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公开(公告)号:US09400559B2
公开(公告)日:2016-07-26
申请号:US12474781
申请日:2009-05-29
申请人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
发明人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
IPC分类号: G06F3/048 , G06F3/01 , G06F3/0488
CPC分类号: G06F3/017 , G06F3/038 , G06F3/0488 , G06F3/04883
摘要: Systems, methods and computer readable media are disclosed for gesture shortcuts. A user's movement or body position is captured by a capture device of a system, and is used as input to control the system. For a system-recognized gesture, there may be a full version of the gesture and a shortcut of the gesture. Where the system recognizes that either the full version of the gesture or the shortcut of the gesture has been performed, it sends an indication that the system-recognized gesture was observed to a corresponding application. Where the shortcut comprises a subset of the full version of the gesture, and both the shortcut and the full version of the gesture are recognized as the user performs the full version of the gesture, the system recognizes that only a single performance of the gesture has occurred, and indicates to the application as such.
摘要翻译: 公开了用于手势快捷方式的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获,并被用作控制系统的输入。 对于系统识别的手势,可能存在手势的完整版本和手势的快捷方式。 在系统识别手势的完整版本或手势的快捷方式已被执行的情况下,它发送指示系统识别的手势被观察到相应的应用程序。 其中快捷方式包括手势的完整版本的子集,并且当用户执行手势的完整版本时,识别手势的快捷方式和完整版本,系统识别出仅手势的单一表现具有 发生并向应用程序指示。
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公开(公告)号:US09077846B2
公开(公告)日:2015-07-07
申请号:US13366647
申请日:2012-02-06
申请人: Vivek Pradeep , Stephen G. Latta , Steven Nabil Bathiche , Kevin Geisner , Alice Jane Bernheim Brush
发明人: Vivek Pradeep , Stephen G. Latta , Steven Nabil Bathiche , Kevin Geisner , Alice Jane Bernheim Brush
摘要: Techniques for implementing an integrative interactive space are described. In implementations, video cameras that are positioned to capture video at different locations are synchronized such that aspects of the different locations can be used to generate an integrated interactive space. The integrated interactive space can enable users at the different locations to interact, such as via video interaction, audio interaction, and so on. In at least some embodiments, techniques can be implemented to adjust an image of a participant during a video session such that the participant appears to maintain eye contact with other video session participants at other locations. Techniques can also be implemented to provide a virtual shared space that can enable users to interact with the space, and can also enable users to interact with one another and/or objects that are displayed in the virtual shared space.
摘要翻译: 描述了实现一体化交互空间的技术。 在实现中,定位成在不同位置捕获视频的摄像机被同步,使得不同位置的方面可以用于生成集成的交互式空间。 集成的交互式空间可以使不同位置的用户进行交互,例如通过视频交互,音频交互等。 在至少一些实施例中,可以实现技术来在视频会话期间调整参与者的图像,使得参与者似乎与其他位置处的其他视频会话参与者保持目光接触。 还可以实现技术来提供可以使用户与空间交互的虚拟共享空间,还可以使用户能够彼此交互和/或虚拟共享空间中显示的对象。
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公开(公告)号:US08963805B2
公开(公告)日:2015-02-24
申请号:US13360281
申请日:2012-01-27
申请人: Ben Sugden , John Clavin , Ben Vaught , Stephen Latta , Kathryn Stone Perez , Daniel McCulloch , Jason Scott , Wei Zhang , Darren Bennett , Ryan Hastings , Arthur Tomlin , Kevin Geisner
发明人: Ben Sugden , John Clavin , Ben Vaught , Stephen Latta , Kathryn Stone Perez , Daniel McCulloch , Jason Scott , Wei Zhang , Darren Bennett , Ryan Hastings , Arthur Tomlin , Kevin Geisner
IPC分类号: G09G5/00
CPC分类号: G06T19/006 , G02B27/01 , G02B27/017 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G02B2027/0141 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/013 , G06F3/017 , G06F3/1407 , G06F3/167 , G06F17/30241 , G06T7/12 , G06T7/194 , G06T7/215
摘要: Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-through display device, and obtaining information regarding a location of the user based on the sensor input. The method also includes, if the location includes a real object comprising an associated executable virtual object, then determining an intent of the user to interact with the executable virtual object, and if the intent to interact is determined, then interacting with the executable object.
