GAME SYSTEM, GAME DEVICE, GAME SYSTEM CONTROL METHOD, AND GAME SYSTEM CONTROL PROGRAM
    2.
    发明申请
    GAME SYSTEM, GAME DEVICE, GAME SYSTEM CONTROL METHOD, AND GAME SYSTEM CONTROL PROGRAM 审中-公开
    游戏系统,游戏设备,游戏系统控制方法和游戏系统控制程序

    公开(公告)号:US20140213370A1

    公开(公告)日:2014-07-31

    申请号:US13754409

    申请日:2013-01-30

    申请人: Kazuya TAKAHASHI

    发明人: Kazuya TAKAHASHI

    IPC分类号: A63F13/12 G06F17/00

    CPC分类号: A63F13/12 G06F17/00

    摘要: A game device may include, but is not limited to, a first distribution unit, a first control unit, and a first reduction unit. The first distribution unit may be configured to increase an individual amount of a first virtual value that is individually-owned and in-game-usable by an individual user of a first in-game group of users, with reference to the amount of a second virtual value that is commonly-associated to the first in-game group of users. The first control unit may be configured to decrease the individual amount of the first virtual value, in accordance with an in-game-use-request by the individual user. The first reduction unit may be configured to reduce at least a part of the individual amount of the first virtual value to increase the amount of the second virtual value.

    摘要翻译: 游戏装置可以包括但不限于第一分发单元,第一控制单元和第一缩减单元。 第一分配单元可以被配置为参考第二游戏用户的数量来增加第一游戏用户组中的个人用户个人拥有的和游戏中可用的第一虚拟值的个人数量 通常与第一个游戏中的用户组相关联的虚拟值。 第一控制单元可以被配置为根据个体用户的游戏中使用请求来减小第一虚拟值的个数。 第一缩减单元可以被配置为减少第一虚拟值的个别量的至少一部分以增加第二虚拟值的量。

    Content distribution system and content distribution method
    4.
    发明授权
    Content distribution system and content distribution method 有权
    内容分发系统和内容分发方式

    公开(公告)号:US08401909B2

    公开(公告)日:2013-03-19

    申请号:US12673657

    申请日:2008-12-16

    IPC分类号: G06Q30/00

    摘要: A content distribution system which assures reliability of content is provided. Permitted-user information corresponding to a user who is permitted to use content to be distributed is associated with the content. In the case where user specific information which specifies a user and the permitted-user information do not have a predetermined relation, a user terminal transmits the user specific information and the permitted-user information to a server. The server generates user-related information in which the received user specific information is set as a distribution destination and the permitted-user information is set as a distributor, generates new permitted-user information so as to have the predetermined relation with the user specific information, and provides the new permitted-user information to the user terminal. The user terminal which obtains the new permitted-user information changes the permitted-user information to the new permitted-user information.

    摘要翻译: 提供确保内容可靠性的内容分发系统。 与允许使用内容分发的用户对应的允许用户信息与内容相关联。 在指定用户的用户特定信息和允许用户信息不具有预定关系的情况下,用户终端向服务器发送用户特定信息和允许用户信息。 服务器产生用户相关信息,其中接收的用户特定信息被设置为分发目的地,并且允许用户信息被设置为分发者,生成新的允许用户信息,以便与用户特定信息具有预定关系 并向用户终端提供新的允许用户信息。 获取新的许可用户信息的用户终端将允许用户信息改变为新的允许用户信息。

    Human pursuit system, human pursuit apparatus and human pursuit program
    5.
    发明授权
    Human pursuit system, human pursuit apparatus and human pursuit program 有权
    人的追求体系,追求人的追求和追求的方案

    公开(公告)号:US08144929B2

    公开(公告)日:2012-03-27

    申请号:US12193150

    申请日:2008-08-18

    IPC分类号: G06K9/00

    CPC分类号: G06K9/00771 G06K9/00369

    摘要: A human pursuit system includes a plurality of cameras, shooting directions of which are directed toward a floor, are installed on a ceiling, a parallax of an object reflected in an overlapping image domain is calculated on the basis of at least a portion of the overlapping image domain where images are overlapped among shot images shot by the plurality of cameras, the object equal to or greater than a threshold value predetermined by the calculated parallax is detected as a human, a pattern image including the detected human object is extracted, and a pattern matching is applied to the extracted pattern image and the image shot by the camera to thereby pursue a human movement trajectory.

