Color printing look-up-table
    1.
    发明授权

    公开(公告)号:US10542185B2

    公开(公告)日:2020-01-21

    申请号:US15541394

    申请日:2015-01-29

    IPC分类号: H04N1/60 H04N1/405 H04N1/52

    摘要: A look-up table for use in a printing system is created. The printing system prints an input image in a print color space. The look-up table is created by accessing a predetermined look-up table representing a mapping of color values of an input color space to ink-vectors of a print color space; applying a p-by-q halftone threshold matrix to each ink-vector of the predetermined look-up table to generate a p-by-q halftone cell for each ink-vector; and creating a further look-up table which maps, at least a sample of, the color values of input color space to the at least one halftone cell.

    Generating control data for sub-objects

    公开(公告)号:US10401834B2

    公开(公告)日:2019-09-03

    申请号:US15539832

    申请日:2015-01-30

    IPC分类号: G05B19/4099 B29C64/10

    摘要: In an example, a method for generating control data for production of a three-dimensional object is described. A model of the three-dimensional object is obtained as a array of voxels, and it is determined for each voxel whether that voxel comprises part of a first or a second sub-object of the three-dimensional object. Each first sub-object voxel is mapped to a volume coverage representation defining print material data for that voxel. The second sub-object voxels are mapped to a volume coverage representation defining common print material data for the voxels of second sub-object. Control data for printing the first sub-object is generated from the print material data for that voxel common print material data for the Control data for printing the second sub-object is generated according to the volume coverage representation for the second sub-object.

    GENERATING CONTROL DATA FOR SUB-OBJECTS
    6.
    发明申请

    公开(公告)号:US20170371318A1

    公开(公告)日:2017-12-28

    申请号:US15539832

    申请日:2015-01-30

    IPC分类号: G05B19/4099 B29C64/10

    摘要: In an example, a method for generating control data for production of a three-dimensional object is described. A model of the three-dimensional object is obtained as a array of voxels, and it is determined for each voxel whether that voxel comprises part of a first or a second sub-object of the three-dimensional object. Each first sub-object voxel is mapped to a volume coverage representation defining print material data for that voxel. The second sub-object voxels are mapped to a volume coverage representation defining common print material data for the voxels of second sub-object. Control data for printing the first sub-object is generated from the print material data for that voxel common print material data for the Control data for printing the second sub-object is generated according to the volume coverage representation for the second sub-object.

    Imaging pipeline processing
    7.
    发明授权

    公开(公告)号:US10560608B2

    公开(公告)日:2020-02-11

    申请号:US15766090

    申请日:2016-01-20

    摘要: A method of processing data in a multi-stage imaging pipeline, the method comprising, at each stage of the multi-stage imaging pipeline, identifying a plurality of encoding values represented in received input data in a given encoding space for the respective pipeline stage, the identified plurality of encoding values comprising a subset of encoded values which are capable of being represented in the given encoding space, generating a list of encoding indices corresponding to the identified plurality of encoded values in the given encoding space, representing the encodings of one or more entities of the received input data using the generated list of encoding indices, and outputting the represented encodings of the one or more entities to the next stage of the multi-stage imaging pipeline.

    Converting at least a portion of a 3-D object into a format suitable for printing

    公开(公告)号:US10452055B2

    公开(公告)日:2019-10-22

    申请号:US15517370

    申请日:2014-10-29

    摘要: At least a portion of a 3-D object is converted into a format suitable for printing. A material volume coverage vector for each voxel of a 3-D bit map of a 3-D object is determined. The 3-D bit map comprises a plurality of voxels, each voxel located at a unique 3-D location. A rectangular cuboid comprising an M×N×L array of voxel locations enclosing at least a portion of the 3-D object is determined. A halftone threshold matrix comprising an array of threshold values is provided. The halftone threshold matrix is converted to provide an M×N×L 3-D array of threshold values. Each material volume coverage vector of the at least a portion is compared with each threshold value at corresponding 3-D locations to select a printable voxel at each 3-D location to convert the at least a portion of the 3-D object into a format suitable for printing.

    COLOR IMAGE PROCESSING
    9.
    发明申请
    COLOR IMAGE PROCESSING 审中-公开
    彩色图像处理

    公开(公告)号:US20160173732A1

    公开(公告)日:2016-06-16

    申请号:US14899665

    申请日:2013-06-28

    IPC分类号: H04N1/52 H04N1/60 H04N19/182

    CPC分类号: H04N1/52 H04N1/54 H04N1/6019

    摘要: A color image is processed into a renderable image. The color image comprises a plurality of pixels. Each pixel has colorimetry defined in a first color space. The renderable image comprises a plurality of renderable pixels defined by a device-vector in a second color space. For each pixel: a device-vector defined in the second color space is selected (301) based on the colorimetry defined in a first color space of the pixel. The device-vector comprises a plurality of elements. Each element includes an identifier and an accumulated weighting. An element of the selected device-vector is reselected (303) until the accumulated weighting (a) is greater than a threshold value (t) associated with the pixel (305). The levels for each color of the second color space (or mappings) for the currently selected (307) element of the selected device-vector is determined (309) to convert the pixel into a renderable pixel.

    摘要翻译: 彩色图像被处理成可渲染图像。 彩色图像包括多个像素。 每个像素具有在第一颜色空间中定义的比色法。 可渲染图像包括由第二颜色空间中的设备向量定义的多个可渲染像素。 对于每个像素,基于在像素的第一颜色空间中定义的比色法,选择(301)在第二颜色空间中定义的设备矢量。 装置矢量包括多个元件。 每个元素包括标识符和累积加权。 重新选择选择的设备向量的元素(303),直到累积加权(a)大于与像素(305)相关联的阈值(t)。 确定所选择的设备向量的当前选定(307)元素的第二颜色空间(或映射)的每种颜色的级别(309)以将像素转换成可渲染像素。