RENDERING STRATEGY FOR MONOSCOPIC, STEREOSCOPIC AND MULTI-VIEW COMPUTER GENERATED IMAGERY, SYSTEM USING THE SAME AND RECORDING MEDIUM FOR THE SAME
    1.
    发明申请
    RENDERING STRATEGY FOR MONOSCOPIC, STEREOSCOPIC AND MULTI-VIEW COMPUTER GENERATED IMAGERY, SYSTEM USING THE SAME AND RECORDING MEDIUM FOR THE SAME 审中-公开
    单声道,立体声和多视角计算机生成图像的渲染策略,使用该图像的系统和记录介质

    公开(公告)号:US20120223939A1

    公开(公告)日:2012-09-06

    申请号:US13095464

    申请日:2011-04-27

    CPC classification number: G06T15/00 H04N13/139

    Abstract: Provided are a rendering method for monoscopic, stereoscopic, and multi-view computer generated imagery, a rendering system, and a recording medium thereof. When rendering an image sequence having a plurality of consecutive frames, standard frames are initially selected and rendered, and then normal frames between the selected standard frames are rendered by receiving rendering information of a preceding frame in time in a channel and rendering information of a subsequent frame as transfer functions, thereby reducing rendering time and rendering error. If the image sequence is a multi-channel image sequence for stereoscopic and multi-view imagery, rendering information of a simultaneous frame in a neighboring channel can be additionally received as a transfer function, thus allowing more efficient rendering.

    Abstract translation: 提供了用于单视,立体和多视图计算机生成的图像,渲染系统及其记录介质的渲染方法。 当渲染具有多个连续帧的图像序列时,首先选择和渲染标准帧,然后通过在频道中及时接收先前帧的渲染信息和随后的呈现信息来渲染所选择的标准帧之间的正常帧 帧作为传递函数,从而减少渲染时间和渲染错误。 如果图像序列是用于立体和多视图图像的多通道图像序列,则可以附加地接收相邻信道中的同时帧的再现信息作为传递函数,从而允许更有效的呈现。

Patent Agency Ranking