Apparatus and method for controlling a wave field synthesis rendering means
    1.
    发明授权
    Apparatus and method for controlling a wave field synthesis rendering means 有权
    用于控制波场合成渲染装置的装置和方法

    公开(公告)号:US07668611B2

    公开(公告)日:2010-02-23

    申请号:US11840327

    申请日:2007-08-17

    摘要: For controlling a wave field synthesis renderer arranged in a wave field synthesis system, a scene description, in which not an absolute position or an absolute time instant, but a time span or location span within which the audio object may vary is indicated for a source, is used. Furthermore, there is provided a monitor, which monitors a utilization situation of the wave field synthesis system. An audio object manipulator finally varies the starting point of the audio object to be considered by the wave field synthesis renderer or the actual position of the audio object within the time span and/or location span, in order to avoid capacity bottlenecks on the transmission lines or in the renderer.

    摘要翻译: 为了控制布置在波场合成系统中的波场合成渲染器,其中不包括绝对位置或绝对时刻,而是音频对象可能在其中变化的时间跨度或位置跨度的场景描述针对源 , 用来。 此外,还提供了监视波场合成系统的利用情况的监视器。 音频对象操纵器最终在波段合成渲染器中考虑的音频对象的起始点或音频对象在时间跨度和/或位置范围内的实际位置改变,以避免传输线上的容量瓶颈 或在渲染器中。

    Apparatus and method for providing data in a multi-renderer system
    2.
    发明授权
    Apparatus and method for providing data in a multi-renderer system 有权
    用于在多渲染器系统中提供数据的装置和方法

    公开(公告)号:US07962231B2

    公开(公告)日:2011-06-14

    申请号:US11840333

    申请日:2007-08-17

    摘要: An apparatus for providing data for wave field synthesis rendering in a wave field synthesis system with plurality of renderer modules, at least one loudspeaker being associated with each renderer module, and the loudspeakers associated with the renderer modules being attachable at different positions in a reproduction room, includes a provider for providing a plurality of audio files, wherein a virtual source at a source position is associated with an audio file, and a data output for providing the audio file to a renderer with which an active loudspeaker is associated, with the data output further formed to not provide the audio file to a renderer if all loudspeakers associated with the renderer are not to be active for the reproduction of the source. Thus, unnecessary data transmissions in the wave field synthesis system are avoided, while making optimum use of the renderer maximum capacity in a multi-renderer system.

    摘要翻译: 一种用于在具有多个渲染器模块的波场合成系统中提供用于波场合成渲染的数据的装置,至少一个扬声器与每个渲染器模块相关联,并且与渲染器模块相关联的扬声器可附接到再现室中的不同位置 包括用于提供多个音频文件的提供者,其中源位置处的虚拟源与音频文件相关联,以及数据输出,用于将音频文件提供给与主动扬声器相关联的渲染器,数据 输出进一步形成为,如果与渲染器相关联的所有扬声器对于源的再现不起作用,则不将音频文件提供给渲染器。 因此,避免在多重渲染器系统中最佳地使用渲染器最大容量的波场合成系统中的不必要的数据传输。

    Apparatus and method for controlling a wave field synthesis renderer means with audio objects
    3.
    发明授权
    Apparatus and method for controlling a wave field synthesis renderer means with audio objects 有权
    用于控制具有音频对象的波场合成渲染器的装置和方法

    公开(公告)号:US07930048B2

    公开(公告)日:2011-04-19

    申请号:US11837099

    申请日:2007-08-10

    摘要: An apparatus for controlling a wave field synthesis renderer with audio objects includes a provider for providing a scene description, wherein the scene description defines a temporal sequence of audio objects in an audio scene and further includes information on the source position of a virtual source as well as on a start or an end of the virtual source. Furthermore, the audio object includes at least a reference to an audio file associated with the virtual source. The audio objects are processed by a processor, in order to generate a single output data stream for each renderer module, wherein both information on the position of the virtual source and the audio file itself are included in mutual association in this output data stream. With this, high portability on the one hand and high quality due to secure data consistency on the other hand are achieved.

