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公开(公告)号:US20090104965A1
公开(公告)日:2009-04-23
申请号:US11874097
申请日:2007-10-17
IPC分类号: A63F9/24
CPC分类号: G07F17/3258 , G06Q20/3674 , G06Q20/401 , G07F17/32
摘要: Various techniques are disclosed for operating a gaming device of a casino gaming network. In at least one embodiment, the gaming device includes a tournament manager and a first meter. In at least one embodiment, the first meter is operable to perform one or more of the following (or combinations thereof): receive a first meter update request for changing meter state information and/or meter data associated with the first meter; determine whether at least one condition exists for denying the first meter update request; and/or prevent execution of the first meter update request in response to a determination that at least one condition exists for denying the first meter update request. Additionally, in at least one embodiment, the gaming device is operable to: receive a request from an entity for initiating start of a first game at the gaming device; obtain approval from the tournament manager for starting the first game at the gaming device; and/or prevent the first game from starting at the gaming device in response to detecting that the tournament manager has not approved start of the first game at the gaming device.
摘要翻译: 公开了用于操作娱乐场游戏网络的游戏设备的各种技术。 在至少一个实施例中,游戏设备包括比赛管理器和第一仪表。 在至少一个实施例中,第一仪表可操作以执行以下(或其组合)中的一个或多个:接收用于改变与第一仪表相关联的仪表状态信息和/或仪表数据的第一仪表更新请求; 确定是否存在用于拒绝第一米更新请求的至少一个条件; 和/或响应于确定存在拒绝第一计费器更新请求的至少一个条件来防止第一计费器更新请求的执行。 另外,在至少一个实施例中,游戏设备可操作以:从游戏设备接收用于启动第一游戏开始的实体的请求; 获得比赛经理批准在游戏设备上开始第一场比赛; 和/或响应于检测到游戏管理者尚未批准游戏设备上的第一游戏的开始,防止第一游戏在游戏设备处开始。
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公开(公告)号:US20120172136A1
公开(公告)日:2012-07-05
申请号:US13419235
申请日:2012-03-13
IPC分类号: A63F9/24
CPC分类号: G07F17/3258 , G06Q20/3674 , G06Q20/401 , G07F17/32
摘要: Various techniques are disclosed for operating a gaming device of a casino gaming network. In at least one embodiment, the gaming device includes a tournament manager and a first meter. In at least one embodiment, the first meter is operable to: receive a first meter update request for changing meter state information and/or meter data associated with the first meter; determine whether at least one condition exists for denying the first meter update request; and/or prevent execution of the first meter update request in response to a determination that at least one condition exists for denying the first meter update request. In at least one embodiment, the gaming device is operable to: receive a request from an entity for initiating start of a first game at the gaming device; obtain approval from the tournament manager for starting the first game at the gaming device; and/or prevent the first game from starting at the gaming device in response to detecting that the tournament manager has not approved start of the first game at the gaming device.
摘要翻译: 公开了用于操作娱乐场游戏网络的游戏设备的各种技术。 在至少一个实施例中,游戏设备包括比赛管理器和第一仪表。 在至少一个实施例中,第一仪表可操作以:接收用于改变与第一仪表相关联的仪表状态信息和/或仪表数据的第一仪表更新请求; 确定是否存在用于拒绝第一米更新请求的至少一个条件; 和/或响应于确定存在拒绝第一计费器更新请求的至少一个条件来防止第一计费器更新请求的执行。 在至少一个实施例中,游戏设备可操作以:从游戏设备接收用于启动第一游戏开始的实体的请求; 获得比赛经理批准在游戏设备上开始第一场比赛; 和/或响应于检测到游戏管理者尚未批准游戏设备上的第一游戏的开始,防止第一游戏在游戏设备处开始。
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公开(公告)号:US08870659B2
公开(公告)日:2014-10-28
申请号:US13419235
申请日:2012-03-13
CPC分类号: G07F17/3258 , G06Q20/3674 , G06Q20/401 , G07F17/32
摘要: Various techniques are disclosed for operating a gaming device of a casino gaming network. In at least one embodiment, the gaming device includes a tournament manager and a first meter. In at least one embodiment, the first meter is operable to: receive a first meter update request for changing meter state information and/or meter data associated with the first meter; determine whether at least one condition exists for denying the first meter update request; and/or prevent execution of the first meter update request in response to a determination that at least one condition exists for denying the first meter update request. In at least one embodiment, the gaming device is operable to: receive a request from an entity for initiating start of a first game at the gaming device; obtain approval from the tournament manager for starting the first game at the gaming device; and/or prevent the first game from starting at the gaming device in response to detecting that the tournament manager has not approved start of the first game at the gaming device.
