methods can be implemented in Voice-over IP (VoIP) applications, telephone and/or video conference applications (including on cellular phones, smart phones, and the like), laptop and tablet communications, and the like. The systems and methods can also enhance non-voiced speech, which can include speech generated without the vocal track, such as transient speech.

    Abstract translation: 描述了用于自适应地处理语音以提高语音可懂度的系统和方法。 这些系统和方法可以自适应地识别和跟踪共振峰位置,从而使共振体在变化时被强调。 因此,即使在嘈杂的环境中,这些系统和方法也可以改善近端的清晰度。 系统和方法可以在IP语音(VoIP)应用,电话和/或视频会议应用(包括蜂窝电话,智能电话等),膝上型计算机和平板电脑等实现。 系统和方法还可以增强非语音语音,其可以包括没有声道的语音,例如瞬态语音。

    Audio adjustment system
    3.
    发明授权
    Audio adjustment system 有权
    音频调节系统

    公开(公告)号:US09164724B2

    公开(公告)日:2015-10-20

    申请号:US13592181

    申请日:2012-08-22

    Abstract: An audio adjustment system is provided that can output a user interface customized by the provider of the audio system instead of the electronic device manufacturer. Such an arrangement can save both field engineers and manufacturers a significant amount of time. Advantageously, in certain embodiments, such an audio adjustment system can be provided without knowledge of the electronic device's firmware. Instead, the audio adjustment system can communicate with the electronic device through an existing audio interface in the electronic device to enable a user to control audio enhancement parameters in the electronic device. For instance, the audio adjustment system can control the electronic device via an audio input jack on the electronic device. The electronic device can also include decoding features for decoding communications sent by the audio adjustment system.

    Abstract translation: 提供了音频调节系统,其可以输出由音频系统的提供者而不是电子设备制造商定制的用户界面。 这样的安排可以节省现场工程师和制造商大量的时间。 有利地,在某些实施例中,可以提供这样的音频调整系统而不知道电子设备的固件。 相反,音频调整系统可以通过电子设备中的现有音频接口与电子设备通信,以使用户能够控制电子设备中的音频增强参数。 例如,音频调节系统可以经由电子设备上的音频输入插孔来控制电子设备。 电子设备还可以包括用于解码由音频调节系统发送的通信的解码特征。

    AUDIO ADJUSTMENT SYSTEM
    4.
    发明申请
    AUDIO ADJUSTMENT SYSTEM 有权
    音频调节系统

    公开(公告)号:US20130096926A1

    公开(公告)日:2013-04-18

    申请号:US13592181

    申请日:2012-08-22

    Abstract: An audio adjustment system is provided that can output a user interface customized by the provider of the audio system instead of the electronic device manufacturer. Such an arrangement can save both field engineers and manufacturers a significant amount of time. Advantageously, in certain embodiments, such an audio adjustment system can be provided without knowledge of the electronic device's firmware. Instead, the audio adjustment system can communicate with the electronic device through an existing audio interface in the electronic device to enable a user to control audio enhancement parameters in the electronic device. For instance, the audio adjustment system can control the electronic device via an audio input jack on the electronic device. The electronic device can also include decoding features for decoding communications sent by the audio adjustment system.

    Abstract translation: 提供了音频调节系统,其可以输出由音频系统的提供者而不是电子设备制造商定制的用户界面。 这样的安排可以节省现场工程师和制造商大量的时间。 有利地,在某些实施例中,可以提供这样的音频调整系统而不知道电子设备的固件。 相反,音频调整系统可以通过电子设备中的现有音频接口与电子设备通信,以使用户能够控制电子设备中的音频增强参数。 例如,音频调节系统可以经由电子设备上的音频输入插孔来控制电子设备。 电子设备还可以包括用于解码由音频调节系统发送的通信的解码特征。

    SYSTEM FOR CREATING AUDIO OBJECTS FOR STREAMING
    5.
    发明申请
    SYSTEM FOR CREATING AUDIO OBJECTS FOR STREAMING 有权
    创建流行音乐对象的系统

    公开(公告)号:US20110040397A1

    公开(公告)日:2011-02-17

    申请号:US12856450

    申请日:2010-08-13

    Abstract: Systems and methods for providing object-oriented audio are described. Audio objects can be created by associating sound sources with attributes of those sound sources, such as location, velocity, directivity, and the like. Audio objects can be used in place of or in addition to channels to distribute sound, for example, by streaming the audio objects over a network to a client device. The objects can define their locations in space with associated two or three dimensional coordinates. The objects can be adaptively streamed to the client device based on available network or client device resources. A renderer on the client device can use the attributes of the objects to determine how to render the objects. The renderer can further adapt the playback of the objects based on information about a rendering environment of the client device. Various examples of audio object creation techniques are also described.