    摘要翻译: 用于利用音频对象控制波场合成渲染器的装置包括用于提供场景描述的提供者,其中场景描述定义音频场景中的音频对象的时间序列,并且还包括关于虚拟源的源位置的信息 作为虚拟源的开始或结束。 此外,音频对象至少包括对与虚拟源相关联的音频文件的引用。 音频对象由处理器处理,以便为每个渲染器模块生成单个输出数据流,其中关于虚拟源和音频文件本身的位置的信息都包括在该输出数据流中的相互关联中。 由此,实现了高可移植性,另一方面由于安全的数据一致性而实现了高质量。

    Apparatus and method for simulating a wave field synthesis system
    4.
    发明授权
    Apparatus and method for simulating a wave field synthesis system 有权
    用于模拟波场合成系统的装置和方法

    公开(公告)号:US07809453B2

    公开(公告)日:2010-10-05

    申请号:US11837105

    申请日:2007-08-10

    IPC分类号: G06F17/00 H04R29/00 H04R25/00

    CPC分类号: H04S3/008 H04S2420/13

    摘要: For simulating a wave field synthesis system, an audio scene description defining a temporal sequence of audio objects is provided, an audio object having an audio file for a virtual source or a reference to the audio file and information on a source position of the virtual source. Furthermore, an output condition the wave field synthesis system is to satisfy is given. Furthermore, a simulator for simulating the behavior of the wave field synthesis system for the audio scene description, using the audio data and the source positions as well as information on the wave field synthesis system, is provided. Finally a checker performs a check to determine if the simulated behavior of the wave field synthesis system satisfies the output condition. This achieves more flexible audio scene description creation as well as flexible portability of an audio scene description developed for one system to another wave field synthesis system.

    摘要翻译: 为了模拟波场合成系统,提供了定义音频对象的时间序列的音频场景描述,具有用于虚拟源的音频文件或对音频文件的引用的音频对象以及关于虚拟源的源位置的信息 。 此外,给出了波场合成系统要满足的输出条件。 此外,提供了一种用于模拟用于音频场景描述的波场合成系统的行为的模拟器,其使用音频数据和源位置以及关于波场合成系统的信息。 最后,检验员执行检查以确定波场合成系统的模拟行为是否满足输出条件。 这实现了更灵活的音频场景描述创建以及为一个系统开发到另一个波场合成系统的音频场景描述的灵活可移植性。

    Apparatus and method for controlling a wave field synthesis renderer means with audio objects
    5.
    发明授权
    Apparatus and method for controlling a wave field synthesis renderer means with audio objects 有权
    用于控制具有音频对象的波场合成渲染器的装置和方法

    公开(公告)号:US08755922B2

    公开(公告)日:2014-06-17

    申请号:US13033649

    申请日:2011-02-24

    摘要: An apparatus for controlling a wave field synthesis renderer with audio objects includes a provider for providing a scene description, wherein the scene description defines a temporal sequence of audio objects in an audio scene and further includes information on the source position of a virtual source as well as on a start or an end of the virtual source. Furthermore, the audio object includes at least a reference to an audio file associated with the virtual source. The audio objects are processed by a processor, in order to generate a single output data stream for each renderer module, wherein both information on the position of the virtual source and the audio file itself are included in mutual association in this output data stream. With this, high portability on the one hand and high quality due to secure data consistency on the other hand are achieved.

    摘要翻译: 用于利用音频对象控制波场合成渲染器的装置包括用于提供场景描述的提供者,其中场景描述定义音频场景中的音频对象的时间序列,并且还包括关于虚拟源的源位置的信息 作为虚拟源的开始或结束。 此外,音频对象至少包括对与虚拟源相关联的音频文件的引用。 音频对象由处理器处理,以便为每个渲染器模块生成单个输出数据流,其中关于虚拟源和音频文件本身的位置的信息都包括在该输出数据流中的相互关联中。 由此,实现了高可移植性,另一方面由于安全的数据一致性而实现了高质量。

