Method and system for managing a streaming media service
    2.
    发明授权
    Method and system for managing a streaming media service 有权
    用于管理流媒体服务的方法和系统

    公开(公告)号:US07613768B2

    公开(公告)日:2009-11-03

    申请号:US10698685

    申请日:2003-10-30

    IPC分类号: G06F15/16

    摘要: One embodiment of the invention includes a method for managing a streaming media service. The method includes receiving a request for a streaming media service from a client and the streaming media service includes a media service component. A service location manager is selected to which to provide the request from a plurality of service location managers. Additionally, a service provider is selected to which to assign the media service component from a plurality of service providers of a network. Furthermore, the service provider is informed of the assignment to perform the media service component. The service provider is caused to prepare to perform the streaming media service on streaming media. Moreover, information is used to determine whether to initiate a handoff of the streaming media service from the service provider to another service provider. If it is determined to initiate the handoff, the handoff is initiated.

    摘要翻译: 本发明的一个实施例包括用于管理流媒体服务的方法。 该方法包括从客户端接收流媒体服务的请求,流媒体服务包括媒体服务组件。 选择服务位置管理器以向多个服务位置管理器提供请求。 另外,选择服务提供商来从多个网络的服务提供商分配媒体服务组件。 此外,向服务提供者通知执行媒体服务组件的分配。 使服务提供商准备在流媒体上执行流媒体服务。 此外,信息用于确定是否发起流媒体服务从服务提供商到另一服务提供商的切换。 如果确定启动切换,则启动切换。

    Method for managing a streaming media service
    5.
    发明申请
    Method for managing a streaming media service 审中-公开
    用于管理流媒体服务的方法

    公开(公告)号:US20050005025A1

    公开(公告)日:2005-01-06

    申请号:US10613905

    申请日:2003-07-04

    摘要: One embodiment of the invention includes a method for managing a streaming media service. The method includes receiving a request for a streaming media service from a client. The streaming media service includes a plurality of media services components. Additionally, the method includes determining which media service component of the plurality of media services components to assign to a service node of a plurality of service nodes of a network. The method also includes informing each service node assigned to perform a media service component of the plurality of media services components enabling the streaming media service to be performed on a streaming media.

    摘要翻译: 本发明的一个实施例包括用于管理流媒体服务的方法。 该方法包括从客户端接收对流媒体服务的请求。 流媒体服务包括多个媒体服务组件。 此外,该方法包括确定多个媒体服务组件的哪个媒体服务组件分配给网络的多个服务节点的服务节点。 该方法还包括通知分配给执行多个媒体服务组件的媒体服务组件的每个服务节点,使流媒体服务能够在流媒体上执行。

    System and method for establishing a parallel conversation thread during a remote collaboration
    6.
    发明授权
    System and method for establishing a parallel conversation thread during a remote collaboration 有权
    在远程协作期间建立并行会话线程的系统和方法

    公开(公告)号:US07480259B2

    公开(公告)日:2009-01-20

    申请号:US10683135

    申请日:2003-10-09

    IPC分类号: H04L12/18 H04M3/56

    摘要: Methods and systems for utilizing a parallel conversational thread during a remote collaboration are described. In one embodiment, a managing entity is utilized to establish a first communications path for a remote collaboration of at least two parties. Then, a request for a parallel conversation is received from at least one of the at least two parties during the remote collaboration. The managing entity then establishes a second communications path for the parallel conversation between the at least two parties. Wherein, the enabling of the parallel conversation on the second communications path is performed without inhibiting the first communications path, such that a portion of a first party can have a parallel conversation with a portion of a second party on the second communications path while the first communications path for the remote collaboration remains active.

    摘要翻译: 描述在远程协作期间利用并行会话线程的方法和系统。 在一个实施例中,管理实体被用于建立用于至少两方的远程协作的第一通信路径。 然后,在远程协作期间,从至少两方中的至少一方接收并行对话的请求。 管理实体随后建立用于至少两方之间的并行对话的第二通信路径。 其中,在不阻止第一通信路径的情况下执行在第二通信路径上的并行会话的启用,使得第一方的一部分可以与第二通信路径上的第二方的一部分进行并行会话,而第一通信路径 远程协作的通信路径保持活动状态。

    System and method for establishing a parallel conversation thread during a remote collaboration
    7.
    发明申请
    System and method for establishing a parallel conversation thread during a remote collaboration 有权
    在远程协作期间建立并行会话线程的系统和方法

