Controlling and configuring responsible gaming data
    5.
    发明授权
    Controlling and configuring responsible gaming data 有权
    控制和配置负责的游戏数据

    公开(公告)号:US08821267B2

    公开(公告)日:2014-09-02

    申请号:US13437657

    申请日:2012-04-02

    IPC分类号: G07F17/32

    摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include presenting wagering game content during a wagering game session via a wagering game machine, where the wagering game session is for a first player account. The operations can further include detecting an amount of money spent on gambling via the first player account during a time period. The operations can further include determining that a second player account, associated with the first player account, is configured to authorize presentation of an indication of the amount of money spent on gambling during the time period. The operations can further include presenting the indication of the amount of money spent during the time period in response to the determining that the second player account is configured to authorize presentation of the indication of the amount of money spent on gambling.

    摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括在投注游戏会话期间通过投注游戏机呈现投注游戏内容,其中投注游戏会话是针对第一玩家帐户。 这些操作可以进一步包括在一段时间内通过第一玩家帐户检测在赌博上花费的金额。 所述操作还可以包括确定与第一玩家帐户相关联的第二玩家帐户被配置为授权呈现在该时间段期间花在赌博上的金额的指示。 所述操作可以进一步包括:响应于确定所述第二玩家帐户被配置为授权呈现花费在赌博上的金额的指示,呈现在该时间段期间花费的金额的指示。

    MANAGING GAMES IN WAGERING GAMING NETWORKS
    6.
    发明申请
    MANAGING GAMES IN WAGERING GAMING NETWORKS 失效
    在游戏网络中管理游戏

    公开(公告)号:US20110224002A1

    公开(公告)日:2011-09-15

    申请号:US13129306

    申请日:2009-11-13

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3269 G07F17/32

    摘要: Some embodiments of the inventive subject matter include one or more machine readable media including instructions which when executed by a machine cause the machine to perform operations comprising: loading, into a main memory of the machine, a wagering game software program configured to, upon execution, determine results for wagering games and to provide the results to remote wagering game terminals; executing the wagering game software program in the machine; deactivating the wagering game software program, wherein the deactivating includes, for each one of the wagering game terminals, determining that the one of the wagering game terminals has been idle for a specified time period; discontinuing determination of the results and provision of the results to the one of the wagering game terminals; and ceasing execution of the wagering game software.

    摘要翻译: 本发明主题的一些实施例包括一个或多个机器可读介质,其包括当由机器执行时引导机器执行操作的指令,该指令使得机器执行操作,所述操作包括:将下一个投注游戏软件程序加载到机器的主存储器中, 确定投注游戏的结果,并向远程投注游戏终端提供结果; 在机器中执行投注游戏软件程序; 去激活所述投注游戏软件程序,其中所述停用包括对于所述投注游戏终端中的每一个,确定所述投注游戏终端中的所述一个已经空闲指定的时间段; 终止确定结果并将结果提供给一个下注游戏终端; 并停止投注游戏软件的执行。

    FLEX-TIME SCHEDULING OF ELECTRONIC GAMING MACHINES
    7.
    发明申请
    FLEX-TIME SCHEDULING OF ELECTRONIC GAMING MACHINES 失效
    电子游戏机的灵活时间调度

    公开(公告)号:US20100203954A1

    公开(公告)日:2010-08-12

    申请号:US12528663

    申请日:2008-02-12

    IPC分类号: A63F9/24

    摘要: An illustrative method controls changes to be made in electronic gaming machines (EGMs) that permit wagering on games. A schedule of conditions to be implemented by one or more EGMs is stored in memory. The schedule includes records containing the identity of an EGM, conditions to be implemented by the identified EGM, dates on which the conditions are to be implemented, and start and end times during which the implementation is to occur. Each record stores a priority parameter. It is determined that at least two records are to be implemented on the same date such that a time overlap in servicing the implementation of first and second conditions associated with the first and second records would result. A time sequence of execution of the first and second records is determined based on the respective priority parameters of each of the first and second records. The execution of the first and second records is caused in accord with the determined sequence to avoid the time overlap in servicing the implementation of first and second conditions.

