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公开(公告)号:US20110221755A1
公开(公告)日:2011-09-15
申请号:US12722587
申请日:2010-03-12
申请人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Brian James Mount , Zachary T. Middleton , Joel Deaguero , Christopher Willoughby , Dan Osborn , Darren Bennett , Gregory N. Snook
发明人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Brian James Mount , Zachary T. Middleton , Joel Deaguero , Christopher Willoughby , Dan Osborn , Darren Bennett , Gregory N. Snook
CPC分类号: A63F13/42 , A63F13/213 , A63F2300/1006 , A63F2300/1093 , A63F2300/6045 , A63F2300/8029 , G06F3/011 , G06K9/00335 , G06T7/251 , G06T13/20 , G06T2207/10016 , G06T2207/10028 , G06T2207/30196
摘要: A camera that can sense motion of a user is connected to a computing system (e.g., video game apparatus or other type of computer). The computing system determines an action corresponding to the sensed motion of the user and determines a magnitude of the sensed motion of the user. The computing system creates and displays an animation of an object (e.g., an avatar in a video game) performing the action in a manner that is amplified in comparison to the sensed motion by a factor that is proportional to the determined magnitude. The computing system also creates and outputs audio/visual feedback in proportion to a magnitude of the sensed motion of the user.
摘要翻译: 可以感测用户的运动的相机连接到计算系统(例如,视频游戏装置或其他类型的计算机)。 计算系统确定与用户所感测到的运动相对应的动作,并且确定所感测到的用户运动的大小。 计算系统以与所检测到的运动相比放大的方式创建并显示对象(例如,视频游戏中的化身)的动画,以与所确定的大小成比例的因子进行放大的方式。 计算系统还根据感测到的用户的运动的大小成比例地产生和输出音频/视觉反馈。
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公开(公告)号:US20110099476A1
公开(公告)日:2011-04-28
申请号:US12604526
申请日:2009-10-23
申请人: Gregory N. Snook , Relja Markovic , Stephen G. Latta , Kevin Geisner , Christopher Vuchetich , Darren Alexander Bennett , Arthur Charles Tomlin , Joel Deaguero , Matt Puls , Matt Coohill , Ryan Hastings , Kate Kolesar , Brian Scott Murphy
发明人: Gregory N. Snook , Relja Markovic , Stephen G. Latta , Kevin Geisner , Christopher Vuchetich , Darren Alexander Bennett , Arthur Charles Tomlin , Joel Deaguero , Matt Puls , Matt Coohill , Ryan Hastings , Kate Kolesar , Brian Scott Murphy
CPC分类号: G06F3/038 , A63F13/213 , A63F13/424 , A63F13/428 , G06F3/011 , G06F3/017 , G06F2203/0381
摘要: Disclosed herein are systems and methods for decorating a display environment. In one embodiment, a user may decorate a display environment by making one or more gestures, using voice commands, using a suitable interface device, and/or combinations thereof. A voice command can be detected for user selection of an artistic feature, such as, for example, a color, a texture, an object, and a visual effect for decorating in a display environment. The user can also gesture for selecting a portion of the display environment for decoration. Next, the selected portion of the display environment can be altered based on the selected artistic feature. The user's motions can be reflected in the display environment by an avatar. In addition, a virtual canvas or three-dimensional object can be displayed in the display environment for decoration by the user.