    Abstract translation: 描述用于提供面向对象音频的系统和方法。 可以通过将声源与这些声源的属性(诸如位置,速度,方向性等)相关联来创建音频对象。 可以使用音频对象来代替或除了用于分发声音的频道之外,例如,通过网络将音频对象流式传输到客户端设备。 对象可以使用关联的两维或三维坐标在空间中定义它们的位置。 可以根据可用的网络或客户端设备资源将对象自适应地流式传输到客户端设备。 客户端设备上的渲染器可以使用对象的属性来确定如何呈现对象。 渲染器可以基于关于客户端设备的呈现环境的信息来进一步适应对象的回放。 还描述了音频对象创建技术的各种示例。

    Reel and reel housing
    6.
    发明申请
    Reel and reel housing 失效
    卷轴和卷轴外壳

    公开(公告)号:US20060266605A1

    公开(公告)日:2006-11-30

    申请号:US11187187

    申请日:2005-07-21

    Abstract: A reel includes a reel drum enclosed within a housing comprising a first housing portion, a second housing portion, and a middle housing portion positioned therebetween. A spindle member has a first end connected to the first housing portion and a second end connected to the second housing portion. The spindle member extends through an opening in the drum so that the drum is rotatable about a spindle axis defined by the spindle member. The middle housing portion encircles the drum and has an aperture through which linear material can extend, the linear material of a type that may be spooled on the drum. The middle housing portion is rotatable about the spindle axis independently of the drum. In preferred embodiments, the reel is a cord reel and the linear material is electrical cord. In preferred embodiments, the middle housing portion is rotatable at least 360° about the spindle axis. In preferred embodiments, the drum is powered by an electric motor. In preferred embodiments, the housing is substantially spherical and the reel further comprises one or more support structures that include handles and are configured to prevent the housing from contacting a flat surface such as a floor or wall. In preferred embodiments, one or more temperature-sensitive switches are configured to shut off power to a spooled electrical cord in the event that a temperature of the reel exceeds a given threshold. In preferred embodiments, a solenoid is provided for locking the middle housing portion with respect to the first and second housing portions while the motor is rotating in a direction to spool the linear material onto the drum.

    Abstract translation: 卷轴包括封闭在壳体内的卷筒,包括第一壳体部分,第二壳体部分和位于它们之间的中间壳体部分。 心轴构件具有连接到第一壳体部分的第一端和连接到第二壳体部分的第二端。 主轴构件延伸穿过滚筒中的开口,使得滚筒可绕由主轴构件限定的主轴轴线旋转。 中间壳体部分围绕滚筒并且具有可以线性材料延伸的孔,可以卷绕在滚筒上的线型材料。 中间壳体部分可独立于滚筒绕主轴轴线旋转。 在优选实施例中,卷轴是帘线卷轴,线材是电线。 在优选实施例中,中间壳体部分可围绕主轴轴线旋转至少360°。 在优选实施例中,滚筒由电动马达驱动。 在优选实施例中,壳体基本上是球形的,并且卷轴还包括一个或多个包括手柄的支撑结构,并且构造成防止壳体接触诸如地板或墙壁的平坦表面。 在优选实施例中,一个或多个温度敏感开关被配置为在卷筒的温度超过给定阈值的情况下切断绕线电线的电力。 在优选实施例中,提供螺线管用于相对于第一和第二壳体部分锁定中间壳体部分,同时马达沿线性材料卷绕到滚筒上的方向旋转。

    Stereo image widening system
    9.
    发明授权
    Stereo image widening system 有权
    立体图像加宽系统

    公开(公告)号:US08660271B2

    公开(公告)日:2014-02-25

    申请号:US13277978

    申请日:2011-10-20

    CPC classification number: H04S1/002 H04R2499/11 H04S2420/01

    Abstract: A stereo widening system and associated signal processing algorithms are described herein that can, in several embodiments, widen a stereo image with fewer processing resources than existing crosstalk cancellation systems. These system and algorithms can advantageously be implemented in a handheld device or other device with speakers placed close together, thereby improving the stereo effect produced with such devices at lower computational cost. However, the systems and algorithms described herein are not limited to handheld devices, but can more generally be implemented in any device with multiple speakers.

    Abstract translation: 本文描述了立体声加宽系统和相关联的信号处理算法,在几个实施例中,可以以比现有串扰消除系统更少的处理资源来加宽立体图像。 这些系统和算法可以有利地在具有靠近在一起的扬声器的手持设备或其他设备中实现,从而以较低的计算成本提高用这些设备产生的立体声效果。 然而,本文描述的系统和算法不限于手持设备,而是可以更通常地在具有多个扬声器的任何设备中实现。

    System for adaptively streaming audio objects
    10.
    发明授权
    System for adaptively streaming audio objects 有权
    用于自适应流式音频对象的系统

    公开(公告)号:US08396576B2

    公开(公告)日:2013-03-12

    申请号:US12856449

    申请日:2010-08-13

    Abstract: Systems and methods for providing object-oriented audio are described. Audio objects can be created by associating sound sources with attributes of those sound sources, such as location, velocity, directivity, and the like. Audio objects can be used in place of or in addition to channels to distribute sound, for example, by streaming the audio objects over a network to a client device. The objects can define their locations in space with associated two or three dimensional coordinates. The objects can be adaptively streamed to the client device based on available network or client device resources. A renderer on the client device can use the attributes of the objects to determine how to render the objects. The renderer can further adapt the playback of the objects based on information about a rendering environment of the client device. Various examples of audio object creation techniques are also described.

    Abstract translation: 描述用于提供面向对象音频的系统和方法。 可以通过将声源与这些声源的属性(诸如位置,速度,方向性等)相关联来创建音频对象。 可以使用音频对象来代替或除了用于分发声音的频道之外,例如,通过网络将音频对象流式传输到客户端设备。 对象可以使用关联的两维或三维坐标在空间中定义它们的位置。 可以根据可用的网络或客户端设备资源将对象自适应地流式传输到客户端设备。 客户端设备上的渲染器可以使用对象的属性来确定如何呈现对象。 渲染器可以基于关于客户端设备的呈现环境的信息来进一步适应对象的回放。 还描述了音频对象创建技术的各种示例。

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