摘要:
A method and an apparatus for recording an event in a virtual world. The method includes acquiring camera view regions of avatars joining the event; identifying one or more key avatars and/or key objects based on information about the targets in the camera view regions of the avatars; setting one or more recorders for the identified one or more key avatars and/or key objects for recording the event such that the one or more key avatars and/or key objects are located in the camera view regions of the one or more recorders. The apparatus includes devices configured to perform the steps of the method.
摘要:
A method and an apparatus for recording an event in a virtual world. The method includes acquiring camera view regions of avatars joining the event; identifying one or more key avatars and/or key objects based on information about the targets in the camera view regions of the avatars; setting one or more recorders for the identified one or more key avatars and/or key objects for recording the event such that the one or more key avatars and/or key objects are located in the camera view regions of the one or more recorders. The apparatus includes devices configured to perform the steps of the method.
摘要:
A system and method enabling the search for a three-dimensional virtual world object across the universe of virtual worlds by utilizing a two-step search process to first identify the object and second, to actively locate and generate a URI to all presently manifest instances of that object.
摘要:
A system and method enabling the search for a three-dimensional virtual world object across the universe of virtual worlds by utilizing a two-step search process to first identify the object and second, to actively locate and generate a URI to all presently manifest instances of that object.
摘要:
A system and method enabling the search for a three-dimensional virtual world object across the universe of virtual worlds by utilizing a two-step search process to first identify the object and second, to actively locate and generate a URI to all presently manifest instances of that object.
摘要:
A system and method enabling the search for a three-dimensional virtual world object across the universe of virtual worlds by utilizing a two-step search process to first identify the object and second, to actively locate and generate a URI to all presently manifest instances of that object.
摘要:
A method and systems for providing and processing images of a virtual world scene. The method includes: rendering the scene of the virtual world to generate a plurality of rendering results, generating at least one image stream based on at least part of the plurality of rendering results, and sending the at least one image stream to the client. The system for providing the images includes: rendering means to generate a plurality of rendering results; image stream generation means for generating at least one image stream; and sending means for sending said at least one image stream to a client. After providing the images, the images are processed by receiving means for receiving, at a client, two image streams and merging means for merging the two image streams into a single image stream for playing.
摘要:
A method and systems for providing and processing images of a virtual world scene. The method includes: rendering the scene of the virtual world to generate a plurality of rendering results, generating at least one image stream based on at least part of the plurality of rendering results, and sending the at least one image stream to the client. The system for providing the images includes: rendering means to generate a plurality of rendering results; image stream generation means for generating at least one image stream; and sending means for sending said at least one image stream to a client. After providing the images, the images are processed by receiving means for receiving, at a client, two image streams and merging means for merging the two image streams into a single image stream for playing.
摘要:
A method and system for correlating out interactions, which occur due to one or a set of specific events, of an application, which is deployed in multiple adjacent tiers in an actual environment is described. First, a simulation environment corresponding to the actual environment is created. Then, specific events are led to the actual environment and the simulation environment. A pattern(s) of interactions, which are related with the specific events, between adjacent tiers in the simulation environment and a large number of interactions between adjacent tiers in the actual environment are obtained. Afterwards, interactions, which are related with the specific events, between adjacent tiers among the obtained interactions between adjacent tiers in the actual environment are correlated using a template of the obtained pattern(s) of interactions, which are related with the specific events, between adjacent tiers in the simulation environment as a template.
摘要:
A method and system for correlating out interactions, which occur due to one or a set of specific events, of an application, which is deployed in multiple adjacent tiers in an actual environment is described. First, a simulation environment corresponding to the actual environment is created. Then, specific events are led to the actual environment and the simulation environment. A pattern(s) of interactions, which are related with the specific events, between adjacent tiers in the simulation environment and a large number of interactions between adjacent tiers in the actual environment are obtained. Afterwards, interactions, which are related with the specific events, between adjacent tiers among the obtained interactions between adjacent tiers in the actual environment are correlated using a template of the obtained pattern(s) of interactions, which are related with the specific events, between adjacent tiers in the simulation environment as a template.