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公开(公告)号:US12097427B1
公开(公告)日:2024-09-24
申请号:US17822608
申请日:2022-08-26
Applicant: Meta Platforms Technologies, LLC
Inventor: Matthew Joel Schaefer , Evan Jones , Adria Navarro Lopez , Max Ma , Robert Berkebile , Alex Elsayad
IPC: A63F13/56 , A63F13/211 , A63F13/428
CPC classification number: A63F13/428 , A63F13/211 , A63F13/56
Abstract: Controlling an avatar in an XR environment can be based on input(s) from external, non-XR computing devices, such as mobile devices. An external device can capture sensor data, audio data, and/or image data, which are processed by an avatar control system to determine a gesture performed by the user, gauge the level of intensity or excitement of the user, and/or infer the user's sentiment or emotional state. The avatar control system can generate a motion plan based on these inferences drawn from the external device sensor data based on a baseline animation or motion template. The system can generate avatar animations that have exaggerated or understated expressions relative to the user's real-world gestures, possibly exceeding limitations of a kinematic model that otherwise constrain the avatar's animations. The technology can enable users to control an avatar in an XR environment without specialized XR equipment.
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公开(公告)号:US12039141B2
公开(公告)日:2024-07-16
申请号:US17936490
申请日:2022-09-29
Applicant: Meta Platforms Technologies, LLC
Inventor: Alex Elsayad
IPC: G06F3/04815 , G06F3/0346 , G06F3/04842 , G06F3/04845 , G06F3/04886
CPC classification number: G06F3/04815 , G06F3/0346 , G06F3/04842 , G06F3/04845 , G06F3/04886
Abstract: Many users access artificial reality (XR) experiences through their mobile phones. However, it is difficult to translate XR experiences to a two-dimensional (2D) screen in a way that feels intuitive and natural. Thus, the technology can map an interaction plane in a three-dimensional (3D) scene to the 2D screen with as many affordances as possible, even if the plane is not parallel to the mobile phone. The plane can be a fixed surface or a dynamically changeable surface through which the user sends inputs through the 2D screen. The mapping of the plane to the 2D screen can control interaction with a virtual object on the interaction plane in the XR environment, enabling parity between the same experience on XR and non-XR interfaces.
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