ELECTRONIC PLAY DEVICE, CONTROL METHOD FOR ELECTRONIC PLAY DEVICE AND GAME PROGRAM
    1.
    发明申请
    ELECTRONIC PLAY DEVICE, CONTROL METHOD FOR ELECTRONIC PLAY DEVICE AND GAME PROGRAM 审中-公开
    电子播放设备,电子游戏设备的控制方法和游戏程序

    公开(公告)号:US20100009734A1

    公开(公告)日:2010-01-14

    申请号:US12445279

    申请日:2007-10-10

    IPC分类号: A63F9/24

    摘要: A moving operation having much amusement particularly in a simulated shooting game using a simulated gun is implemented in accordance with an input operated by a player character that plays a role as a player. In order to achieve this, as a plurality of objects set in a virtual space, there are a player character (P) that is operated in accordance with an operation of the player, an enemy character (E) that becomes a match-up opponent of the player character (P), and a plurality of shield objects (G) that are disposed in movement areas of the player character (P) and the enemy character (E). When a coordinate transformation process for an image acquired from viewing the objects inside the virtual space from a virtual view point is performed in accordance with an output from an input device operated by the player and the transformed image is displayed in a display device, in a case where there is a movement direction for the player character (P) and/or the enemy character E, the movement destination of one character that receives the movement direction is set based on a position relationship between the other character and the shield object (G).

    摘要翻译: 根据由作为玩家角色的玩家角色操作的输入来实现具有特别娱乐性的移动操作,特别是在使用模拟枪的模拟射击游戏中。 为了实现这一点,作为设置在虚拟空间中的多个对象,存在根据玩家的操作而操作的玩家角色(P),成为对手的敌方角色(E) 的玩家角色(P)和设置在玩家角色(P)和敌人角色(E)的移动区域中的多个屏蔽对象(G)。 当从虚拟视点观看虚拟空间内的对象获取的图像的坐标变换处理根据来自玩家操作的输入装置的输出被执行并且变换图像被显示在显示装置中时 对于玩家角色(P)和/或敌人角色E的移动方向的情况,基于另一角色与屏蔽物体(G)之间的位置关系来设定接收到移动方向的一个角色的移动目的地 )。

    Game apparatus and control method
    2.
    发明申请
    Game apparatus and control method 失效
    游戏机和控制方法

    公开(公告)号:US20070161425A1

    公开(公告)日:2007-07-12

    申请号:US11650219

    申请日:2007-01-04

    IPC分类号: A63F9/24 A63F13/00 G06F19/00

    摘要: A game player is subjected to audiovisual synergetic effects so as to increase the sense of realism by ensuring that a condition displayed in images and a condition outputted for audio match in game apparatus configured so that the positions of a seat and audio output means with respect to screens installed within an enclosure change in a relative manner.Game apparatus comprises means for controlling development of a game based on a game program, a number of display means for displaying game images generated in accompaniment with development of the game, a seat for game players to sit on, a number of audio output means, a rotating table the seat and audio output means are mounted on, means for calculating rotation angle of the rotating table as the game develops and rotating the rotating table based on this rotation angle, and means for changing conditions of audio output outputted from the audio output sections and controlling assigned position of a sound field of stereophonic sound based on rotating table rotation angle information.

    摘要翻译: 游戏玩家受到视听协同效果,以便通过确保图像中显示的条件和在游戏装置中音频输出的条件匹配来增加现实感,使得座位和音频输出装置的位置相对于 安装在机柜内的屏幕以相对方式更改。 游戏装置包括用于根据游戏程序控制游戏开发的装置,用于显示伴随游戏开发生成的游戏图像的显示装置的数量,用于游戏玩家坐的座位,多个音频输出装置, 安装座椅和音频输出装置的旋转台,用于随着游戏的发展计算旋转台的旋转角度并基于该旋转角度旋转旋转台的装置,以及用于改变从音频输出输出的音频输出的条件的装置 基于旋转台旋转角度信息来控制立体声的声场的分配位置。

    Game apparatus and control method
    3.
    发明授权
    Game apparatus and control method 失效
    游戏机和控制方法

    公开(公告)号:US07815509B2

    公开(公告)日:2010-10-19

    申请号:US11650219

    申请日:2007-01-04

    IPC分类号: G06F17/00

    摘要: A game apparatus and associated method comprises means for controlling development of a game based on a game program, a number of displays for displaying game images, a seat for game players to sit on, a number of audio outputs, a rotating table upon which the seat and audio outputs are mounted on, means for calculating rotation angle of the rotating table as the game develops and rotating the rotating table based on this rotation angle, and means for changing conditions of audio output outputted from the audio output sections and controlling assigned position of a sound field of stereophonic sound based on rotating table rotation angle information.

    摘要翻译: 一种游戏装置和相关方法,包括:用于基于游戏程序控制游戏开发的装置,用于显示游戏图像的显示器数量,用于游戏玩家坐下的座位,多个音频输出;旋转台, 安装座椅和音频输出装置,用于当游戏发展时计算旋转台的旋转角度并基于该旋转角度旋转旋转台,用于改变从音频输出部分输出的音频输出的条件并控制分配位置的装置 基于旋转台旋转角度信息的立体声的声场。