GAMING MACHINE AND CONTROL METHOD THEREOF
    1.
    发明申请
    GAMING MACHINE AND CONTROL METHOD THEREOF 有权
    游戏机及其控制方法

    公开(公告)号:US20120115566A1

    公开(公告)日:2012-05-10

    申请号:US13244569

    申请日:2011-09-25

    IPC分类号: A63F9/24

    CPC分类号: G07F17/34 G07F17/3202

    摘要: The controller of the gaming machine executing processing operations of: (a) determining a magnification of a respective one of plural kinds of colors which are produced in a color displayable manner by means of the multiple color light emitting backlight and then displaying on the display; (b) determining a light emitting color by means of the multiple color light emitting backlight and then controlling light emission in the determined color; and (c) executing a payout of a number which is obtained by multiplying the magnification that corresponds to the color determined in the processing (b), from among the magnifications of the respective colors, the magnifications being determined in the processing (a), for a payment that corresponds to the pattern of the specific symbols.

    摘要翻译: 游戏机的控制器执行以下处理操作:(a)通过多色发光背光确定以彩色可显示的方式产生的多种颜色中的相应一种颜色的放大倍数,然后在显示器上显示; (b)借助于所述多色发光背光确定发光颜色,然后控制所确定的颜色的发光; 以及(c)执行通过将与处理(b)中确定的颜色相对应的放大倍数与各颜色的放大倍数之间的放大倍率与在处理(a)中确定的倍率相乘而得到的数字的支出, 用于与特定符号的图案对应的付款。

    GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION
    2.
    发明申请
    GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION 审中-公开
    通过滚动行动广播游戏状态的游戏机

    公开(公告)号:US20120115568A1

    公开(公告)日:2012-05-10

    申请号:US13274780

    申请日:2011-10-17

    IPC分类号: A63F9/24

    CPC分类号: G07F17/34 G07F17/3213

    摘要: The present invention provides a gaming machine that is capable of prompting a player to concentrate his or her consciousness to a unit game that attracts the player's interest by performing rendering when a li-zhi has been established, the gaming machine beings capable of visually recognizing by the player an outcome of symbols without keeping off his or her eye from moving symbols. The gaming machine is configured to display symbols associated with at least one scroll line in a second mode that is different from a first mode from among scroll lines corresponding to the moving symbols as triggered by the fact that a li-zhi has been established by means of symbols displayed in a stopped state.

    摘要翻译: 本发明提供了一种游戏机,其能够促使玩家将自己的意识集中在单元游戏中,该游戏通过在已经建立起来时通过执行渲染来吸引玩家的兴趣,游戏机器能够通过视觉识别 玩家的符号结果,而不会让他或她的眼睛移动符号。 游戏机被配置为在与由移动符号相对应的滚动线之间的与第一模式不同的第二模式中显示与至少一个滚动线相关联的符号,这是由于已经通过装置建立了li-zhi 的符号显示在停止状态。

    GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION
    3.
    发明申请
    GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION 审中-公开
    通过滚动行动广播游戏状态的游戏机

    公开(公告)号:US20120115569A1

    公开(公告)日:2012-05-10

    申请号:US13275011

    申请日:2011-10-17

    IPC分类号: A63F9/24

    CPC分类号: G07F17/34 G07F17/3213

    摘要: A gaming machine capable of prompting a player to pay his or her attention to a unit game that is attractive to the player, by performing a rendering caused by WILD symbol display or symbol movement mode. Symbols that are associated with a first scroll line are moved in a first direction, and symbols that are associated with a second scroll line are moved in a direction that is different from the first direction. After a predetermined period of time has elapsed, a WILD symbol that is included in the symbols that are associated with the second scroll line is displayed in a stopped state, and as triggered by the fact that the WILD symbol has been displayed in the stopped state, the symbols that are associated with the first scroll line are displayed so that a movement speed is gradually slowed down.

    摘要翻译: 能够通过执行由WILD符号显示或符号移动模式引起的渲染,能够促使玩家将其注意力集中于对玩家有吸引力的单位游戏的游戏机。 与第一滚动线相关联的符号沿第一方向移动,并且与第二滚动线相关联的符号沿与第一方向不同的方向移动。 在经过预定时间之后,在停止状态下显示包含在与第二滚动线相关联的符号中的WILD符号,并且由于WILD符号已被显示在停止状态 显示与第一滚动线相关联的符号,使得移动速度逐渐减慢。

    GAMING MACHINE RUNNING COMPETING GAME BETWEEN GAMING TERMINALS
    4.
    发明申请
    GAMING MACHINE RUNNING COMPETING GAME BETWEEN GAMING TERMINALS 有权
    游戏终端之间的游戏机运行竞赛游戏

    公开(公告)号:US20120252547A1

    公开(公告)日:2012-10-04

    申请号:US13426058

    申请日:2012-03-21

    IPC分类号: A63F13/12

    CPC分类号: G07F17/3276

    摘要: A gaming machine, at the time of the result of the base game associated with the payout, determines whether at least a competing game condition associated with the payout is satisfied or not. In the case where it is determined that the competing game condition is satisfied, the gaming machine sets the neighboring gaming terminals as opponents. When the opponent participates in the competing game for winning a payout by competing against the opponent, the gaming machine repeatedly runs an auxiliary unit game as a trigger of running a competing game. In the auxiliary unit game, pieces move on a plurality of chained frames scroll-displayed on the common display. In the case where the frame on which the piece is stopped corresponds to the trigger of the competing game, the competing game is run.