    Apparatus and method for generating, storing, or editing an audio representation of an audio scene
    7.
    发明授权
    Apparatus and method for generating, storing, or editing an audio representation of an audio scene 有权
    用于生成,存储或编辑音频场景的音频表示的装置和方法

    公开(公告)号:US07680288B2

    公开(公告)日:2010-03-16

    申请号:US10912276

    申请日:2004-08-04

    IPC分类号: H04B1/00 G06F17/00 G11B3/74

    摘要: An apparatus for generating, storing or editing an audio representation of an audio scene includes audio processing means for generating a plurality of speaker signals from a plurality of input channels as well as means for providing an object-oriented description of the audio scene, wherein the object-oriented description of the audio scene includes a plurality of audio objects, wherein an audio object is associated with an audio signal, a starting time instant and an end time instant. The apparatus for generating further distinguishes itself by mapping means for mapping the object-oriented description of the audio scene to the plurality of input channels, wherein an assignment of temporally overlapping audio objects to parallel input channels is performed by the mapping means, whereas temporally sequential audio objects are associated with the same channel. With this, an object-oriented representation is transferred into a channel-oriented representation, whereby on the object-oriented side the optimal representation of a scene may be used, whereas on channel-oriented side the channel-oriented concept users are used to may be maintained.

    摘要翻译: 用于生成,存储或编辑音频场景的音频表示的装置包括用于从多个输入声道产生多个扬声器信号的音频处理装置以及用于提供音频场景的面向对象描述的装置,其中, 音频场景的面向对象的描述包括多个音频对象,其中音频对象与音频信号,开始时刻和结束时刻相关联。 用于生成的装置还通过用于将音频场景的面向对象的描述映射到多个输入声道的映射装置自身进行区分,其中由映射装置执行时间上重叠的音频对象到并行输入信道的分配,而时间上依次 音频对象与相同的频道相关联。 由此,将面向对象的表示转移到面向对象的表示中,从而在面向对象侧可以使用场景的最佳表示,而在面向通道的一方,面向通道的概念用户可以被使用 保持。

    Apparatus and method for generating, storing, or editing an audio representation of an audio scene
    8.
    发明申请
    Apparatus and method for generating, storing, or editing an audio representation of an audio scene 有权
    用于生成,存储或编辑音频场景的音频表示的装置和方法

    公开(公告)号:US20050105442A1

    公开(公告)日:2005-05-19

    申请号:US10912276

    申请日:2004-08-04

    IPC分类号: H04R3/12 H04S3/00 G11B5/09

    摘要: An apparatus for generating, storing or editing an audio representation of an audio scene includes audio processing means for generating a plurality of speaker signals from a plurality of input channels as well as means for providing an object-oriented description of the audio scene, wherein the object-oriented description of the audio scene includes a plurality of audio objects, wherein an audio object is associated with an audio signal, a starting time instant and an end time instant. The apparatus for generating further distinguishes itself by mapping means for mapping the object-oriented description of the audio scene to the plurality of input channels, wherein an assignment of temporally overlapping audio objects to parallel input channels is performed by the mapping means, whereas temporally sequential audio objects are associated with the same channel. With this, an object-oriented representation is transferred into a channel-oriented representation, whereby on the object-oriented side the optimal representation of a scene may be used, whereas on channel-oriented side the channel-oriented concept users are used to may be maintained.

    摘要翻译: 用于生成,存储或编辑音频场景的音频表示的装置包括用于从多个输入声道产生多个扬声器信号的音频处理装置以及用于提供音频场景的面向对象描述的装置,其中, 音频场景的面向对象的描述包括多个音频对象,其中音频对象与音频信号,开始时刻和结束时刻相关联。 用于生成的装置还通过用于将音频场景的面向对象的描述映射到多个输入声道的映射装置自身进行区分,其中由映射装置执行时间上重叠的音频对象到并行输入信道的分配,而时间上依次 音频对象与相同的频道相关联。 由此,将面向对象的表示转移到面向对象的表示中,从而在面向对象侧可以使用场景的最佳表示,而在面向通道的一方,面向通道的概念用户可以被使用 保持。