摘要翻译: 本文公开了用于装饰显示环境的系统和方法。 在一个实施例中,用户可以通过使用语音命令使用合适的接口设备和/或其组合来进行一个或多个手势来装饰显示环境。 可以检测用户选择艺术特征(例如颜色,纹理,对象和用于在显示环境中进行装饰的视觉效果)的语音命令。 用户还可以用于选择用于装饰的显示环境的一部分的手势。 接下来,可以基于所选择的艺术特征来改变显示环境的所选择的部分。 用户的动作可以通过头像反映在显示环境中。 此外,可以在显示环境中显示虚拟画布或三维对象以供用户进行装饰。
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公开(公告)号:US09498718B2
公开(公告)日:2016-11-22
申请号:US12474769
申请日:2009-05-29
申请人: Stephen G. Latta , Gregory N. Snook , Justin McBride , Arthur Charles Tomlin , Peter Sarrett , Kevin Geisner , Relja Markovic , Christopher Vuchetich
发明人: Stephen G. Latta , Gregory N. Snook , Justin McBride , Arthur Charles Tomlin , Peter Sarrett , Kevin Geisner , Relja Markovic , Christopher Vuchetich
IPC分类号: G06F3/033 , A63F13/5255 , A63F13/213 , A63F13/42 , G06F3/01
CPC分类号: A63F13/5255 , A63F13/213 , A63F13/42 , A63F2300/1093 , A63F2300/6045 , A63F2300/6676 , G06F3/011 , G06F3/017
摘要: Disclosed herein are systems and methods for altering a view perspective within a display environment. For example, gesture data corresponding to a plurality of inputs may be stored. The input may be input into a game or application implemented by a computing device. Images of a user of the game or application may be captured. For example, a suitable capture device may capture several images of the user over a period of time. The images may be analyzed and processed for detecting a user's gesture. Aspects of the user's gesture may be compared to the stored gesture data for determining an intended gesture input for the user. The comparison may be part of an analysis for determining inputs corresponding to the gesture data, where one or more of the inputs are input into the game or application and cause a view perspective within the display environment to be altered.
摘要翻译: 这里公开了用于在显示器环境中改变视角透视的系统和方法。 例如,可以存储对应于多个输入的手势数据。 输入可以被输入到由计算设备实现的游戏或应用中。 可以捕获游戏或应用的用户的图像。 例如,合适的捕获设备可以在一段时间内捕获用户的多个图像。 可以分析和处理图像以检测用户的手势。 可以将用户手势的方面与存储的手势数据进行比较,以确定用户的预期手势输入。 比较可以是用于确定与手势数据相对应的输入的分析的一部分,其中一个或多个输入被输入到游戏或应用程序中,并且导致显示环境内的视角透视。
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公开(公告)号:US20100281438A1
公开(公告)日:2010-11-04
申请号:US12474769
申请日:2009-05-29
申请人: Stephen G. Latta , Gregory N. Snook , Justin McBride , Arthur Charles Tomlin , Peter Sarrett , Kevin Geisner , Relja Markovic , Christopher Vuchetich
发明人: Stephen G. Latta , Gregory N. Snook , Justin McBride , Arthur Charles Tomlin , Peter Sarrett , Kevin Geisner , Relja Markovic , Christopher Vuchetich
IPC分类号: G06F3/033
CPC分类号: A63F13/5255 , A63F13/213 , A63F13/42 , A63F2300/1093 , A63F2300/6045 , A63F2300/6676 , G06F3/011 , G06F3/017
摘要: Disclosed herein are systems and methods for altering a view perspective within a display environment. For example, gesture data corresponding to a plurality of inputs may be stored. The input may be input into a game or application implemented by a computing device. Images of a user of the game or application may be captured. For example, a suitable capture device may capture several images of the user over a period of time. The images may be analyzed and processed for detecting a user's gesture. Aspects of the user's gesture may be compared to the stored gesture data for determining an intended gesture input for the user. The comparison may be part of an analysis for determining inputs corresponding to the gesture data, where one or more of the inputs are input into the game or application and cause a view perspective within the display environment to be altered.