    摘要翻译: 人的追求系统包括多个摄像机,其拍摄方向指向地板,安装在天花板上,基于重叠图像的至少一部分来计算在重叠图像域中反射的物体的视差 检测由多个照相机拍摄的拍摄图像之间的图像重叠的图像域,被检测为等于或大于由计算出的视差预定的阈值的对象作为人,提取包括检测到的人物的图案图像, 图案匹配被应用于提取的图案图像和由相机拍摄的图像,从而追求人的移动轨迹。

    Network game system
    6.
    发明授权
    Network game system 有权
    网络游戏系统

    公开(公告)号:US07959510B2

    公开(公告)日:2011-06-14

    申请号:US11477396

    申请日:2006-06-30

    摘要: A game machine operable to execute a game program is communicatively connected to a center server. In the center server, a first transmitter transmits, to the game machine, first data indicating a settled play amount out of a played amount which is represented by either an accumulated number or time period that the game program has been executed. In the game machine, a first storage is operable to store the first data, a second storage is operable to store second data indicating the played amount, and a third storage is operable to store third data indicating an allowable unsettled play amount which represents either an allowable number or time period of which the game program is executed without settlement. In the game machine, a first receiver receives the first data transmitted by the first transmitter, an updater updates the first data stored in the first storage with the first data received by the first receiver, and a controller controls the game machine based on the first data stored in the first storage, the second data stored in the second storage and the third data stored in the third storage.

    摘要翻译: 可操作以执行游戏程序的游戏机通信地连接到中央服务器。 在中央服务器中,第一发送器向游戏机发送指示由游戏程序已经执行的累积数量或时间段表示的播放量中的结算播放量的第一数据。 在游戏机中,第一存储器可操作以存储第一数据,第二存储器可操作以存储指示播放量的第二数据,第三存储器可操作以存储指示允许的不稳定播放量的第三数据, 允许的游戏程序的执行时间,不结算。 在游戏机中,第一接收器接收由第一发送器发送的第一数据,更新器利用由第一接收器接收到的第一数据更新存储在第一存储器中的第一数据,并且控制器基于第一接收器控制游戏机 存储在第一存储器中的数据,存储在第二存储器中的第二数据和存储在第三存储器中的第三数据。

    CONTENT DISTRIBUTION SYSTEM AND CONTENT DISTRIBUTION METHOD
    7.
    发明申请
    CONTENT DISTRIBUTION SYSTEM AND CONTENT DISTRIBUTION METHOD 有权
    内容分配系统和内容分配方法

    公开(公告)号:US20110137746A1

    公开(公告)日:2011-06-09

    申请号:US12673657

    申请日:2008-12-16

    IPC分类号: G06Q30/00 G06F15/16

    摘要: A content distribution system which assures reliability of content is provided. Permitted-user information corresponding to a user who is permitted to use content to be distributed is associated with the content. In the case where user specific information which specifies a user and the permitted-user information do not have a predetermined relation, a user terminal transmits the user specific information and the permitted-user information to a server. The server generates user-related information in which the received user specific information is set as a distribution destination and the permitted-user information is set as a distributor, generates new permitted-user information so as to have the predetermined relation with the user specific information, and provides the new permitted-user information to the user terminal. The user terminal which obtains the new permitted-user information changes the permitted-user information to the new permitted-user information.

