SYNCHRONOUS AND ASYNCHRONOUS GAME MODES
    1.
    发明申请
    SYNCHRONOUS AND ASYNCHRONOUS GAME MODES 审中-公开
    同步和非同步游戏模式

    公开(公告)号:US20130225287A1

    公开(公告)日:2013-08-29

    申请号:US13780119

    申请日:2013-02-28

    IPC分类号: A63F13/12

    摘要: A system, machine-readable storage medium storing at least one program, and a computer-implemented method for switching between synchronous and asynchronous game modes is provided. A first game instance of a computer-implemented game of a first player and a second player is generated. The first game instance is generated in a first mode associated with the availability of the second player to play the game. First display data is provided to a client device of the first player to display the first game instance of the game in the first mode. A change in the availability of the second player is identified. A second game instance of the game is generated in a second mode associated with the change in the availability of the second player. Second display data is provided to the client device to display the second game instance of the game in the second mode.

    摘要翻译: 提供了存储至少一个程序的系统,机器可读存储介质,以及用于在同步和异步游戏模式之间切换的计算机实现的方法。 生成第一播放器和第二播放器的计算机实现的游戏的第一游戏实例。 第一游戏实例以与第二玩家可用性相关联的第一模式生成以玩游戏。 第一显示数据被提供给第一玩家的客户端设备以在第一模式中显示游戏的第一游戏实例。 确定第二玩家的可用性的变化。 以与第二玩家的可用性的变化相关联的第二模式生成游戏的第二游戏实例。 第二显示数据被提供给客户端设备以在第二模式中显示游戏的第二游戏实例。

    TRANSITIONING BETWEEN GAME AND NON-GAME FEATURES
    2.
    发明申请
    TRANSITIONING BETWEEN GAME AND NON-GAME FEATURES 审中-公开
    游戏和非游戏功能之间的过渡

    公开(公告)号:US20130260867A1

    公开(公告)日:2013-10-03

    申请号:US13855913

    申请日:2013-04-03

    IPC分类号: A63F13/00

    摘要: A system, machine-readable storage medium storing at least one program, and a computer-implemented method for transitioning between game and non-game features is provided. Game display data is provided to a client device to display a computer-implemented game of a player. A request to transition from the computer-implemented game to a non-game feature is received from the client device. The request is received while the computer-implemented game is being displayed. Game state information associated with the player is stored in response to the request. The game state information includes information associated with a state of the computer-implemented game during receipt of the request. Non-game display data is provided to the client device to display the non-game feature.

    摘要翻译: 提供了存储至少一个程序的系统,机器可读存储介质,以及用于在游戏和非游戏特征之间转换的计算机实现的方法。 将游戏显示数据提供给客户端设备以显示玩家的计算机实现的游戏。 从客户端装置接收从计算机实现的游戏向非游戏功能转换的请求。 当显示计算机实现的游戏时,接收到该请求。 响应于请求存储与播放器相关联的游戏状态信息。 游戏状态信息包括在接收请求期间与计算机实现的游戏的状态相关联的信息。 非游戏显示数据被提供给客户端设备以显示非游戏特征。