-
1.
公开(公告)号:US20240269561A1
公开(公告)日:2024-08-15
申请号:US18643895
申请日:2024-04-23
申请人: NINTENDO CO., LTD.
发明人: Naoki FUKADA , Corey Michael BUNNELL , Yuya SATO
摘要: Movem+ent-related parameters used in virtual physical calculation are changed such that a designated object selected based on an operation input is caused to perform return movement to return to previously recorded positions and orientations, sequentially backward from the time of giving a start instruction based on the operation input. A state in a virtual space including a player character, the designated object, and other objects is updated based on the virtual physical calculation.
-
公开(公告)号:US20240157233A1
公开(公告)日:2024-05-16
申请号:US18126835
申请日:2023-03-27
申请人: Nintendo Co., Ltd.
发明人: Naoki FUKADA , Takafumi OKAWA
摘要: A game program according to the present exemplary embodiment causes the computer to perform a first control including at least a movement for a player character in a virtual space according to an operation input based on a first operation, according to an operation input based on a second operation, perform a second control for an operation target that is an operable object out of a plurality of operable objects; and rotate a terrain object, according to a change in a posture of a first object that is the operable object.
-
3.
公开(公告)号:US20240261688A1
公开(公告)日:2024-08-08
申请号:US18491447
申请日:2023-10-20
申请人: Nintendo Co., Ltd.
发明人: Ryuju MAENO , Yuya SATO , Tadashi SAKAMOTO , Naoki FUKADA , Haruya UEMATSU
摘要: An example of an information processing system generates a composite equipment item object in which an equipment item object and an item object are composited, in response to an instruction. The information processing system generates, as a name of the composite equipment item object, a name composed of a first part, a second part following the first part, and a third part following the second part, based on a combination of the item object and the equipment item object. The information processing system causes a player character to possess the composite equipment item object.
-
公开(公告)号:US20240252926A1
公开(公告)日:2024-08-01
申请号:US18491457
申请日:2023-10-20
申请人: NINTENDO CO., LTD.
IPC分类号: A63F13/577 , A63F13/56 , A63F13/63
CPC分类号: A63F13/577 , A63F13/56 , A63F13/63
摘要: An example game program of the present exemplary embodiment causes the computer to: perform movement control of at least one operation target object set as a target of a first action by the player character, out of a plurality of objects in the virtual space, based on the first action based on an operation input; perform movement control of an operation target building object, based on the first action in a first situation; at a time of shifting from the first situation to a second situation, set the operation target building object arranged to a non-operation target building object.
-
5.
公开(公告)号:US20230321544A1
公开(公告)日:2023-10-12
申请号:US18322220
申请日:2023-05-23
申请人: NINTENDO CO., LTD.
发明人: Naoki FUKADA , Corey Michael BUNNELL , Yuya SATO
摘要: Movement-related parameters used in virtual physical calculation are changed such that a designated object selected based on an operation input is caused to perform return movement to return to previously recorded positions and orientations, sequentially backward from the time of giving a start instruction based on the operation input. A state in a virtual space including a player character, the designated object, and other objects is updated based on the virtual physical calculation.
-
公开(公告)号:US20230277941A1
公开(公告)日:2023-09-07
申请号:US18304241
申请日:2023-04-20
申请人: NINTENDO CO., LTD.
发明人: Naoki FUKADA , Takahiro TAKAYAMA , Yuya SATO
IPC分类号: A63F13/63 , A63F13/577
CPC分类号: A63F13/63 , A63F13/577
摘要: An example of an information processing system selects a first object among a plurality of virtual objects by a selection operation of a user and generates a bonding object indicating respective bonding positions on the selected first object and a second object among the plurality of virtual objects. In accordance with a bonding instruction from the user, the first object and the second object are bonded to each other at the respective bonding positions.
-
7.
公开(公告)号:US20230277940A1
公开(公告)日:2023-09-07
申请号:US18302336
申请日:2023-04-18
申请人: NINTENDO CO., LTD.
发明人: Naoki FUKADA , Tadashi SAKAMOTO , Haruki SATO , Yuya SATO
摘要: A region is set in a virtual space, based on a user's operation. A material object is moved in the virtual space, based on the user's operation. A product relating to a plurality of the material objects is caused to appear with at least a portion of the product included in the region, using at least the material objects having at least a portion included in the region.
-
8.
公开(公告)号:US20240359101A1
公开(公告)日:2024-10-31
申请号:US18400828
申请日:2023-12-29
申请人: NINTENDO CO., LTD.
发明人: Naoki FUKADA , Akira FURUKAWA , Kazuhiro KAWAMURA
IPC分类号: A63F13/57
CPC分类号: A63F13/57
摘要: In an example of a game according to an exemplary embodiment, each of propulsive objects among dynamic objects placed in a virtual space and capable of moving is caused to generate a propulsive force, and the propulsive object is moved in the virtual space based on physical calculations. The propulsive force is attenuated in accordance with a magnitude of a component of a moving velocity of the propulsive object along a direction of the propulsive force, and when the component along the direction of the propulsive force exceeds a predetermined reference value, the propulsive force is controlled to become zero.
-
9.
公开(公告)号:US20240350917A1
公开(公告)日:2024-10-24
申请号:US18517976
申请日:2023-11-22
申请人: Nintendo Co., Ltd.
发明人: Naoki FUKADA
IPC分类号: A63F13/56 , A63F13/577
CPC分类号: A63F13/56 , A63F13/577
摘要: In an example of a game according to an exemplary embodiment, a movement of a movable dynamic object placed in a virtual space is controlled based on physical calculations, and based on an operation input, a player character is caused to perform an object operation action including a first operation of moving a dynamic object specified based on the object operation action and a second operation of forming an assembly object by linking the specified dynamic object to the other dynamic object, and if the assembly object including the dynamic object specified based on the object operation action includes the dynamic object that the player character is mounting, the dynamic object is prevented from moving based on the object operation action.
-
10.
公开(公告)号:US20240261681A1
公开(公告)日:2024-08-08
申请号:US18491483
申请日:2023-10-20
申请人: Nintendo Co., Ltd.
发明人: Naoya YAMAMOTO , Daigo SHIMUZU , Tadashi SAKAMOTO , Ryuju MAENO , Yuya SATO , Naoki FUKADA , Haruya UEMATSU
IPC分类号: A63F13/537 , A63F13/525 , A63F13/533
CPC分类号: A63F13/537 , A63F13/525 , A63F13/533
摘要: An example of an information processing system generates a composite equipment item object in which an equipment item object and an item object are composited, and causes a player character to possess the composite equipment item object. The information processing system generates a three-dimensional model of the composite equipment item object, based on a three-dimensional model of the equipment item object and a three-dimensional model of the item object. The information processing system generates an icon image of the composite equipment item object by capturing an image of the three-dimensional model of the composite equipment item object with a virtual camera. The information processing system displays a list image including the equipment item object and the composite equipment item object possessed by the player character so as to include the icon image.
-
-
-
-
-
-
-
-
-