Abstract:
Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play.
Abstract:
A disclosed player tracking unit provides a display, a wireless interface device designed or configured to communicate with a portable wireless headset, and a logic device designed or configured to communicate with the display, the wireless interface device, a master gaming controller that controls a game played on a gaming machine, and a player tracking server. The logic device can further communicate with the portable wireless headset using the wireless interface device. The portable wireless headset can include one or more earpieces configured to be worn by a player. Various messages, alerts, music, etc. can be sent from the player tracking unit to the portable wireless headset.
Abstract:
A gaming method includes receiving a wager from a player in terms of one or more credits, displaying an image representative of a game, and determining an outcome associated with the game. The method further includes determining if an event has occurred, calculating a purchase cost for each payout in a plurality of payouts when the event occurs, displaying an image representing the plurality of payouts, the image including the payout cost for each payout in the plurality of payouts, receiving a selection from the player of one of the plurality of payouts, receiving from the player the purchase cost of the one of the plurality of payouts selected by the player, and transmitting a request to provide the one of the plurality of payouts to the player.
Abstract:
A disclosed a player tracking unit provides a multimedia interface with a display and an interface to one or more sound projection devices and a multimedia board for processing digitally formatted program files for output on the multimedia interface. The player tracking unit may provide menus of audio and video programs, such as a menu for a musical jukebox or a menu for a video-on-demand service. Using a “TV-like” interface, a user may be able to select a program to output on the multimedia interface and control playback features of the program.
Abstract:
Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play.
Abstract:
Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play.
Abstract:
In a gaming method for facilitating game play via a gaming apparatus, the gaming apparatus comprising a controller and a first display unit, the controller communicatively coupled to the first display unit, a game software application may be executed, and value input data may be received. The first display unit may be caused to display a game image representative of one of the following games: poker, blackjack, slots, keno, or bingo. A secondary software application may be executed, and an icon associated with the secondary software application may be displayed simultaneous with the display of the game image, wherein a foreground of the game image is substantially unobstructed by the icon, and wherein the icon is substantially unobstructed by the foreground of the game image. Information may be conveyed using the secondary software application upon detecting an event, and a value payout associated with an outcome of the game may be determined.
Abstract:
A disclosed a player tracking unit provides a multimedia interface with a display and an interface to one or more sound projection devices and a multimedia board for processing digitally formatted program files for output on the multimedia interface. The player tracking unit may provide menus of audio and video programs, such as a menu for a musical jukebox or a menu for a video-on-demand service. Using a “TV-like” interface, a user may be able to select a program to output on the multimedia interface and control playback features of the program.
Abstract:
A disclosed a player tracking unit provides a display, one or more illumination devices adjacent to the display and a logic device designed to control illumination of the illumination devices in a manner that visually conveys gaming information to an individual viewing the devices. A speaker may be also provided on the player tracking unit to aurally convey gaming information such as voice messages designed to inform or instruct the player in some manner. The player tracking unit may include a wireless interface device designed or configured to allow player tracking information to be automatically downloaded from a portable wireless device carried by the player or player status information to be communicated to a casino service representative carrying a portable wireless device.
Abstract:
A disclosed gaming machine provides methods and apparatus for wirelessly communicating between devices within the gaming machine. The gaming machine includes a gaming machine housing to which a master gaming controller and one or more gaming peripherals can be mounted. The master gaming controller is adapted for executing a game of chance played on the gaming machine and communicating wirelessly with the one or more gaming peripherals used to play the game of chance. Furthermore, the gaming machine includes a wireless communication manager that can manage wireless communications between the master gaming controller and the gaming peripherals, between the gaming peripherals, or a combination thereof.