Eyeball camera system and methods for display system calibration

    公开(公告)号:US11445170B2

    公开(公告)日:2022-09-13

    申请号:US16926570

    申请日:2020-07-10

    Abstract: Embodiments provide a camera design (e.g., an eyeball camera) that mimics a human eye in geometry, optical performance and/or motion. The eyeball camera adopts the same cornea and pupil geometry from the human eye, and has the iris and pupil configured with multiple texture, color or diameter options. The resolution of the eyeball camera is designed to match the acuity of typical 20/20 human vision, and focus is adjusted from 0 to 4 diopters. A pair of eyeball cameras are mounted independently on two hexapods to simulate the human eye gaze and vergence. The perceived virtual and real world are calibrated and evaluated based on eye conditions like pupil location and gaze using the eyeball cameras. The eyeball camera serves as a bridge to combine the data from spatial computing like eye tracking, 3D geometry of the digital world, display color accuracy/uniformity, and display optical quality (sharpness, contrast, etc.).

    EYEBALL CAMERA SYSTEM AND METHODS FOR DISPLAY SYSTEM CALIBRATION

    公开(公告)号:US20210014477A1

    公开(公告)日:2021-01-14

    申请号:US16926570

    申请日:2020-07-10

    Abstract: Embodiments provide a camera design (e.g., an eyeball camera) that mimics a human eye in geometry, optical performance and/or motion. The eyeball camera adopts the same cornea and pupil geometry from the human eye, and has the iris and pupil configured with multiple texture, color or diameter options. The resolution of the eyeball camera is designed to match the acuity of typical 20/20 human vision, and focus is adjusted from 0 to 4 diopters. A pair of eyeball cameras are mounted independently on two hexapods to simulate the human eye gaze and vergence. The perceived virtual and real world are calibrated and evaluated based on eye conditions like pupil location and gaze using the eyeball cameras. The eyeball camera serves as a bridge to combine the data from spatial computing like eye tracking, 3D geometry of the digital world, display color accuracy/uniformity, and display optical quality (sharpness, contrast, etc.).

Patent Agency Ranking