摘要翻译: 公开了用于操作娱乐场游戏网络的游戏设备的各种技术。 在至少一个实施例中,游戏设备包括比赛管理器和第一仪表。 在至少一个实施例中,第一仪表可操作以:接收用于改变与第一仪表相关联的仪表状态信息和/或仪表数据的第一仪表更新请求; 确定是否存在用于拒绝第一米更新请求的至少一个条件; 和/或响应于确定存在拒绝第一计费器更新请求的至少一个条件来防止第一计费器更新请求的执行。 在至少一个实施例中,游戏设备可操作以:从游戏设备接收用于启动第一游戏开始的实体的请求; 获得比赛经理批准在游戏设备上开始第一场比赛; 和/或响应于检测到游戏管理者尚未批准游戏设备上的第一游戏的开始,防止第一游戏在游戏设备处开始。
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公开(公告)号:US08157647B2
公开(公告)日:2012-04-17
申请号:US11874097
申请日:2007-10-17
CPC分类号: G07F17/3258 , G06Q20/3674 , G06Q20/401 , G07F17/32
摘要: Various techniques are disclosed for operating a gaming device of a casino gaming network. In at least one embodiment, the gaming device includes a tournament manager and a first meter. In at least one embodiment, the first meter is operable to perform one or more of the following (or combinations thereof): receive a first meter update request for changing meter state information and/or meter data associated with the first meter; determine whether at least one condition exists for denying the first meter update request; and/or prevent execution of the first meter update request in response to a determination that at least one condition exists for denying the first meter update request. Additionally, in at least one embodiment, the gaming device is operable to: receive a request from an entity for initiating start of a first game at the gaming device; obtain approval from the tournament manager for starting the first game at the gaming device; and/or prevent the first game from starting at the gaming device in response to detecting that the tournament manager has not approved start of the first game at the gaming device.
摘要翻译: 公开了用于操作娱乐场游戏网络的游戏设备的各种技术。 在至少一个实施例中,游戏设备包括比赛管理器和第一仪表。 在至少一个实施例中,第一仪表可操作以执行以下(或其组合)中的一个或多个:接收用于改变与第一仪表相关联的仪表状态信息和/或仪表数据的第一仪表更新请求; 确定是否存在用于拒绝第一米更新请求的至少一个条件; 和/或响应于确定存在拒绝第一计费器更新请求的至少一个条件来防止第一计费器更新请求的执行。 另外,在至少一个实施例中,游戏设备可操作以:从游戏设备接收用于启动第一游戏开始的实体的请求; 获得比赛经理批准在游戏设备上开始第一场比赛; 和/或响应于检测到游戏管理者尚未批准游戏设备上的第一游戏的开始,防止第一游戏在游戏设备处开始。
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公开(公告)号:US20080076577A1
公开(公告)日:2008-03-27
申请号:US11830816
申请日:2007-07-30
IPC分类号: A63F9/24
CPC分类号: G07F17/32 , G07F17/3223 , G07F17/323 , G07F17/3239 , H04L67/12 , H04L67/38 , H04L69/08 , H04L69/329
摘要: Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers.
摘要翻译: 提供开放式架构通信系统和方法,其允许游戏机与游戏机网络内的其他设备和节点之间的灵活数据传输。 游戏机和其他设备采用通过通用通信协议和公共通信硬件发送和接收数据的通信接口。 通信接口和公共通信协议允许游戏机和其他网络节点(如游戏服务服务器)之间的数据传输,尽管存在不同的专有游戏机功能和专有通信协议,尽管存在依赖于各种专用硬件和专有通信协议 由服务器。
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公开(公告)号:US08033913B2
公开(公告)日:2011-10-11
申请号:US11223755
申请日:2005-09-09
申请人: Warner Cockerille , Xuedong Chen , Steven LeMay , Robert Breckner , Dwayne Nelson , William Brosnan , Paul Bolton
发明人: Warner Cockerille , Xuedong Chen , Steven LeMay , Robert Breckner , Dwayne Nelson , William Brosnan , Paul Bolton
CPC分类号: G07F17/323
摘要: Different mechanisms are provided to enable a gaming machine to download files/images, move/copy the files/images from one folder to another without breaking authentication, and resume interrupted file manipulation operations such as move/copy operations and/or download operations which have been interrupted by a power hit. In this way, the technique of the present invention is able to provide a self-diagnostic system for ensuring authenticated, atomic transactions, and for automatically handling detected error conditions. Additionally the technique of the present invention is able to provide a mechanism for seamlessly updating gaming machine components at runtime. This may include, for example, the automatic mounting and/or unmounting of selected games to/from the gaming machine memory during runtime.