    摘要翻译: 一种说明性的方法来控制在游戏中投注的电子游戏机(EGM)中的变化。 由一个或多个EGM实现的条件计划存储在存储器中。 附表包括记录有股东特别大会的身份的记录,确定的股东特别大会执行的条件,实施条件的日期以及实施发生的开始和结束时间。 每个记录存储优先级参数。 确定在同一日期实施至少两个记录,从而导致与第一和第二记录相关联的第一和第二条件的实施的服务时间重叠。 基于第一和第二记录中的每一个的相应优先级参数来确定第一和第二记录的执行时间顺序。 第一和第二记录的执行是根据所确定的顺序引起的,以避免服务于第一和第二条件的实现的时间重叠。

    Network gaming maintenance and repair history
    8.
    发明授权
    Network gaming maintenance and repair history 有权
    网络游戏维护和维修历史

    公开(公告)号:US09117339B2

    公开(公告)日:2015-08-25

    申请号:US12701538

    申请日:2010-02-06

    CPC分类号: G07F17/3232 G07F17/32

    摘要: Some embodiments include a computer-implemented method for tracking, over an electronic wagering game network, services performed on a wagering game machine. The method comprises: receiving, in the wagering game machine, a wagering game machine access identifier, wherein the wagering game machine access identifier indicates identity of a technician accessing a wagering game machine; detecting a service event in the wagering game machine; and generating a report indicating a modification to the wagering game machine. The method can also comprise receiving a technician log describing the modification to the wagering game machine; transmitting, to a service controller, the report, the log, and the wagering game machine access identifier. The method can also comprise receiving, from the service controller, maintenance information associated with the wagering game machine; and presenting the maintenance information on a display associated with the wagering game machine.

    摘要翻译: 一些实施例包括用于通过电子投注游戏网络跟踪在投注游戏机上执行的服务的计算机实现的方法。 该方法包括:在投注游戏机中接收投注游戏机访问标识符,其中所述投注游戏机访问标识符指示访问投注游戏机的技术人员的身份; 检测投注游戏机中的服务事件; 并生成表示对投注游戏机的修改的报告。 该方法还可以包括接收描述投注游戏机的修改的技术人员日志; 向服务控制器发送报告,日志和投注游戏机访问标识符。 该方法还可以包括从服务控制器接收与投注游戏机相关联的维护信息; 以及在与投注游戏机相关联的显示器上呈现维护信息。

    WAGERING GAME ESTABLISHMENT OFFER TAILORING
    9.
    发明申请
    WAGERING GAME ESTABLISHMENT OFFER TAILORING 有权
    游戏制作提供优惠

    公开(公告)号:US20120157191A1

    公开(公告)日:2012-06-21

    申请号:US13392280

    申请日:2010-08-24

    IPC分类号: A63F9/24

    摘要: A system determines that current wagering game establishment activity data of a user satisfies wagering game establishment offer evaluation criteria (401). The system accesses, over a network, past activity data of the user at least partially in response to determining that the current wagering game establishment activity data of the user satisfies the wagering game establishment offer evaluation criteria (403). The system analyzes the past activity data based, at least in part, on a desired effect and the current wagering game establishment activity data (405). The system computes likelihood that at least one of a set of offers can achieve the desired effect based on the analysis result (407). The system selects a first of the set of offers based, at least in part, on determining the likelihood that at least one of the set of offers can achieve the desired effect (409). The system presents the selected first offer to the user (413).

    摘要翻译: 系统确定用户的当前投注游戏建立活动数据满足投注游戏设置提供评估标准(401)。 至少部分地响应于确定用户的当前投注游戏建立活动数据满足投注游戏建立提供评估标准(403),系统通过网络访问用户的过去活动数据。 该系统至少部分地基于期望的效果和当前的投注游戏设置活动数据来分析过去的活动数据(405)。 该系统基于分析结果计算出一组提供中的至少一个可以实现期望效果的可能性(407)。 该系统至少部分地基于确定该组提供中的至少一个可以实现期望效果的可能性来选择该组提供中的第一个(409)。 系统向用户呈现所选择的第一报价(413)。

    HIEARCHICAL MULTI-TIERED SYSTEM FOR GAMING RELATED COMMUNICATIONS
    10.
    发明申请
    HIEARCHICAL MULTI-TIERED SYSTEM FOR GAMING RELATED COMMUNICATIONS 有权
    用于游戏相关通信的多媒体系统

    公开(公告)号:US20120028716A1

    公开(公告)日:2012-02-02

    申请号:US13250919

    申请日:2011-09-30

    IPC分类号: A63F9/24

    摘要: A system, apparatus and method for gaming-related communications in a hierarchical multi-tiered system are described herein. In some embodiments, a method includes transmitting a master configuration from a central operations of a hierarchical multi-tiered system to a local gaming site having one or more gaming components. The method also includes receiving a selected configuration for one or more of the gaming components based on the master configuration. The method includes downloading the selected configuration to the one or more of the gaming components through the hierarchical multi-tiered system.

    摘要翻译: 本文描述了用于分级多层系统中的游戏相关通信的系统,装置和方法。 在一些实施例中,一种方法包括将主配置从分级多层系统的中央操作发送到具有一个或多个游戏组件的本地游戏站点。 该方法还包括基于主配置​​来接收针对一个或多个游戏组件的选定配置。 该方法包括通过分级多层系统将所选配置下载到一个或多个游戏组件。