    摘要翻译: 在与支付相关联的基本游戏结果时,游戏机确定是否满足至少与支付相关联的竞争游戏条件。 在确定竞争游戏条件满足的情况下,游戏机将相邻的游戏终端设置为对手。 当对手参与通过与对手竞争来获得支付的竞争游戏时,游戏机重复地运行辅助单元游戏作为运行竞争游戏的触发器。 在辅助单元游戏中,片段在公共显示器上滚动显示的多个链接帧上移动。 在停止片段的框架对应于竞争游戏的触发的情况下,竞争游戏被运行。

    GAMING MACHINE AND GAMING METHOD
    5.
    发明申请
    GAMING MACHINE AND GAMING METHOD 有权
    游戏机和游戏方法

    公开(公告)号:US20130310148A1

    公开(公告)日:2013-11-21

    申请号:US13475099

    申请日:2012-05-18

    IPC分类号: A63F13/00

    摘要: A gaming machine selects a control data corresponding to a type of a game result among a plurality of control data for controlling a door. Each control data includes at least one position data for determining a position of the door, and the at least one position data corresponds to at least one of a position data for fully closing the door, a position data for fully opening the door, or at least one position data for partially opening the door. The gaming machine selects a display data corresponding to the selected control data among a plurality of display data, displays on the display panel an image according to the selected display data, controls the door using at least one position data of the selected control data; and displays the game result on the first display.

    摘要翻译: 游戏机在控制门的多个控制数据中选择与游戏结果的类型对应的控制数据。 每个控制数据包括用于确定门的位置的至少一个位置数据,并且所述至少一个位置数据对应于用于完全关闭门的位置数据,用于完全打开门的位置数据或者完全打开门的位置数据 用于部分打开门的至少一个位置数据。 游戏机在多个显示数据中选择对应于所选择的控制数据的显示数据,根据所选择的显示数据在显示面板上显示图像,使用所选择的控制数据的至少一个位置数据来控制门; 并在第一显示器上显示游戏结果。

    GAMING MACHINE RUNNING COMPETING GAME BETWEEN GAMING TERMINALS
    6.
    发明申请
    GAMING MACHINE RUNNING COMPETING GAME BETWEEN GAMING TERMINALS 有权
    游戏终端之间的游戏机运行竞赛游戏

    公开(公告)号:US20120252561A1

    公开(公告)日:2012-10-04

    申请号:US13426000

    申请日:2012-03-21

    IPC分类号: A63F9/24

    摘要: The present invention provides a gaming machine including gaming terminals having high payout rate without increasing loss on the management side. When a result of a base game associated with a payout is obtained, the gaming machine determines whether at least a competing game condition associated with the payout is satisfied or not and, when it is determined that the competing game condition is satisfied, sets neighboring gaming terminals as opponents. When the opponent participates in a competing game, a competing game for winning a payout by competing against the opponent is run. According to a result of the competing game, at least a part of the payout is given to the winner of the competing game, and no payout is given to the loser of the competing game.

    摘要翻译: 本发明提供一种游戏机,其包括具有高支付率的游戏终端,而不增加管理侧的损失。 当获得与付款相关联的基本游戏的结果时,游戏机确定是否满足与支付相关联的至少竞争游戏条件,并且当确定竞争游戏条件被满足时,设置相邻游戏 终端为对手。 当对手参与竞争游戏时,竞争对手通过与对手进行竞争来赢得支付。 根据竞争游戏的结果,至少一部分支付给予竞争游戏的赢家,并且没有给予竞争游戏的输家。

    GAMING MACHINE AND CONTROL METHOD THEREOF
    7.
    发明申请
    GAMING MACHINE AND CONTROL METHOD THEREOF 有权
    游戏机及其控制方法

    公开(公告)号:US20120309486A1

    公开(公告)日:2012-12-06

    申请号:US13068860

    申请日:2011-06-02

    IPC分类号: A63F13/00

    摘要: A gaming machine 10 has: a display device 12 configured to display a plurality of symbols to be continuously arranged; and a controller 30. The controller 30 executes the processing operations of: (a1) executing game processing and then according to a result of the game processing, determining whether or not to scroll at least one array of the symbols; (a2) scrolling the symbol array according to a result of the determination; and (a3) carrying out processing according to a result of the scroll.