摘要翻译: 这里公开了用于在显示器环境中改变视角透视的系统和方法。 例如,可以存储对应于多个输入的手势数据。 输入可以被输入到由计算设备实现的游戏或应用中。 可以捕获游戏或应用的用户的图像。 例如,合适的捕获设备可以在一段时间内捕获用户的多个图像。 可以分析和处理图像以检测用户的手势。 可以将用户手势的方面与存储的手势数据进行比较,以确定用户的预期手势输入。 比较可以是用于确定与手势数据相对应的输入的分析的一部分,其中一个或多个输入被输入到游戏或应用程序中,并且导致显示环境内的视角透视。
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公开(公告)号:US08869072B2
公开(公告)日:2014-10-21
申请号:US13196588
申请日:2011-08-02
CPC分类号: G06F3/011 , A63F13/00 , A63F2300/1012 , A63F2300/1093 , A63F2300/6045 , G06F3/017 , G06F3/033 , G06F3/04883 , G06K9/00342 , G06K9/00389
摘要: Systems, methods and computer readable media are disclosed for a gesture recognizer system architecture. A recognizer engine is provided, which receives user motion data and provides that data to a plurality of filters. A filter corresponds to a gesture, that may then be tuned by an application receiving information from the gesture recognizer so that the specific parameters of the gesture—such as an arm acceleration for a throwing gesture—may be set on a per-application level, or multiple times within a single application. Each filter may output to an application using it a confidence level that the corresponding gesture occurred, as well as further details about the user motion data.
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公开(公告)号:US20110285626A1
公开(公告)日:2011-11-24
申请号:US13196618
申请日:2011-08-02
IPC分类号: G06F3/033
CPC分类号: G06F3/011 , A63F13/00 , A63F2300/1012 , A63F2300/1093 , A63F2300/6045 , G06F3/017 , G06F3/033 , G06F3/04883 , G06K9/00342 , G06K9/00389
摘要: Systems, methods and computer readable media are disclosed for a gesture recognizer system architecture. A recognizer engine is provided, which receives user motion data and provides that data to a plurality of filters. A filter corresponds to a gesture, that may then be tuned by an application receiving information from the gesture recognizer so that the specific parameters of the gesture—such as an arm acceleration for a throwing gesture—may be set on a per-application level, or multiple times within a single application. Each filter may output to an application using it a confidence level that the corresponding gesture occurred, as well as further details about the user motion data.
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公开(公告)号:US09280203B2
公开(公告)日:2016-03-08
申请号:US13196618
申请日:2011-08-02
CPC分类号: G06F3/011 , A63F13/00 , A63F2300/1012 , A63F2300/1093 , A63F2300/6045 , G06F3/017 , G06F3/033 , G06F3/04883 , G06K9/00342 , G06K9/00389
摘要: Systems, methods and computer readable media are disclosed for a gesture recognizer system architecture. A recognizer engine is provided, which receives user motion data and provides that data to a plurality of filters. A filter corresponds to a gesture, that may then be tuned by an application receiving information from the gesture recognizer so that the specific parameters of the gesture—such as an arm acceleration for a throwing gesture—may be set on a per-application level, or multiple times within a single application. Each filter may output to an application using it a confidence level that the corresponding gesture occurred, as well as further details about the user motion data.
摘要翻译: 公开了用于手势识别器系统架构的系统,方法和计算机可读介质。 提供识别引擎,其接收用户运动数据并将该数据提供给多个滤波器。 过滤器对应于手势,然后可以通过应用从手势识别器接收信息进行调整,使得手势的特定参数(例如用于投掷手势的手臂加速度)可以在每个应用程序级设置, 或在单个应用程序中多次。 每个滤波器可以使用它来输出相应手势发生的置信水平的应用,以及关于用户运动数据的进一步细节。
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公开(公告)号:US08782567B2
公开(公告)日:2014-07-15
申请号:US13289731
申请日:2011-11-04
IPC分类号: G06F3/048 , G06F3/033 , A63F13/00 , G06F3/0488
CPC分类号: G06F3/011 , A63F13/00 , A63F2300/1012 , A63F2300/1093 , A63F2300/6045 , G06F3/017 , G06F3/033 , G06F3/04883 , G06K9/00342 , G06K9/00389
摘要: Systems, methods and computer readable media are disclosed for a gesture recognizer system architecture. A recognizer engine is provided, which receives user motion data and provides that data to a plurality of filters. A filter corresponds to a gesture, that may then be tuned by an application receiving information from the gesture recognizer so that the specific parameters of the gesture—such as an arm acceleration for a throwing gesture—may be set on a per-application level, or multiple times within a single application. Each filter may output to an application using it a confidence level that the corresponding gesture occurred, as well as further details about the user motion data.
