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公开(公告)号:US20110221755A1
公开(公告)日:2011-09-15
申请号:US12722587
申请日:2010-03-12
申请人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Brian James Mount , Zachary T. Middleton , Joel Deaguero , Christopher Willoughby , Dan Osborn , Darren Bennett , Gregory N. Snook
发明人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Brian James Mount , Zachary T. Middleton , Joel Deaguero , Christopher Willoughby , Dan Osborn , Darren Bennett , Gregory N. Snook
CPC分类号: A63F13/42 , A63F13/213 , A63F2300/1006 , A63F2300/1093 , A63F2300/6045 , A63F2300/8029 , G06F3/011 , G06K9/00335 , G06T7/251 , G06T13/20 , G06T2207/10016 , G06T2207/10028 , G06T2207/30196
摘要: A camera that can sense motion of a user is connected to a computing system (e.g., video game apparatus or other type of computer). The computing system determines an action corresponding to the sensed motion of the user and determines a magnitude of the sensed motion of the user. The computing system creates and displays an animation of an object (e.g., an avatar in a video game) performing the action in a manner that is amplified in comparison to the sensed motion by a factor that is proportional to the determined magnitude. The computing system also creates and outputs audio/visual feedback in proportion to a magnitude of the sensed motion of the user.
摘要翻译: 可以感测用户的运动的相机连接到计算系统(例如,视频游戏装置或其他类型的计算机)。 计算系统确定与用户所感测到的运动相对应的动作,并且确定所感测到的用户运动的大小。 计算系统以与所检测到的运动相比放大的方式创建并显示对象(例如,视频游戏中的化身)的动画,以与所确定的大小成比例的因子进行放大的方式。 计算系统还根据感测到的用户的运动的大小成比例地产生和输出音频/视觉反馈。