SYNCHRONOUS AND ASYNCHRONOUS GAME MODES
    1.
    发明申请
    SYNCHRONOUS AND ASYNCHRONOUS GAME MODES 审中-公开
    同步和非同步游戏模式

    公开(公告)号:US20130225287A1

    公开(公告)日:2013-08-29

    申请号:US13780119

    申请日:2013-02-28

    IPC分类号: A63F13/12

    摘要: A system, machine-readable storage medium storing at least one program, and a computer-implemented method for switching between synchronous and asynchronous game modes is provided. A first game instance of a computer-implemented game of a first player and a second player is generated. The first game instance is generated in a first mode associated with the availability of the second player to play the game. First display data is provided to a client device of the first player to display the first game instance of the game in the first mode. A change in the availability of the second player is identified. A second game instance of the game is generated in a second mode associated with the change in the availability of the second player. Second display data is provided to the client device to display the second game instance of the game in the second mode.

    摘要翻译: 提供了存储至少一个程序的系统,机器可读存储介质,以及用于在同步和异步游戏模式之间切换的计算机实现的方法。 生成第一播放器和第二播放器的计算机实现的游戏的第一游戏实例。 第一游戏实例以与第二玩家可用性相关联的第一模式生成以玩游戏。 第一显示数据被提供给第一玩家的客户端设备以在第一模式中显示游戏的第一游戏实例。 确定第二玩家的可用性的变化。 以与第二玩家的可用性的变化相关联的第二模式生成游戏的第二游戏实例。 第二显示数据被提供给客户端设备以在第二模式中显示游戏的第二游戏实例。

    TRANSITIONING BETWEEN GAME AND NON-GAME FEATURES
    2.
    发明申请
    TRANSITIONING BETWEEN GAME AND NON-GAME FEATURES 审中-公开
    游戏和非游戏功能之间的过渡

    公开(公告)号:US20130260867A1

    公开(公告)日:2013-10-03

    申请号:US13855913

    申请日:2013-04-03

    IPC分类号: A63F13/00

    摘要: A system, machine-readable storage medium storing at least one program, and a computer-implemented method for transitioning between game and non-game features is provided. Game display data is provided to a client device to display a computer-implemented game of a player. A request to transition from the computer-implemented game to a non-game feature is received from the client device. The request is received while the computer-implemented game is being displayed. Game state information associated with the player is stored in response to the request. The game state information includes information associated with a state of the computer-implemented game during receipt of the request. Non-game display data is provided to the client device to display the non-game feature.

    摘要翻译: 提供了存储至少一个程序的系统,机器可读存储介质,以及用于在游戏和非游戏特征之间转换的计算机实现的方法。 将游戏显示数据提供给客户端设备以显示玩家的计算机实现的游戏。 从客户端装置接收从计算机实现的游戏向非游戏功能转换的请求。 当显示计算机实现的游戏时,接收到该请求。 响应于请求存储与播放器相关联的游戏状态信息。 游戏状态信息包括在接收请求期间与计算机实现的游戏的状态相关联的信息。 非游戏显示数据被提供给客户端设备以显示非游戏特征。

    Asset transfers between interactive social games
    4.
    发明授权
    Asset transfers between interactive social games 有权
    互动社交游戏之间的资产转移

    公开(公告)号:US08758119B1

    公开(公告)日:2014-06-24

    申请号:US13277864

    申请日:2011-10-20

    IPC分类号: A63F9/24

    摘要: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.

    摘要翻译: 描述了在交互式社交游戏之间转移资产的方法和系统。 在一些实施例中,该方法在第一计算机实现的游戏中产生传送机制的视觉表达。 该方法还在第二计算机实现的游戏中产生传送机制的视觉表达。 传送机制能够将游戏中的资产从第一计算机实现的游戏传送到第二计算机实现的游戏。 该方法使用传送机制将游戏中的资产从第一计算机实现的游戏传送到第二计算机实现的游戏。

    SYSTEM AND METHOD TO REPRESENT A RESOURCE OBJECT IN A VIRTUAL ENVIRONMENT
    6.
    发明申请
    SYSTEM AND METHOD TO REPRESENT A RESOURCE OBJECT IN A VIRTUAL ENVIRONMENT 有权
    在虚拟环境中表示资源对象的系统和方法

    公开(公告)号:US20130217489A1

    公开(公告)日:2013-08-22

    申请号:US13774760

    申请日:2013-02-22

    IPC分类号: A63F13/12

    摘要: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource production event may be detected. The resource production event may be generated based on a resource production attribute that specifies that a quantity of resource units have been generated. Based on the detected resource production event, at least some portion of the quantity of generated resource units is allocated to the resource pool. Then, responsive to detecting a user initiated game action being applied to the game object, a determinable amount of resource units is removed from the resource pool.

    摘要翻译: 呈现存储至少一个程序的系统,计算机可读存储介质以及用于在虚拟环境中表示资源对象的计算机实现的方法。 首先,可以向玩家提供图形用户界面。 图形用户界面可以显示包括资源对象和游戏对象的虚拟环境。 可以检测资源生产事件。 可以基于指定已经生成了资源单元的数量的资源生产属性来生成资源生成事件。 基于检测到的资源产生事件,生成的资源单元的数量的至少一部分被分配给资源池。 然后,响应于检测到应用于游戏对象的用户发起的游戏动作,从资源池中移除可确定的资源单元数量。