摘要翻译: 提供了不同的机制来使游戏机能够下载文件/图像,将文件/图像从一个文件夹移动/复制到另一个文件夹而不中断认证,并恢复中断的文件操作操作,例如移动/复制操作和/或下载操作 被电击打断了。 以这种方式,本发明的技术能够提供用于确保认证的原子事务以及用于自动处理检测到的错误状况的自诊断系统。 此外,本发明的技术能够提供一种用于在运行时无缝更新游戏机组件的机制。 这可以包括例如在运行时间期间自动安装和/或卸载所选游戏到游戏机存储器的游戏机。
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公开(公告)号:US20060035713A1
公开(公告)日:2006-02-16
申请号:US11223755
申请日:2005-09-09
申请人: Warner Cockerille , Xuedong Chen , Steven LeMay , Robert Breckner , Dwayne Nelson , William Brosnan , Paul Bolton
发明人: Warner Cockerille , Xuedong Chen , Steven LeMay , Robert Breckner , Dwayne Nelson , William Brosnan , Paul Bolton
IPC分类号: A63F9/24
CPC分类号: G07F17/323
摘要: Different mechanisms are provided to enable a gaming machine to download files/images, move/copy the files/images from one folder to another without breaking authentication, and resume interrupted file manipulation operations such as move/copy operations and/or download operations which have been interrupted by a power hit. In this way, the technique of the present invention is able to provide a self-diagnostic system for ensuring authenticated, atomic transactions, and for automatically handling detected error conditions. Additionally the technique of the present invention is able to provide a mechanism for seamlessly updating gaming machine components at runtime. This may include, for example, the automatic mounting and/or unmounting of selected games to/from the gaming machine memory during runtime.
摘要翻译: 提供了不同的机制来使游戏机能够下载文件/图像,将文件/图像从一个文件夹移动/复制到另一个文件夹而不中断认证,并恢复中断的文件操作操作,例如移动/复制操作和/或下载操作 被电击打断了。 以这种方式,本发明的技术能够提供用于确保认证的原子事务以及用于自动处理检测到的错误状况的自诊断系统。 此外,本发明的技术能够提供一种用于在运行时无缝更新游戏机组件的机制。 这可以包括例如在运行时间期间自动安装和/或卸载所选游戏到游戏机存储器的游戏机。
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公开(公告)号:US08454440B2
公开(公告)日:2013-06-04
申请号:US12283382
申请日:2008-09-10
IPC分类号: A63F13/00
CPC分类号: G07F17/32 , G07F17/3223 , G07F17/323 , G07F17/3239 , H04L67/12 , H04L67/38 , H04L69/08 , H04L69/329
摘要: Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers.
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公开(公告)号:US08162755B2
公开(公告)日:2012-04-24
申请号:US11830816
申请日:2007-07-30
IPC分类号: A63F9/24
CPC分类号: G07F17/32 , G07F17/3223 , G07F17/323 , G07F17/3239 , H04L67/12 , H04L67/38 , H04L69/08 , H04L69/329
摘要: Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers.
摘要翻译: 提供开放式架构通信系统和方法,其允许游戏机与游戏机网络内的其他设备和节点之间的灵活数据传输。 游戏机和其他设备采用通过通用通信协议和公共通信硬件发送和接收数据的通信接口。 通信接口和公共通信协议允许游戏机和其他网络节点(如游戏服务服务器)之间的数据传输,尽管存在不同的专有游戏机功能和专有通信协议,尽管存在依赖于各种专用硬件和专有通信协议 由服务器。
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公开(公告)号:US07438643B2
公开(公告)日:2008-10-21
申请号:US10716319
申请日:2003-11-17
CPC分类号: G07F17/32 , G07F17/3223 , G07F17/323 , G07F17/3239 , H04L67/12 , H04L67/38 , H04L69/08 , H04L69/329
摘要: Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers.
摘要翻译: 提供开放式架构通信系统和方法,其允许游戏机与游戏机网络内的其他设备和节点之间的灵活数据传输。 游戏机和其他设备采用通过通用通信协议和公共通信硬件发送和接收数据的通信接口。 通信接口和公共通信协议允许游戏机和其他网络节点(如游戏服务服务器)之间的数据传输,尽管存在不同的专有游戏机功能和专有通信协议,尽管存在依赖于各种专用硬件和专有通信协议 由服务器。
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