ON-DEMAND NEWS SERVICE BASED ON END-USER REQUESTED AND GENERATED CONTENT
    1.
    发明申请
    ON-DEMAND NEWS SERVICE BASED ON END-USER REQUESTED AND GENERATED CONTENT 审中-公开
    基于最终用户要求和生成的内容的需求新闻服务

    公开(公告)号:US20070294222A1

    公开(公告)日:2007-12-20

    申请号:US11424411

    申请日:2006-06-15

    IPC分类号: G06F17/30

    CPC分类号: G06F16/95

    摘要: A news system, user computing devices, and wireless feeder devices communicate through a network to provide on-demand news content to users of the user computing devices. The users of the user computing device's requests play an active role in guiding the generation of news content for the news system. Users may also use a miss indication button to play an active role in the on-demand news service. Furthermore, user's prior content queries are used to enhance the semantical and geographical analysis of current content queries to locate relevant content.

    摘要翻译: 新闻系统,用户计算设备和无线馈线设备通过网络进行通信,以向用户计算设备的用户提供按需新闻内容。 用户计算设备的请求的用户在引导新闻系统的新闻内容的生成方面发挥积极的作用。 用户还可以使用错误指示按钮在按需新闻服务中发挥积极作用。 此外,用户的先前内容查询用于增强当前内容查询的语义和地理分析以定位相关内容。

    System, apparatus, and method for accessing mobile servers
    2.
    发明申请
    System, apparatus, and method for accessing mobile servers 有权
    用于访问移动服务器的系统,设备和方法

    公开(公告)号:US20080010676A1

    公开(公告)日:2008-01-10

    申请号:US11028460

    申请日:2005-01-03

    IPC分类号: G06F15/16

    CPC分类号: H04L63/029

    摘要: A mobile terminal operating within a firewall protected mobile domain provides mobile server functionality to requesting entities outside of the protected domain. Links to content contained within, or proximately coupled to, the mobile server are located via registry entries. Internet Protocol (IP) address queries associated with the firewall protected mobile server result in the return of the IP address of a socket gateway. The socket gateway acts as a trusted interface to both the mobile server's domain as well as the requesting entities' domain. The socket gateway intercedes as a relay to setup, maintain, and tear down the communication session between the mobile server and the requesting entity.

    摘要翻译: 在防火墙保护的移动域内运行的移动终端为受保护域外的请求实体提供移动服务器功能。 与移动服务器内部或近似耦合的内容的链接通过注册表项进行定位。 与防火墙保护的移动服务器相关联的Internet协议(IP)地址查询会导致套接字网关的IP地址返回。 套接字网关充当移动服务器的域以及请求实体的域的信任接口。 套接字网关作为中继站进行交换,以建立,维护和拆除移动服务器与请求实体之间的通信会话。

    Automatic participant placement in conferencing
    3.
    发明申请
    Automatic participant placement in conferencing 审中-公开
    自动参与者放置在会议中

    公开(公告)号:US20070263823A1

    公开(公告)日:2007-11-15

    申请号:US11393685

    申请日:2006-03-31

    IPC分类号: H04M3/42

    摘要: Techniques for positioning participants of a conference call in a three dimensional (3D) audio space are described. Aspects of a system for positioning include a client component that extracts speech frames of a currently speaking participant of a conference call from a transmission signal. A speech analysis component determines a voice fingerprint of the currently speaking participant based upon any of a number of factors, such as a pitch value of the participant. A control component determines a category position of the currently speaking participant in a three dimensional audio space based upon the voice fingerprint. An audio engine outputs audio signals of the speech frame based upon the determined category position of the currently speaking participant. The category position of one or more participants may be changed as new participants are added to the conference call.

    摘要翻译: 描述用于在三维(3D)音频空间中定位电话会议的参与者的技术。 用于定位的系统的方面包括从传输信号提取会议呼叫的当前会话的参与者的语音帧的客户端组件。 语音分析组件基于诸如参与者的音调值的多个因素中的任何一个来确定当前说话的参与者的语音指纹。 控制组件基于语音指纹确定三维音频空间中当前讲话的参与者的类别位置。 音频引擎基于当前说话的参与者的确定的类别位置来输出语音帧的音频信号。 一个或多个参与者的类别位置可以随着新的参与者被添加到电话会议而改变。

    Bluetooth activation and peer discovery
    4.
    发明申请
    Bluetooth activation and peer discovery 审中-公开
    蓝牙激活和对等体发现

    公开(公告)号:US20060276133A1

    公开(公告)日:2006-12-07

    申请号:US11173828

    申请日:2005-07-01

    IPC分类号: H04B7/00

    CPC分类号: H04W8/26 H04W88/06

    摘要: A Bluetooth enabled device can include a transceiver that broadcasts and receives radio signals during a communication session and a processor with programmed instructions to modify a device name during connection setup for the communication session and to return the device name to a non-modified name at a time after connection setup has been completed or after the communication session ends. Another Bluetooth device can include a transceiver that broadcasts and receives radio signals during a communication session and a processor with programmed instructions to search for at least one device with a certain modified device name to initiate the communication session.

