Abstract:
An encoding or decoding method with affine motion compensation includes receiving input data associated with a current block in a current picture, and deriving a first affine candidate for the current block including three affine motion vectors for predicting motion vectors at control points of the current block if the current block is coded or to be coded in affine Merge mode. The affine motion vectors are derived from three different neighboring coded blocks of the current block. An affine motion model is derived according to the affine motion vectors if the first affine candidate is selected. Moreover, the method includes encoding or decoding the current block by locating a reference block in a reference picture according to the affine motion model. The current block is restricted to be coded in uni-directional prediction if the current block is coded or to be coded in affine Inter mode.
Abstract:
A method for providing compatible depth-dependent coding and depth-independent coding in three-dimensional video encoding or decoding is disclosed. The compatible system uses a depth-dependency indication to indicate whether depth-dependent coding is enabled for a texture picture in a dependent view. If the depth-dependency indication is asserted, second syntax information associated with a depth-dependent coding tool is used. If the depth-dependent coding tool is asserted, the depth-dependent coding tool is applied to encode or decode the current texture picture using information from a previously coded or decoded depth picture. The syntax information related to the depth-dependency indication can be in Video Parameter Set (VPS), Sequence Parameter Set (SPS), Picture Parameter Set (PPS) or Slice Header.
Abstract:
A method of video coding using coding modes including depth-based block partitioning (DBBP) in a multi-view or three-dimensional (3D) video coding system is disclosed. According to the present invention, when DBBP (depth-based block partition) is used to code a current texture coding unit, the DBBP partition mode is signaled so that the decoder does not need to go through complex computations to derive the DBBP partition mode. Various examples of determining the DBBP partition mode are disclosed.
Abstract:
A method of signaling depth-based block partitioning (DBBP) for multi-view or three-dimensional (3D) video coding is disclosed. In one embodiment, the DBBP flag is signaled for all candidate prediction modes of the current texture coding unit including a non-2N×N partition mode. The group of candidate prediction modes may consist of 2N×N partition mode and N×2N partition mode. If the DBBP flag indicates the DBBP being used for the current texture coding unit, DBBP encoding is applied to the current texture coding unit or DBBP decoding is applied to one or more PUs associated with the current texture coding unit to recover the current texture coding unit. If the DBBP flag indicates the DBBP being not used for the current texture coding unit, a prediction partition mode is signaled at an encoder side or parsed at a decoder side from a CU (coding unit) level of the bitstream.