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公开(公告)号:US08944917B2
公开(公告)日:2015-02-03
申请号:US11694535
申请日:2007-03-30
申请人: Kevin Geisner , Chee Chew , Andrew Royal , Martin Sleeman , Rob SanFilippo
发明人: Kevin Geisner , Chee Chew , Andrew Royal , Martin Sleeman , Rob SanFilippo
CPC分类号: A63F13/69 , A63F13/12 , A63F13/537 , A63F13/75 , A63F13/792 , A63F13/87 , A63F2300/5513 , A63F2300/5546 , A63F2300/5586
摘要: Online multiplayer games are provided in multiple tiers. A first tier offers limited features and a second tier offers first tier features plus additional features. The additional features are exclusive to the second tier. During game play in the first tier, enticements are provided to participate in the second tier. The first tier requires no subscription to participate therein. Participation in the second tier requires a subscription. In an example configuration, the first tier allows players to host a game on a dedicated server, browse a list of dedicated server games, and join a game from a list of first tier eligible games. And, the second tier offers a variety of additional features, such as the ability to invite other players to join a game session, match making services, and cross-platform game play.
摘要翻译: 在线多人游戏多层次提供。 第一层提供有限的功能,第二层提供第一层功能和附加功能。 附加功能仅适用于第二层。 在第一层的比赛中,提供诱惑参与第二层。 第一层不需要订阅参与。 参与第二层需要订阅。 在示例配置中,第一层允许玩家在专用服务器上托管游戏,浏览专用服务器游戏列表,并从第一级合格游戏列表中加入游戏。 而且,第二层提供了各种附加功能,例如邀请其他玩家加入游戏会话,匹配制作服务和跨平台游戏的功能。
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公开(公告)号:US20140125574A1
公开(公告)日:2014-05-08
申请号:US13669255
申请日:2012-11-05
申请人: Mike Scavezze , Jason Scott , Jonathan Steed , Ian McIntyre , Aaron Krauss , Daniel McCulloch , Stephen Latta , Kevin Geisner , Brian Mount
发明人: Mike Scavezze , Jason Scott , Jonathan Steed , Ian McIntyre , Aaron Krauss , Daniel McCulloch , Stephen Latta , Kevin Geisner , Brian Mount
IPC分类号: G09G5/00
摘要: Embodiments are disclosed that relate to authenticating a user of a display device. For example, one disclosed embodiment includes displaying one or more virtual images on the display device, wherein the one or more virtual images include a set of augmented reality features. The method further includes identifying one or more movements of the user via data received from a sensor of the display device, and comparing the identified movements of the user to a predefined set of authentication information for the user that links user authentication to a predefined order of the augmented reality features. If the identified movements indicate that the user selected the augmented reality features in the predefined order, then the user is authenticated, and if the identified movements indicate that the user did not select the augmented reality features in the predefined order, then the user is not authenticated.
摘要翻译: 公开了涉及认证显示设备的用户的实施例。 例如,一个公开的实施例包括在显示设备上显示一个或多个虚拟图像,其中一个或多个虚拟图像包括一组增强现实特征。 所述方法还包括通过从所述显示设备的传感器接收的数据来识别所述用户的一个或多个移动,以及将所识别的用户移动与所述用户认证信息的预定义集合进行比较,所述用户认证信息将用户认证链接到 增强的现实功能。 如果所识别的移动指示用户以预定义的顺序选择增强的现实特征,则用户被认证,并且如果所识别的移动指示用户没有以预定义的顺序选择增强的真实特征,则用户不是 认证。
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公开(公告)号:US20130335594A1
公开(公告)日:2013-12-19
申请号:US13526033
申请日:2012-06-18
IPC分类号: H04N5/225
摘要: Captured data is obtained, including various types of captured or recorded data (e.g., image data, audio data, video data, etc.) and/or metadata describing various aspects of the capture device and/or the manner in which the data is captured. One or more elements of the captured data that can be replaced by one or more substitute elements are determined, the replaceable elements are removed from the captured data, and links to the substitute elements are associated with the captured data. Links to additional elements to enhance the captured data are also associated with the captured data. Enhanced content can subsequently be constructed based on the captured data as well as the links to the substitute elements and additional elements.
摘要翻译: 获得捕获的数据,包括各种类型的捕获或记录的数据(例如,图像数据,音频数据,视频数据等)和/或描述捕获装置的各个方面的元数据和/或数据被捕获的方式 。 确定可以由一个或多个替代元素替代的所捕获数据的一个或多个元素,从所捕获的数据中移除可替换元素,并且与代替元素的链接与所捕获的数据相关联。 与附加元素的链接以增强捕获的数据也与捕获的数据相关联。 随后可以基于捕获的数据以及到替代元素和附加元素的链接来构建增强内容。
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公开(公告)号:US20130141434A1
公开(公告)日:2013-06-06
申请号:US13309358
申请日:2011-12-01
申请人: Ben Sugden , Darren Bennett , Brian Mount , Sebastian Sylvan , Arthur Tomlin , Ryan Hastings , Daniel McCulloch , Kevin Geisner , Robert Crocco, JR.