    公开(公告)号:US20050078613A1

    公开(公告)日:2005-04-14

    申请号:US10683135

    申请日:2003-10-09

    摘要: Methods and systems for utilizing a parallel conversational thread during a remote collaboration are described. In one embodiment, a managing entity is utilized to establish a first communications path for a remote collaboration of at least two parties. Then, a request for a parallel conversation is received from at least one of the at least two parties during the remote collaboration. The managing entity then establishes a second communications path for the parallel conversation between the at least two parties. Wherein, the enabling of the parallel conversation on the second communications path is performed without inhibiting the first communications path, such that a portion of a first party can have a parallel conversation with a portion of a second party on the second communications path while the first communications path for the remote collaboration remains active.

    摘要翻译: 描述在远程协作期间利用并行会话线程的方法和系统。 在一个实施例中,管理实体被用于建立用于至少两方的远程协作的第一通信路径。 然后,在远程协作期间,从至少两方中的至少一方接收并行对话的请求。 管理实体随后建立用于至少两方之间的并行对话的第二通信路径。 其中,在不阻止第一通信路径的情况下执行在第二通信路径上的并行会话的启用,使得第一方的一部分可以与第二通信路径上的第二方的一部分进行并行会话,而第一通信路径 远程协作的通信路径保持活动状态。

    Methods and devices for reducing total bandwidth when streaming multiple media streams
    8.
    发明申请
    Methods and devices for reducing total bandwidth when streaming multiple media streams 审中-公开
    流式传输多媒体流时减少总带宽的方法和设备

    公开(公告)号:US20050094562A1

    公开(公告)日:2005-05-05

    申请号:US10698606

    申请日:2003-10-30

    摘要: Methods and devices for streaming multiple media streams are described. A plurality of media streams is received. A media stream is selected. In one implementation, a service is performed on each of the media streams except for the selected media stream. The service reduces the respective bandwidth of each media stream (except for the selected media stream) so that the total bandwidth of the media streams is reduced. The media streams including the selected media stream are then streamed to their destination. The media streams other than the selected media stream are streamed at less than their initial bandwidth, while the selected media stream is streamed at its initial bandwidth.

    摘要翻译: 描述了流媒体多媒体流的方法和设备。 接收多个媒体流。 选择媒体流。 在一个实现中,除了所选择的媒体流之外,对每个媒体流执行服务。 该服务减少了每个媒体流的相应带宽(除了所选择的媒体流),使得媒体流的总带宽减小。 然后将包括所选媒体流的媒体流流传送到其目的地。 所选媒体流以外的媒体流以小于其初始带宽流式传输,而所选择的媒体流以其初始带宽流式传输。

    Communication and collaboration system using rich media environments
    9.
    发明申请
    Communication and collaboration system using rich media environments 有权
    使用富媒体环境的通信和协作系统

    公开(公告)号:US20050081160A1

    公开(公告)日:2005-04-14

    申请号:US10682542

    申请日:2003-10-09

    CPC分类号: H04H60/33 G06Q10/10 H04N7/15

    摘要: A system that enables communication and collaboration among individuals using rich media environments. A system according to the present techniques includes a set of rich media environments each having a corresponding arrangement of sensing and rendering components for sensing of and rendering to a corresponding set of individuals. A system according to the present techniques includes an interest thread detector that uses the sensing and rendering components to detect formation of multiple communication interactions among the individuals and that creates an interest thread for each detected communication interaction and further includes a communication provider that for each interest thread captures a set of media data from a corresponding subset of the sensing components and that combines the captured media data in response to the activities of the corresponding individuals and that communicates the combined media data to a corresponding subset of the rendering components.

    摘要翻译: 一个使用富媒体环境的个人之间进行通信和协作的系统。 根据本技术的系统包括一组富媒体环境,每个富媒体环境具有用于感测和呈现给对应的个体集合的感测和渲染组件的相应布置。 根据本技术的系统包括利益线程检测器,其利用感测和渲染组件来检测个体之间的多个通信交互的形成,并为每个检测到的通信交互创建兴趣线程,并且还包括针对每个兴趣的通信提供者 线程从感测组件的相应子集捕获一组媒体数据,并且响应于相应个体的活动而组合所捕获的媒体数据,并将组合的媒体数据传送到呈现组件的相应子集。