    摘要翻译: 蓝牙设备可以包括在通信会话期间广播和接收无线电信号的收发器,以及具有编程指令的处理器,以在通信会话的连接建立期间修改设备名称,并且将设备名称返回到未修改的名称 连接设置完成后或通信会话结束后的时间。 另一个蓝牙设备可以包括在通信会话期间广播和接收无线电信号的收发器,以及具有编程指令的处理器,用于搜索具有某个修改的设备名称的至少一个设备以启动通信会话。

    Peer-to-peer engine for object sharing in communication devices
    5.
    发明申请
    Peer-to-peer engine for object sharing in communication devices 有权
    对等引擎,用于通信设备中的对象共享

    公开(公告)号:US20060010204A1

    公开(公告)日:2006-01-12

    申请号:US10886002

    申请日:2004-07-06

    IPC分类号: G06F15/16

    摘要: This invention describes a method for sharing of application specific objects between communication devices (e.g., a mobile communication device or a mobile phone) using middleware containing a peer-to-peer engine. This engine is completely peer-to-peer based and no servers are needed in the network. Especially games are seen as a promising potential application for the invention. An application registers to the peer-to-peer (P2P) engine when it wants to share or download files. The P2P engine takes care of the file sharing and informs when a new file has been downloaded so the application can start using it and the P2P engine delivers them to the appropriate application directories. The P2P engine can use either a 2G or 3G general packet radio system (GPRS), a wideband code division multiple access (WCDMA) or a Bluetooth as a transport for the file sharing and the choice of the transport is left to the user.

    摘要翻译: 本发明描述了一种使用包含对等引擎的中间件在通信设备(例如,移动通信设备或移动电话)之间共享应用特定对象的方法。 该引擎是完全基于对等的,并且在网络中不需要任何服务器。 特别是游戏被认为是本发明的有希望的潜在应用。 当应用程序要共享或下载文件时,应用程序将注册到对等(P2P)引擎。 P2P引擎负责文件共享,并通知下载新文件时,应用程序可以开始使用该文件,P2P引擎将其发送到相应的应用程序目录。 P2P引擎可以使用2G或3G通用分组无线电系统(GPRS),宽带码分多址(WCDMA)或蓝牙作为文件共享的传输,并且用户选择传输。

    Peer-to-peer engine for object sharing in communication devices
    6.
    发明授权
    Peer-to-peer engine for object sharing in communication devices 有权
    对等引擎,用于通信设备中的对象共享

    公开(公告)号:US08316088B2

    公开(公告)日:2012-11-20

    申请号:US10886002

    申请日:2004-07-06

    IPC分类号: G06F15/16

    摘要: This invention describes a method for sharing of application specific objects between communication devices (e.g., a mobile communication device or a mobile phone) using middleware containing a peer-to-peer engine. This engine is completely peer-to-peer based and no servers are needed in the network. Especially games are seen as a promising potential application for the invention. An application registers to the peer-to-peer (P2P) engine when it wants to share or download files. The P2P engine takes care of the file sharing and informs when a new file has been downloaded so the application can start using it and the P2P engine delivers them to the appropriate application directories. The P2P engine can use either a 2G or 3G general packet radio system (GPRS), a wideband code division multiple access (WCDMA) or a Bluetooth as a transport for the file sharing and the choice of the transport is left to the user.

    摘要翻译: 本发明描述了一种使用包含对等引擎的中间件在通信设备(例如,移动通信设备或移动电话)之间共享应用特定对象的方法。 该引擎是完全基于对等的,并且在网络中不需要任何服务器。 特别是游戏被认为是本发明的有希望的潜在应用。 当应用程序要共享或下载文件时,应用程序将注册到对等(P2P)引擎。 P2P引擎负责文件共享,并通知下载新文件时,应用程序可以开始使用该文件,P2P引擎将其发送到相应的应用程序目录。 P2P引擎可以使用2G或3G通用分组无线电系统(GPRS),宽带码分多址(WCDMA)或蓝牙作为文件共享的传输,并且用户选择传输。

