Method and apparatus for recording events in virtual worlds
    1.
    发明授权
    Method and apparatus for recording events in virtual worlds 有权
    在虚拟世界中记录事件的方法和装置

    公开(公告)号:US08355535B2

    公开(公告)日:2013-01-15

    申请号:US12617883

    申请日:2009-11-13

    IPC分类号: G06K9/00

    CPC分类号: G06K9/00295 H04N5/76

    摘要: A method and an apparatus for recording an event in a virtual world. The method includes acquiring camera view regions of avatars joining the event; identifying one or more key avatars and/or key objects based on information about the targets in the camera view regions of the avatars; setting one or more recorders for the identified one or more key avatars and/or key objects for recording the event such that the one or more key avatars and/or key objects are located in the camera view regions of the one or more recorders. The apparatus includes devices configured to perform the steps of the method.

    摘要翻译: 一种用于在虚拟世界中记录事件的方法和装置。 该方法包括获取加入该事件的头像的摄像机视图区域; 基于关于化身的摄像机视图区域中的目标的信息来识别一个或多个关键化身和/或关键对象; 为所识别的一个或多个关键化身和/或关键对象设置用于记录事件的一个或多个记录器,使得一个或多个关键化身和/或关键对象位于一个或多个记录器的相机视图区域中。 该装置包括被配置为执行该方法的步骤的装置。

    METHOD AND APPARATUS FOR RECORDING EVENTS IN VIRTUAL WORLDS
    2.
    发明申请
    METHOD AND APPARATUS FOR RECORDING EVENTS IN VIRTUAL WORLDS 有权
    用于记录虚拟世界事件的方法和装置

    公开(公告)号:US20100124360A1

    公开(公告)日:2010-05-20

    申请号:US12617883

    申请日:2009-11-13

    IPC分类号: G06K9/00 H04N5/228

    CPC分类号: G06K9/00295 H04N5/76

    摘要: A method and an apparatus for recording an event in a virtual world. The method includes acquiring camera view regions of avatars joining the event; identifying one or more key avatars and/or key objects based on information about the targets in the camera view regions of the avatars; setting one or more recorders for the identified one or more key avatars and/or key objects for recording the event such that the one or more key avatars and/or key objects are located in the camera view regions of the one or more recorders. The apparatus includes devices configured to perform the steps of the method.

    摘要翻译: 一种用于在虚拟世界中记录事件的方法和装置。 该方法包括获取加入该事件的头像的摄像机视图区域; 基于关于化身的摄像机视图区域中的目标的信息来识别一个或多个关键化身和/或关键对象; 为所识别的一个或多个关键化身和/或关键对象设置用于记录事件的一个或多个记录器,使得一个或多个关键化身和/或关键对象位于一个或多个记录器的相机视图区域中。 该装置包括被配置为执行该方法的步骤的装置。

    Method and system for providing images of a virtual world scene and method and system for processing the same
    7.
    发明授权
    Method and system for providing images of a virtual world scene and method and system for processing the same 有权
    用于提供虚拟世界场景的图像的方法和系统以及用于处理它的方法和系统

    公开(公告)号:US08854391B2

    公开(公告)日:2014-10-07

    申请号:US13049998

    申请日:2011-03-17

    IPC分类号: G09G5/00 G06T15/00 G06T15/20

    CPC分类号: G06T15/005 G06T15/20

    摘要: A method and systems for providing and processing images of a virtual world scene. The method includes: rendering the scene of the virtual world to generate a plurality of rendering results, generating at least one image stream based on at least part of the plurality of rendering results, and sending the at least one image stream to the client. The system for providing the images includes: rendering means to generate a plurality of rendering results; image stream generation means for generating at least one image stream; and sending means for sending said at least one image stream to a client. After providing the images, the images are processed by receiving means for receiving, at a client, two image streams and merging means for merging the two image streams into a single image stream for playing.

    摘要翻译: 一种用于提供和处理虚拟世界场景的图像的方法和系统。 该方法包括:渲染虚拟世界的场景以生成多个呈现结果,基于多个呈现结果中的至少一部分生成至少一个图像流,以及将至少一个图像流发送到客户端。 用于提供图像的系统包括:渲染装置,用于生成多个渲染结果; 用于生成至少一个图像流的图像流产生装置; 以及用于将所述至少一个图像流发送到客户端的发送装置。 在提供图像之后,通过用于在客户端处接收两个图像流的接收装置处理图像,以及用于将两个图像流合并为单个图像流进行播放的合并装置。

    METHOD AND SYSTEM FOR PROVIDING IMAGES OF A VIRTUAL WORLD SCENE AND METHOD AND SYSTEM FOR PROCESSING THE SAME
    8.
    发明申请
    METHOD AND SYSTEM FOR PROVIDING IMAGES OF A VIRTUAL WORLD SCENE AND METHOD AND SYSTEM FOR PROCESSING THE SAME 有权
    用于提供虚拟世界场景的图像的方法和系统及其处理方法和系统

