STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

    公开(公告)号:US20230398451A1

    公开(公告)日:2023-12-14

    申请号:US18328073

    申请日:2023-06-02

    摘要: Displaying is performed based on a map image of an area in a first state including map information or a map image of an area in a second state not including the map information. When a first condition is satisfied at a first location on a ground field of a first ground area, a ground map of the first ground area and an airspace map of a first airspace area above the first location are changed from the second state to the first state. When the first condition is satisfied, a player character is moved from the first location to a second location in an airspace field of the first airspace area, and movement control based on a user's movement operation input is resumed after the movement to the second location.

    GAME APPARATUS AND COMPUTER READABLE STORAGE MEDIUM STORING GAME PROGRAM
    2.
    发明申请
    GAME APPARATUS AND COMPUTER READABLE STORAGE MEDIUM STORING GAME PROGRAM 审中-公开
    游戏设备和计算机可读存储媒体存储游戏程序

    公开(公告)号:US20140121020A1

    公开(公告)日:2014-05-01

    申请号:US14146827

    申请日:2014-01-03

    IPC分类号: A63F13/20

    摘要: Instead of using an operation inputted by a player, a series of operation data for continuously moving a player character for a predetermined time period of a game is previously stored as automatic operation data. Automatic control means moves the player character based on the automatic operation data. Furthermore, the automatic control means receives a play start operation indicating that the player starts to play the game while the automatic control means moves the player character. A movement of the player character controlled based on the automatic operation data is finished at a time when the play start operation is received, and the movement of the player character starts to be controlled based on an operation of the player.

    摘要翻译: 代替使用由播放器输入的操作,预先存储用于在游戏的预定时间段内连续移动玩家角色的一系列操作数据作为自动操作数据。 自动控制装置根据自动操作数据移动玩家角色。 此外,当自动控制装置移动玩家角色时,自动控制装置接收指示玩家开始玩游戏的播放开始操作。 基于自动操作数据控制的玩家角色的移动在接收到播放开始操作时完成,并且基于玩家的操作开始控制玩家角色的移动。