    System and method for effectuating a push-to-talk service in a multiplayer gaming environment
    7.
    发明申请
    System and method for effectuating a push-to-talk service in a multiplayer gaming environment 审中-公开
    用于在多人游戏环境中实现即按即说服务的系统和方法

    公开(公告)号:US20060229129A1

    公开(公告)日:2006-10-12

    申请号:US11100907

    申请日:2005-04-07

    IPC分类号: G06F19/00 G06F17/00

    摘要: A system for effectuating a push-to-talk service in a gaming environment includes a network entity within a gaming architecture, where the network entity is capable of operating an electronic game. The system also includes a client capable of interacting with the network entity in the gaming architecture to play an electronic game. The client is also capable of establishing a push-to-talk session in a multimedia service architecture. The push-to-talk session has at least one associated parameter, which the client can transfer one or more of the parameters to the network entity. Accordingly, the network entity is capable of advertising the parameters to at least one other client to thereby enable the other clients to join the push-to-talk session based upon the parameters.

    摘要翻译: 用于在游戏环境中实现即按即说服务的系统包括游戏架构内的网络实体,其中网络实体能够操作电子游戏。 该系统还包括能够与游戏架构中的网络实体进行交互以玩电子游戏的客户机。 客户端还能够在多媒体服务体系结构中建立即按即说会话。 即按即说会话具有至少一个相关联的参数,客户端可以将一个或多个参数传送到网络实体。 因此,网络实体能够将参数广告到至少一个其他客户端,从而使得其他客户端能够基于参数来加入即按即说会话。

    IMS conferencing policy logic
    9.
    发明授权
    IMS conferencing policy logic 有权
    IMS会议策略逻辑

    公开(公告)号:US08909701B2

    公开(公告)日:2014-12-09

    申请号:US10429130

    申请日:2003-05-02

    IPC分类号: G06F15/16 H04L29/06

    摘要: A method, apparatus, and system are disclosed for creating a conferencing access logic. The logic is for allowing access to a conference in an internet protocol (IP) network. The invention entails establishing an allow list of allowed users, setting up a default policy applicable to unlisted users, matching listed users with corresponding conference rights, and assigning a uniform resource identifier (URI) to the access logic. The URI is for identifying and editing elements of the access logic, including the allow list, the default policy, and the conference rights.

    摘要翻译: 公开了用于创建会议访问逻辑的方法,装置和系统。 该逻辑用于允许访问互联网协议(IP)网络中的会议。 本发明需要建立允许用户的允许列表,设置适用于未列出的用户的默认策略,匹配列出的具有相应会议权限的用户,以及向访问逻辑分配统一的资源标识符(URI)。 URI用于识别和编辑访问逻辑的元素,包括允许列表,默认策略和会议权限。

    System and method for alias addressing during effectuation a push-to-talk service in a multiplayer gaming environment
    10.
    发明申请
    System and method for alias addressing during effectuation a push-to-talk service in a multiplayer gaming environment 审中-公开
    在多人游戏环境中实现即按即说服务期间的别名寻址的系统和方法

    公开(公告)号:US20070197293A1

    公开(公告)日:2007-08-23

    申请号:US11358882

    申请日:2006-02-20

    IPC分类号: A63F9/24

    摘要: A client for effectuating a push-to-talk service in a gaming environment includes a processor capable of operating a game client, where the client has an associated alias address in a gaming architecture and multimedia service address in a multimedia service architecture. The game client interacts with the gaming architecture to play an electronic game. During this interaction, the game client can then join the push-to-talk session in the multimedia service architecture, where joining the session includes sending a request to the multimedia service architecture, the request including the multimedia service address of the client. The request is routed through the gaming architecture such that the gaming architecture can modify the request to include the alias address of the client, and forward the modified request to the multimedia service architecture. The multimedia service architecture can then join the client to the push-to-talk session based upon the alias address.

    摘要翻译: 用于在游戏环境中实现即按即说服务的客户端包括能够操作游戏客户端的处理器,其中客户端具有游戏架构中的关联别名地址和多媒体服务架构中的多媒体服务地址。 游戏客户端与游戏架构进行交互以玩电子游戏。 在该交互期间,游戏客户端然后可以加入多媒体服务体系结构中的即按即说会话,其中加入会话包括向多媒体服务架构发送请求,该请求包括客户端的多媒体服务地址。 该请求通过游戏架构进行路由,使得游戏体系结构可以修改请求以包括客户端的别名地址,并将修改的请求转发到多媒体服务体系结构。 然后,多媒体服务架构可以基于别名地址将客户端加入到即按即说会话。