    公开(公告)号:US20110227938A1

    公开(公告)日:2011-09-22

    申请号:US13049998

    申请日:2011-03-17

    IPC分类号: G09G5/00

    CPC分类号: G06T15/005 G06T15/20

    摘要: A method and systems for providing and processing images of a virtual world scene. The method includes: rendering the scene of the virtual world to generate a plurality of rendering results, generating at least one image stream based on at least part of the plurality of rendering results, and sending the at least one image stream to the client. The system for providing the images includes: rendering means to generate a plurality of rendering results; image stream generation means for generating at least one image stream; and sending means for sending said at least one image stream to a client. After providing the images, the images are processed by receiving means for receiving, at a client, two image streams and merging means for merging the two image streams into a single image stream for playing.

    摘要翻译: 一种用于提供和处理虚拟世界场景的图像的方法和系统。 该方法包括:渲染虚拟世界的场景以生成多个呈现结果,基于多个呈现结果中的至少一部分生成至少一个图像流,以及将至少一个图像流发送到客户端。 用于提供图像的系统包括:渲染装置,用于生成多个渲染结果; 用于生成至少一个图像流的图像流产生装置; 以及用于将所述至少一个图像流发送到客户端的发送装置。 在提供图像之后,通过用于在客户端处接收两个图像流的接收装置处理图像,以及用于将两个图像流合并为单个图像流进行播放的合并装置。

    Correlating out interactions and profiling the same
    9.
    发明授权
    Correlating out interactions and profiling the same 有权
    相互作用和分析相同

    公开(公告)号:US08244514B2

    公开(公告)日:2012-08-14

    申请号:US12110578

    申请日:2008-04-28

    IPC分类号: G06G7/62

    摘要: A method and system for correlating out interactions, which occur due to one or a set of specific events, of an application, which is deployed in multiple adjacent tiers in an actual environment is described. First, a simulation environment corresponding to the actual environment is created. Then, specific events are led to the actual environment and the simulation environment. A pattern(s) of interactions, which are related with the specific events, between adjacent tiers in the simulation environment and a large number of interactions between adjacent tiers in the actual environment are obtained. Afterwards, interactions, which are related with the specific events, between adjacent tiers among the obtained interactions between adjacent tiers in the actual environment are correlated using a template of the obtained pattern(s) of interactions, which are related with the specific events, between adjacent tiers in the simulation environment as a template.

    摘要翻译: 描述了在实际环境中部署在多个相邻层中的用于将由于一个或一组特定事件而发生的交互相关联的应用的方法和系统。 首先,创建与实际环境对应的仿真环境。 那么具体的事件就会导致实际的环境和模拟环境。 获得与模拟环境中的相邻层之间的特定事件相关的交互模式以及实际环境中相邻层之间的大量交互。 之后,与实际环境中的相邻层之间获得的相互作用之间的相邻层之间的与具体事件相关的交互将使用获得的与特定事件相关的模式的模板相关联,这些模式与特定事件相关, 模拟环境中的相邻层作为模板。

    CORRELATING OUT INTERACTIONS AND PROFILING THE SAME
    10.
    发明申请
    CORRELATING OUT INTERACTIONS AND PROFILING THE SAME 有权
    相互关联并对其进行分析

    公开(公告)号:US20080270102A1

    公开(公告)日:2008-10-30

    申请号:US12110578

    申请日:2008-04-28

    IPC分类号: G06G7/62

    摘要: A method and system for correlating out interactions, which occur due to one or a set of specific events, of an application, which is deployed in multiple adjacent tiers in an actual environment is described. First, a simulation environment corresponding to the actual environment is created. Then, specific events are led to the actual environment and the simulation environment. A pattern(s) of interactions, which are related with the specific events, between adjacent tiers in the simulation environment and a large number of interactions between adjacent tiers in the actual environment are obtained. Afterwards, interactions, which are related with the specific events, between adjacent tiers among the obtained interactions between adjacent tiers in the actual environment are correlated using a template of the obtained pattern(s) of interactions, which are related with the specific events, between adjacent tiers in the simulation environment as a template.

    摘要翻译: 描述了在实际环境中部署在多个相邻层中的用于将由于一个或一组特定事件而发生的交互相关联的应用的方法和系统。 首先,创建与实际环境对应的仿真环境。 那么具体的事件就会导致实际的环境和模拟环境。 获得与模拟环境中的相邻层之间的特定事件相关的交互模式以及实际环境中相邻层之间的大量交互。 之后,与实际环境中的相邻层之间获得的相互作用之间的相邻层之间的与具体事件相关的交互将使用获得的与特定事件相关的模式的模板相关联,该模板与特定事件相关, 模拟环境中的相邻层作为模板。