    摘要翻译: 提供确保内容可靠性的内容分发系统。 与允许使用内容分发的用户对应的允许用户信息与内容相关联。 在指定用户的用户特定信息和允许用户信息不具有预定关系的情况下,用户终端将用户特定信息和允许用户信息发送到服务器。 服务器产生用户相关信息,其中接收的用户特定信息被设置为分发目的地,并且允许用户信息被设置为分发者,生成新的允许用户信息,以便与用户特定信息具有预定关系 并向用户终端提供新的允许用户信息。 获取新的许可用户信息的用户终端将允许用户信息改变为新的允许用户信息。

    Connector shield case
    8.
    发明授权
    Connector shield case 失效
    连接器屏蔽盒

    公开(公告)号:US07922531B2

    公开(公告)日:2011-04-12

    申请号:US12085748

    申请日:2006-12-01

    申请人: Kazuya Takahashi

    发明人: Kazuya Takahashi

    IPC分类号: H01R13/648

    摘要: A connector shield case having a tubular shape and is attached to a housing having a plurality of terminals to thereby surround the terminals. The connector shield case is formed by bending a metal blank having a predetermined shape. The connector shield case comprises a ceiling plate portion, side wall portions extending downward from corresponding opposite side ends of the ceiling plate portion, mounting projecting-leg portions extending downward from each of the side wall portions, a bottom plate support portion connecting, at opposite ends, with the side wall portions and a bottom plate portion in parallel with the ceiling plate portion and connecting with the bottom plate support portion via a bend portion. With respect to the front-rear direction, the bottom plate portion overlaps in position with at least one of the mounting projecting-leg portions.

    摘要翻译: 一种具有管状形状的连接器屏蔽壳体,并且附接到具有多个端子的壳体,从而围绕端子。 连接器屏蔽壳体通过弯曲具有预定形状的金属坯料而形成。 连接器屏蔽壳体包括顶板部分,从顶板部分的对应相对侧端部向下延伸的侧壁部分,从每个侧壁部分向下延伸的安装突出腿部部分,底板支撑部分, 其侧壁部分和底板部分与顶板部分平行并且经由弯曲部分与底板支撑部分连接。 相对于前后方向,底板部与至少一个安装突出腿部重合。

    Network game system
    10.
    发明授权
    Network game system 有权
    网络游戏系统

    公开(公告)号:US07749085B2

    公开(公告)日:2010-07-06

    申请号:US11477397

    申请日:2006-06-30

    IPC分类号: A63F13/00 A63F13/12

    摘要: A game machine operable to execute a game program is communicatively connected to a center server. In the center server, a first transmitter transmits, to the game machine, first data indicating a settled play amount out of a played amount which is represented by either an accumulated number or time period that the game program has been executed. In the game machine, a first storage is operable to store the first data, a second storage is operable to store second data indicating the played amount, and a third storage is operable to store third data indicating an allowable unsettled play amount which represents either an allowable number or time period of which the game program is executed without settlement. In the game machine, a first receiver receives the first data transmitted by the first transmitter, an updater updates the first data stored in the first storage with the first data received by the first receiver, and a controller controls the game machine based on the first data stored in the first storage, the second data stored in the second storage and the third data stored in the third storage.

    摘要翻译: 可操作以执行游戏程序的游戏机通信地连接到中央服务器。 在中央服务器中,第一发送器向游戏机发送指示由游戏程序已经执行的累积数量或时间段表示的播放量中的结算播放量的第一数据。 在游戏机中,第一存储器可操作以存储第一数据,第二存储器可操作以存储指示播放量的第二数据,第三存储器可操作以存储指示允许的不稳定播放量的第三数据, 允许的游戏程序的执行时间,不结算。 在游戏机中,第一接收器接收由第一发送器发送的第一数据,更新器利用由第一接收器接收到的第一数据更新存储在第一存储器中的第一数据,并且控制器基于第一接收器控制游戏机 存储在第一存储器中的数据,存储在第二存储器中的第二数据和存储在第三存储器中的第三数据。