    Apparatus and method for generating a low-frequency channel
    9.
    发明授权
    Apparatus and method for generating a low-frequency channel 有权
    用于产生低频信道的装置和方法

    公开(公告)号:US08699731B2

    公开(公告)日:2014-04-15

    申请号:US11440853

    申请日:2006-05-25

    IPC分类号: H04R5/02 H03G5/00 H04B1/00

    摘要: For generating a low-frequency channel for a low-frequency loudspeaker arranged at a predetermined low-frequency loudspeaker position, a plurality of audio objects are initially provided, each audio object having an object position and an object description associated with it. Hereafter, a calculation of an audio object scaling value is performed for each audio object on the basis of the object description, so that an actual amplitude state at least comes close to a target amplitude state at a reference playback position. Thereafter, each object signal is scaled with an associated audio object scaling value so as to then sum the scaled object signals. From the composite signal obtained there, a low-frequency channel is subsequently derived for the low-frequency loudspeaker, and is provided to the respective low-frequency loudspeaker. Due to the scaling of the individual object signals of the audio objects, this approach is independent of an actual situation of a multichannel playback system with regard to the number and density of the loudspeakers as well as with regard to the size of the presentation area actually present.

    摘要翻译: 为了产生布置在预定低频扬声器位置的低频扬声器的低频信道,最初提供多个音频对象,每个音频对象具有对象位置和与其相关联的对象描述。 此后,基于对象描述对每个音频对象执行音频对象缩放值的计算,使得实际振幅状态至少接近参考播放位置处的目标幅度状态。 此后,用相关联的音频对象缩放值对每个对象信号进行缩放,从而对已缩放的对象信号求和。 从其中获得的复合信号中,随后为低频扬声器导出低频信道,并提供给相应的低频扬声器。 由于音频对象的各个对象信号的缩放,这种方法独立于多声道播放系统关于扬声器的数量和密度的实际情况以及实际上与演示区域的大小有关 当下。

    Audio reproduction system and method for reproducing an audio signal
    10.
    发明申请
    Audio reproduction system and method for reproducing an audio signal 有权
    用于再现音频信号的音频再现系统和方法

    公开(公告)号:US20050175197A1

    公开(公告)日:2005-08-11

    申请号:US11099156

    申请日:2005-04-05

    摘要: An audio reproduction system is divided into a central wave-field synthesis module and a plurality of loudspeaker modules disposed in a distributed way, wherein synthesis signals for the individual loudspeakers as well as corresponding channel information associated to the synthesis signals are calculated in the central wave-field synthesis module. The synthesis signals for a loudspeaker as well as associated channel information will then be transmitted to respective loudspeaker modules via a transmission path, wherein every loudspeaker module obtains the synthesis signals and associated channel information intended for the loudspeaker associated to the loudspeaker module. A distributed audio rendering and digital/analog converting takes place in the loudspeaker module to generate the actually analog loudspeaker signals in a distributed way in spatial proximity to every loudspeaker. The division into a central wave-field synthesis module and the plurality of distributed loudspeaker modules allows that audio reproduction systems that are scalable with regard to the price can be generated in order to offer systems of different size scalable in price particularly for cinema reproduction rooms varying strongly in size.

    摘要翻译: 音频再现系统被分为中心波场合成模块和以分布式方式布置的多个扬声器模块,其中针对各个扬声器的合成信号以及与合成信号相关联的对应信道信息在中央波中计算 场合成模块。 然后,用于扬声器的合成信号以及相关联的信道信息将经由传输路径发送到相应的扬声器模块,其中每个扬声器模块获得旨在用于与扬声器模块相关联的扬声器的合成信号和相关信道信息。 分布式音频渲染和数字/模拟转换发生在扬声器模块中,以分布式的方式在每个扬声器的空间附近产生实际的模拟扬声器信号。 分为中央波场合成模块和多个分布式扬声器模块允许可以生成关于价格可扩展的音频再现系统,以便提供价格可变的不同尺寸的系统,特别是对于不同的电影再现室 强大的。