System and method for personalized commands
    3.
    发明授权
    System and method for personalized commands 有权
    个性化命令的系统和方法

    公开(公告)号:US08204827B1

    公开(公告)日:2012-06-19

    申请号:US12056608

    申请日:2008-03-27

    IPC分类号: G06Q40/00

    CPC分类号: G06Q20/10 G06F9/451 G06Q40/12

    摘要: Various embodiments of a system and method for personalized commands are described. The system and method for personalized commands may include a payment service including a command management component. Such payment service may be responsive to one or more base commands. The command management component may be configured to generate a user interface for specifying personalized commands that correspond to the base commands. The command management component may be configured to generate mapping information from the information received via the user interface. The command management component may be configured to receive one or more messages that may include commands for the payment service, including personalized commands. From the personalized commands, the command management component may be configured to determine a corresponding base commands (e.g., based on the mapping information). Once the base command is determined, the payment service may perform the base command.

    摘要翻译: 描述用于个性化命令的系统和方法的各种实施例。 用于个性化命令的系统和方法可以包括包括命令管理组件的支付服务。 这种支付服务可以响应于一个或多个基本命令。 命令管理组件可以被配置为生成用于指定与基本命令相对应的个性化命令的用户界面。 命令管理组件可以被配置为从经由用户界面接收的信息生成映射信息。 命令管理组件可以被配置为接收可包括用于支付服务的命令的一个或多个消息,包括个性化命令。 根据个性化命令,命令管理组件可以被配置为确定相应的基本命令(例如,基于映射信息)。 一旦确定了基本命令,支付服务就可以执行基本命令。

    System and method for message-based purchasing
    4.
    发明授权
    System and method for message-based purchasing 有权
    基于消息的采购的系统和方法

    公开(公告)号:US08533059B2

    公开(公告)日:2013-09-10

    申请号:US13569007

    申请日:2012-08-07

    IPC分类号: G06Q30/00

    摘要: Various embodiments of a system and method for message-based purchasing are described. The system and method for message-based purchasing may include a message-based purchase service configured to determine that a selection has been performed through a network-based interface. Such selection may be indicative of one or more items offered for sale via the network-based interface. The message-based purchase service may be configured to, in response to the selection of one or more items, send to a communication device, a message indicating a code corresponding to the selection. The message-based purchase service may receive from the communication device through a communication channel that does not include the network-based interface, a message including the code. The message-based purchase service may be configured to, in response to determining that the message received from the communication device includes the code, generate a purchase request for the one or more previously selected items.

    摘要翻译: 描述用于基于消息的购买的系统和方法的各种实施例。 用于基于消息的购买的系统和方法可以包括被配置为确定已经通过基于网络的接口执行了选择的基于消息的购买服务。 这样的选择可以指示通过基于网络的接口提供出售的一个或多个物品。 基于消息的购买服务可以被配置为响应于对一个或多个项目的选择,向通信设备发送指示对应于该选择的代码的消息。 基于消息的购买服务可以通过不包括基于网络的接口的通信信道从通信设备接收包括代码的消息。 基于消息的购买服务可以被配置为响应于确定从通信设备接收到的消息包括代码,为一个或多个先前选择的项产生购买请求。

    High demand sale processing
    5.
    发明授权
    High demand sale processing 有权
    高需求销售加工

    公开(公告)号:US08255288B1

    公开(公告)日:2012-08-28

    申请号:US12364677

    申请日:2009-02-03

    IPC分类号: G06Q30/00

    CPC分类号: G06Q30/06

    摘要: Item scarcity resulting from a high demand of the item is addressed by providing users a high demand sale process. In some aspects, users may opt-in to purchase the item in a sale by transmitting a mobile message to a host over a mobile device network prior to a sale of the item. If the user is eligible, the host then attempts to purchase the item on behalf of the user once the sale begins.

    摘要翻译: 由于对该项目的高需求导致的项目缺乏是通过为用户提供高需求的销售流程来解决的。 在某些方面,用户可以在销售商品之前通过在移动设备网络上向主机发送移动消息来选择在销售中购买该商品。 如果用户符合资格,则主机随后尝试在销售开始后代表用户购买该商品。

    Method, system, and computer readable medium for identifying erroneous duplicate orders
    6.
    发明授权
    Method, system, and computer readable medium for identifying erroneous duplicate orders 有权
    用于识别错误重复订单的方法,系统和计算机可读介质

    公开(公告)号:US07987118B1

    公开(公告)日:2011-07-26

    申请号:US11946756

    申请日:2007-11-28

    IPC分类号: G06F17/30 G06Q30/00

    摘要: A method, system, and computer-readable medium for assisting in automatically identifying and handling erroneous orders is described. In some situations, an automatic identification is made of received orders from users that are duplicates of one or more other orders recently placed by those users. When orders are identified as being potentially erroneous, fulfillment of those orders may be delayed while automatically querying the users to obtain manual confirmation to continue with the order fulfillment. In other situations, other types of orders are analyzed, orders are identified as being potentially erroneous in other ways, and such orders are handled in ways other than based on querying for a manual confirmation or rejection response. This abstract is provided to comply with rules requiring an abstract, and it is submitted with the intention that it will not be used to interpret or limit the scope or meaning of the claims.

