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公开(公告)号:US20080234043A1
公开(公告)日:2008-09-25
申请号:US11690770
申请日:2007-03-23
IPC分类号: A63F9/24
CPC分类号: A63F13/795 , A63F13/12 , A63F13/352 , A63F2300/5566
摘要: A system and method for determining and providing one or more guest passes for temporary access to one or more video games to a first player that was previously granted membership to a platform that offers access to playing these video games. One or more different determinations are made on information related to the first player and/or available video games to generate one or more guest passes for a video game that is at least somewhat relevant to the first player. In at least one embodiment, one or more of the different determinations can be intrinsically and/or extrinsically weighted to further refine the generation of a guest pass for a video games that is at least somewhat relevant to the first player, and thereby more likely to be offered by the first player to a second player. Also, the platform enables the determining and generating of the one or more guest passes to the one or more video games for the first player.
摘要翻译: 一种用于确定和提供一个或多个客人通行证的系统和方法,用于临时访问一个或多个视频游戏给先前被授予可提供对播放这些视频游戏的访问权的平台的第一玩家。 对与第一玩家和/或可用的视频游戏相关的信息进行一个或多个不同的确定,以生成与第一玩家至少有些相关的视频游戏的一个或多个客人通行证。 在至少一个实施例中,一个或多个不同的确定可以是内在和/或外在加权的,以进一步改善对于与第一玩家至少有些相关的视频游戏的客人通行证的产生,并且因此更可能 由第一名玩家提供给第二名玩家。 此外,平台能够确定和产生一个或多个客人通行证给第一玩家的一个或多个视频游戏。
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公开(公告)号:US08702518B2
公开(公告)日:2014-04-22
申请号:US11690770
申请日:2007-03-23
IPC分类号: A63F9/24
CPC分类号: A63F13/795 , A63F13/12 , A63F13/352 , A63F2300/5566
摘要: A system and method for determining and providing one or more guest passes for temporary access to one or more video games to a first player that was previously granted membership to a platform that offers access to playing these video games. One or more different determinations are made on information related to the first player and/or available video games to generate one or more guest passes for a video game that is at least somewhat relevant to the first player. In at least one embodiment, one or more of the different determinations can be intrinsically and/or extrinsically weighted to further refine the generation of a guest pass for a video games that is at least somewhat relevant to the first player, and thereby more likely to be offered by the first player to a second player. Also, the platform enables the determining and generating of the one or more guest passes to the one or more video games for the first player.
摘要翻译: 一种用于确定和提供一个或多个客人通行证的系统和方法,用于临时访问一个或多个视频游戏给先前被授予可提供对播放这些视频游戏的访问权的平台的第一玩家。 对与第一玩家和/或可用的视频游戏相关的信息进行一个或多个不同的确定,以生成与第一玩家至少有些相关的视频游戏的一个或多个客人通行证。 在至少一个实施例中,一个或多个不同的确定可以是内在和/或外在加权的,以进一步改善对于与第一玩家至少有些相关的视频游戏的客人通行证的产生,并且因此更可能 由第一名玩家提供给第二名玩家。 此外,平台能够确定和产生一个或多个客人通行证给第一玩家的一个或多个视频游戏。
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公开(公告)号:US20080015003A1
公开(公告)日:2008-01-17
申请号:US11775733
申请日:2007-07-10
申请人: Robin Walker , Gregory Coomer , Erik Axel Johnson
发明人: Robin Walker , Gregory Coomer , Erik Axel Johnson
IPC分类号: G06F17/00
CPC分类号: A63F13/533 , A63F13/10 , A63F13/12 , A63F2300/308
摘要: A method and system are directed towards providing interactive commentaries within a video game. The interactive commentaries are configured to increase a value of the video game by enhancing the video game with interactive rich commentaries regarding features and concepts of the video game and/or its construction. The interactive commentaries offer a variety of features that may, in one embodiment, take control of a player's view of the video game, and thereby more effectively communicate various aspects during the commentary. In one embodiment, a player may receive a video game reward for playing the interactive commentary.
摘要翻译: 方法和系统旨在在视频游戏中提供交互式评论。 交互式评论被配置为通过关于视频游戏和/或其构造的特征和概念的交互式丰富评论来增强视频游戏来增加视频游戏的价值。 互动评论提供了各种功能,在一个实施例中,可以控制玩家对视频游戏的观点,从而在评论期间更有效地传达各个方面。 在一个实施例中,玩家可以接收用于播放互动评论的视频游戏奖励。
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公开(公告)号:US08628414B2
公开(公告)日:2014-01-14
申请号:US11775733
申请日:2007-07-10
申请人: Robin Walker , Gregory Coomer , Erik Axel Johnson
发明人: Robin Walker , Gregory Coomer , Erik Axel Johnson
IPC分类号: A63F13/00
CPC分类号: A63F13/533 , A63F13/10 , A63F13/12 , A63F2300/308
摘要: A method and system are directed towards providing interactive commentaries within a video game. The interactive commentaries are configured to increase a value of the video game by enhancing the video game with interactive rich commentaries regarding features and concepts of the video game and/or its construction. The interactive commentaries offer a variety of features that may, in one embodiment, take control of a player's view of the video game, and thereby more effectively communicate various aspects during the commentary. In one embodiment, a player may receive a video game reward for playing the interactive commentary.
摘要翻译: 方法和系统旨在在视频游戏中提供交互式评论。 交互式评论被配置为通过关于视频游戏和/或其构造的特征和概念的交互式丰富评论来增强视频游戏来增加视频游戏的价值。 互动评论提供了各种功能,在一个实施例中,可以控制玩家对视频游戏的观点,从而在评论期间更有效地传达各个方面。 在一个实施例中,玩家可以接收用于播放互动评论的视频游戏奖励。
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