摘要翻译: 公开了用于手势识别器系统架构的系统,方法和计算机可读介质。 提供识别引擎,其接收用户运动数据并将该数据提供给多个滤波器。 过滤器对应于手势,然后可以通过应用从手势识别器接收信息进行调整,使得手势的特定参数(例如用于投掷手势的手臂加速度)可以在每个应用程序级设置, 或在单个应用程序中多次。 每个滤波器可以使用它来输出相应手势发生的置信水平的应用,以及关于用户运动数据的进一步细节。
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公开(公告)号:US20120050157A1
公开(公告)日:2012-03-01
申请号:US13289731
申请日:2011-11-04
IPC分类号: G06F3/01
CPC分类号: G06F3/011 , A63F13/00 , A63F2300/1012 , A63F2300/1093 , A63F2300/6045 , G06F3/017 , G06F3/033 , G06F3/04883 , G06K9/00342 , G06K9/00389
摘要: Systems, methods and computer readable media are disclosed for a gesture recognizer system architecture. A recognizer engine is provided, which receives user motion data and provides that data to a plurality of filters. A filter corresponds to a gesture, that may then be tuned by an application receiving information from the gesture recognizer so that the specific parameters of the gesture—such as an arm acceleration for a throwing gesture—may be set on a per-application level, or multiple times within a single application. Each filter may output to an application using it a confidence level that the corresponding gesture occurred, as well as further details about the user motion data.
摘要翻译: 公开了用于手势识别器系统架构的系统,方法和计算机可读介质。 提供识别引擎,其接收用户运动数据并将该数据提供给多个滤波器。 过滤器对应于手势,然后可以通过应用从手势识别器接收信息进行调整,使得手势的特定参数(例如用于投掷手势的手臂加速度)可以在每个应用程序级设置, 或在单个应用程序中多次。 每个滤波器可以使用它来输出相应手势发生的置信水平的应用,以及关于用户运动数据的进一步细节。
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公开(公告)号:US20110285620A1
公开(公告)日:2011-11-24
申请号:US13196588
申请日:2011-08-02
IPC分类号: G09G5/00
CPC分类号: G06F3/011 , A63F13/00 , A63F2300/1012 , A63F2300/1093 , A63F2300/6045 , G06F3/017 , G06F3/033 , G06F3/04883 , G06K9/00342 , G06K9/00389
摘要: Systems, methods and computer readable media are disclosed for a gesture recognizer system architecture. A recognizer engine is provided, which receives user motion data and provides that data to a plurality of filters. A filter corresponds to a gesture, that may then be tuned by an application receiving information from the gesture recognizer so that the specific parameters of the gesture—such as an arm acceleration for a throwing gesture—may be set on a per-application level, or multiple times within a single application. Each filter may output to an application using it a confidence level that the corresponding gesture occurred, as well as further details about the user motion data.
摘要翻译: 公开了用于手势识别器系统架构的系统,方法和计算机可读介质。 提供识别引擎,其接收用户运动数据并将该数据提供给多个滤波器。 过滤器对应于手势,然后可以通过应用从手势识别器接收信息进行调整,使得手势的特定参数(例如用于投掷手势的手臂加速度)可以在每个应用程序级设置, 或在单个应用程序中多次。 每个滤波器可以使用它来输出相应手势发生的置信水平的应用,以及关于用户运动数据的进一步细节。
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