发明人: Ben Sugden , Darren Bennett , Brian Mount , Sebastian Sylvan , Arthur Tomlin , Ryan Hastings , Daniel McCulloch , Kevin Geisner , Robert Crocco, JR.
IPC分类号: G06T15/60
CPC分类号: G06T15/60 , G02B27/017 , G02B27/0172 , G02B2027/0112 , G02B2027/0118 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/012 , G06F3/04815 , G06T7/11 , G06T7/60 , G06T7/73 , G06T19/006 , G06T2215/16
摘要: A head-mounted display system includes a see-through display that is configured to visually augment an appearance of a physical environment to a user viewing the physical environment through the see-through display. Graphical content presented via the see-through display is created by modeling the ambient lighting conditions of the physical environment.
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公开(公告)号:US08418085B2
公开(公告)日:2013-04-09
申请号:US12474453
申请日:2009-05-29
申请人: Gregory N. Snook , Stephen Latta , Kevin Geisner , Darren Alexander Bennett , Kudo Tsunoda , Alex Kipman , Kathryn Stone Perez
发明人: Gregory N. Snook , Stephen Latta , Kevin Geisner , Darren Alexander Bennett , Kudo Tsunoda , Alex Kipman , Kathryn Stone Perez
CPC分类号: G06K9/00342 , G06F3/017 , G06F19/00 , G06F19/3481 , G09B19/0038
摘要: A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing application. A user may not understand or know how to perform gestures that are applicable for the executing application. User motion data and/or outputs of filters corresponding to gestures may be analyzed to determine those cases where assistance to the user on performing the gesture is appropriate.
摘要翻译: 捕获设备可以捕获用户的运动,并且显示设备可以显示映射到用户的运动的模型,包括适用于控制的手势。 用户可能不熟悉映射用户的运动或不知道什么手势适用于执行应用的系统。 用户可能不了解或知道如何执行适用于执行应用程序的手势。 可以分析与手势相对应的滤波器的用户运动数据和/或输出,以确定在执行手势时对用户的帮助是适当的情况。
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公开(公告)号:US20120157203A1
公开(公告)日:2012-06-21
申请号:US12975086
申请日:2010-12-21
申请人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic
发明人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic
IPC分类号: A63F13/00
CPC分类号: G06F3/017 , G06F3/005 , G06F3/011 , G06F3/0304 , G06F3/0346 , G06F3/0485 , G06F3/0486 , G06F2203/04806 , G06T13/40
摘要: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured control, and a three-dimensional virtual world is controlled responsive to the gestured control.
摘要翻译: 虚拟骨架包括多个关节,并提供用三维深度相机观察到的人类目标的机器可读表示。 虚拟骨架的手关节的相对位置被转换为手势控制,并且响应于手势控制来控制三维虚拟世界。
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公开(公告)号:US20120157200A1
公开(公告)日:2012-06-21
申请号:US12975166
申请日:2010-12-21
申请人: Mike Scavezze , Arthur Tomlin , Relja Markovic , Stephen Latta , Kevin Geisner
发明人: Mike Scavezze , Arthur Tomlin , Relja Markovic , Stephen Latta , Kevin Geisner
IPC分类号: G06F17/00
CPC分类号: H04N5/225 , A63F13/00 , A63F13/20 , A63F13/213 , A63F13/219 , A63F13/428 , A63F13/655 , A63F2300/63 , A63F2300/695
摘要: Implementations for identifying, capturing, and presenting high-quality photo-representations of acts occurring during play of a game that employs motion tracking input technology are disclosed. As one example, a method is disclosed that includes capturing via an optical interface, a plurality of photographs of a player in a capture volume during play of the electronic game. The method further includes for each captured photograph of the plurality of captured photographs, comparing an event-based scoring parameter to an event depicted by or corresponding to the captured photograph. The method further includes assigning respective scores to the plurality of captured photographs based, at least in part, on the comparison to the even-based scoring parameter. The method further includes associating the captured photographs at an electronic storage media with the respective scores assigned to the captured photographs.
摘要翻译: 公开了用于识别,捕获和呈现使用运动跟踪输入技术的游戏中发生的动作的高质量照片表现的实现。 作为一个示例,公开了一种方法,其包括通过光学接口捕获玩游戏期间捕获量中的玩家的多张照片。 所述方法还包括对于所拍摄的多张照片的每张拍摄的照片,将基于事件的评分参数与由所拍摄的照片描绘或对应的事件进行比较。 该方法还包括至少部分地基于与基于偶数的评分参数的比较来向多个拍摄的照片分配相应的分数。 该方法还包括将电子存储介质上捕获的照片与分配给所拍摄的照片的各个分数相关联。
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