    摘要翻译: 描述了用于帮助自动识别和处理错误订单的方法,系统和计算机可读介质。 在某些情况下,自动识别来自用户的接收到的订单,这些订单是这些用户最近放置的一个或多个其他订单的重复。 当订单被识别为潜在错误时,可能会延迟执行订单,同时自动查询用户获取手动确认以继续订单履行。 在其他情况下,分析其他类型的订单,订单被识别为以其他方式可能是错误的,并且这些订单以除了基于查询手动确认或拒绝响应之外的方式来处理。 提供本摘要以符合要求摘要的规则,并提交其意图是不会用于解释或限制权利要求书的范围或含义。

    System and method for personalized commands
    8.
    发明授权
    System and method for personalized commands 有权
    个性化命令的系统和方法

    公开(公告)号:US08732075B1

    公开(公告)日:2014-05-20

    申请号:US13525007

    申请日:2012-06-15

    IPC分类号: G06Q40/00

    CPC分类号: G06Q20/10 G06F9/451 G06Q40/12

    摘要: Various embodiments of a system and method for personalized commands are described. The system and method for personalized commands may include a payment service including a command management component. Such payment service may be responsive to one or more base commands. The command management component may be configured to generate a user interface for specifying personalized commands that correspond to the base commands. The command management component may be configured to generate mapping information from the information received via the user interface. The command management component may be configured to receive one or more messages that may include commands for the payment service, including personalized commands. From the personalized commands, the command management component may be configured to determine a corresponding base commands (e.g., based on the mapping information). Once the base command is determined, the payment service may perform the base command.

    摘要翻译: 描述用于个性化命令的系统和方法的各种实施例。 用于个性化命令的系统和方法可以包括包括命令管理组件的支付服务。 这种支付服务可以响应于一个或多个基本命令。 命令管理组件可以被配置为生成用于指定与基本命令相对应的个性化命令的用户界面。 命令管理组件可以被配置为从经由用户界面接收的信息生成映射信息。 命令管理组件可以被配置为接收可包括用于支付服务的命令的一个或多个消息,包括个性化命令。 根据个性化命令,命令管理组件可以被配置为确定相应的基本命令(例如,基于映射信息)。 一旦确定了基本命令,支付服务就可以执行基本命令。

    MULTIPLAYER SYNCHRONOUS GAMING SYSTEMS AND METHODS
    10.
    发明申请
    MULTIPLAYER SYNCHRONOUS GAMING SYSTEMS AND METHODS 审中-公开
    多玩家同步游戏系统和方法

    公开(公告)号:US20130344963A1

    公开(公告)日:2013-12-26

    申请号:US13924255

    申请日:2013-06-21

    IPC分类号: A63F13/00

    摘要: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing synchronous multiplayer games are presented. To begin, an enabling request for multiplayer functionality in a multiplayer instance that includes a single player mode game is received. The single player mode game may involve a game board dedicated to a first player. Then, the single player mode game of the multiplayer instance is matched with additional multiplayer instances. Each additional multiplayer instance includes a corresponding single player mode game dedicated to a respective player. The single player mode games from the multiplayer instance and the additional multiplayer instances are then instructed to initiate gameplay at substantially the same time. Final scores from the single player mode games from the multiplayer instance and the additional multiplayer instances are collected. A game summary page is finally communicated to the first player and the respective players.

    摘要翻译: 提出了存储至少一个程序的系统,计算机可读存储介质和用于提供同步多人游戏的计算机实现的方法。 首先,接收到包括单人游戏模式游戏在内的多玩家实例中的多玩家功能的启用请求。 单人模式游戏可能涉及专用于第一玩家的游戏板。 然后,多玩家实例的单人游戏模式游戏与附加的多玩家实例相匹配。 每个附加的多玩家实例包括专用于相应玩家的相应的单人游戏模式游戏。 然后指示来自多人实例和附加多人实例的单人游戏模式游戏基本上同时发起游戏。 收集来自多人实例和附加多人实例的单人游戏模式游戏的最终成绩。 游戏总结页面最终传达给第一玩家和各玩家。