    摘要翻译: 游戏机10具有:显示装置12,被配置为显示要连续排列的多个符号; 控制器30执行以下处理操作:(a1)执行游戏处理,然后根据游戏处理的结果,确定是否滚动符号的至少一个阵列; (a2)根据确定的结果滚动符号阵列; 和(a3)根据滚动的结果进行处理。

    GAMING MACHINE CAPABLE OF BEING PLAYED BY A PLURALITY OF PLAYERS AND DIVIDING THE PRIZE AMONG THEM
    8.
    发明申请
    GAMING MACHINE CAPABLE OF BEING PLAYED BY A PLURALITY OF PLAYERS AND DIVIDING THE PRIZE AMONG THEM 有权
    多名玩家可以玩的游戏机,并在其中分享奖品

    公开(公告)号:US20120309509A1

    公开(公告)日:2012-12-06

    申请号:US13068863

    申请日:2011-06-06

    IPC分类号: A63F9/24

    摘要: When one player acquires a qualification for playing a scramble bonus game, another player can participate in the scramble bonus game by paying a predetermined amount of participation charge. In addition, in a case where a fellow character could be acquired as a fellow of the player characters, the amount of prize to be paid to the players is increased according to features of that fellow character. Further, items of equipment of the player characters become more gorgeous, as the prizes acquired by the players increase in amount. A damage imparted to an enemy character varies depending on weapons that the player characters use. A prize is awarded when a hit point of the enemy character becomes 0.

    摘要翻译: 当一个玩家获得玩加注游戏的资格时,另一个玩家可以通过支付预定量的参与费来参与争夺奖金游戏。 此外,在作为玩家角色的同伴获得同伴角色的情况下,根据该角色的特征来增加向玩家支付的奖金数量。 此外,玩家角色的设备项目变得更加华丽,因为玩家获得的奖品数量增加。 对敌人角色的伤害根据玩家角色使用的武器而有所不同。 当敌人角色的命中点为0时,将获得奖励。

    GAMING MACHINE IN WHICH A BET IS MADE ON A CHARACTER MOVEMENT AT EACH UNIT GAME
    9.
    发明申请
    GAMING MACHINE IN WHICH A BET IS MADE ON A CHARACTER MOVEMENT AT EACH UNIT GAME 审中-公开
    每个单位游戏中的角色移动的游戏机

    公开(公告)号:US20120309501A1

    公开(公告)日:2012-12-06

    申请号:US13068862

    申请日:2011-06-02

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3202

    摘要: A gaming machine includes: a common display device that displays a route made of a plurality of continuous frames; a plurality of game terminals; a bet input portion that is provided in each of the game terminals, for placing a bet in each unit game; a number-of-movements determining portion that determines by means of random numbers a number of frames, in a case where a bet is placed; a number-of-movements display portion that displays the number of the frames; a character movement portion that moves the character in accordance with the number of the frames in the route; an event executing portion that executes an event associated with the frame at which the character stops; and a prize awarding portion that awards a prize in accordance with a result of the event.

    摘要翻译: 游戏机包括:显示由多个连续帧构成的路线的公共显示装置; 多个游戏终端; 设置在每个游戏终端中的用于在每个单元游戏中进行投注的投注输入部分; 在放置赌注的情况下,通过随机数确定多个帧的多个运动确定部分; 显示帧数的多个运动显示部分; 字符移动部,其根据所述路径中的帧的数量来移动所述字符; 事件执行部,其执行与所述字符停止的帧相关联的事件; 以及根据事件结果奖励奖品的奖励部分。

    GAMING MACHINE AND CONTROL METHOD THEREOF
    10.
    发明申请
    GAMING MACHINE AND CONTROL METHOD THEREOF 有权
    游戏机及其控制方法

    公开(公告)号:US20100304816A1

    公开(公告)日:2010-12-02

    申请号:US12782260

    申请日:2010-05-18

    IPC分类号: A63F9/24 A63F13/00

    摘要: The present invention provides a gaming machine executing the processing of (A) displaying on the display at least one playing card in a display mode that displays each playing card face down; and (B) changing the display mode of one of the at least one playing card displayed in the processing (A) to a display mode enabling a part of the front of the playing card to be viewable, upon contact on any position within an area of the touch panel corresponding to an area of the display where the one of the at least one playing card is displayed.

    摘要翻译: 本发明提供一种游戏机,其执行以下处理:(A)以显示方式向所述显示器上显示至少一张扑克牌,所述显示模式将每张扑克牌面朝下显示; 和(B)将处理(A)中显示的至少一张扑克牌中的一个的显示模式改变为使得玩家的前部的一部分可以在一个区域内的任何位置上被接触的显示模式 对应于显示器中显示所述至少一张扑克牌中的一个的区域的触摸面板。