Triggering Field Transitions for Artificial Reality Objects

    公开(公告)号:US20230326144A1

    公开(公告)日:2023-10-12

    申请号:US17716141

    申请日:2022-04-08

    CPC classification number: G06T19/006 G06F3/04815 G06F3/017

    Abstract: Aspects of the present disclosure are directed to triggering object transitions between near-field and far-field regions in an artificial reality environment. For example, the near-field region can be within arm's length for the user, while the far-field region can be greater than arm's length from the user. Objects can be displayed within these regions such that the user can interact with the objects in the artificial reality environment. A field manager can cause a displayed object to transition from the near-field region to the far-field region and/or from the far-field region to the near-field region. The field manager can compare sensed user movements to one or more trigger criteria (e.g., distance threshold(s), velocity threshold(s), etc.) to trigger transition of an object between field regions.

    Wrist-Stabilized Projection Casting
    4.
    发明公开

    公开(公告)号:US20240273840A1

    公开(公告)日:2024-08-15

    申请号:US18635490

    申请日:2024-04-15

    CPC classification number: G06T19/006 G06F3/011 G06F3/017 G06F3/04815

    Abstract: A wrist-pose isolation system can infer a wrist pose (e.g., the user's hand position relative to her forearm) and can reduce wrist-induced jitter for projection casting in an XR environment. A user's projection cast can be determined as a combination of a “low-wrist contribution” component (e.g., a body-and-arm component) and a “high-wrist contribution” component (e.g., the pose of the wrist with respect to the arm). Using input from a gesture-tracking system, the contribution of the user's wrist pose to the user's current projection cast is calculated as a “wrist-contribution vector.” A projection cast direction can be determined as the interpolation of the current low-wrist contribution component and the high-wrist contribution component. This interpolation can be performed by weighting each by a specified amount and combining them.

    Wrist-Stabilized Projection Casting
    5.
    发明公开

    公开(公告)号:US20230326150A1

    公开(公告)日:2023-10-12

    申请号:US18182417

    申请日:2023-03-13

    CPC classification number: G06T19/006 G06F3/04815 G06F3/017 G06F3/011

    Abstract: A wrist-pose isolation system can infer a wrist pose (e.g., the user's hand position relative to her forearm) and can reduce wrist-induced jitter for projection casting in an XR environment. A user's projection cast can be determined as a combination of a “low-wrist contribution” component (e.g., a body-and-arm component) and a “high-wrist contribution” component (e.g., the pose of the wrist with respect to the arm). Using input from a gesture-tracking system, the contribution of the user's wrist pose to the user's current projection cast is calculated as a “wrist-contribution vector.” A projection cast direction can be determined as the interpolation of the current low-wrist contribution component and the high-wrist contribution component. This interpolation can be performed by weighting each by a specified amount and combining them.

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