INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, AND INFORMATION PROCESSING METHOD

    公开(公告)号:US20210060436A1

    公开(公告)日:2021-03-04

    申请号:US16752901

    申请日:2020-01-27

    IPC分类号: A63F13/67 A63F13/213

    摘要: An example of an information processing system includes a training apparatus and an information processing apparatus. The information processing apparatus executes a game. The training apparatus includes a sensor and a processor. The sensor detects a load applied on the training apparatus. The processor transmits information relating to the load detected by the sensor as first information to the information processing apparatus while the game is executed. The processor stores information relating to the load detected by the sensor as second information in a storage device integral with or separate from the training apparatus while the game is not executed. The information processing apparatus progresses the game based on the first information received from the training apparatus, and gives a reward that has an influence on the progress of the game to a user of the game based on the second information obtained from the storage device.

    STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

    公开(公告)号:US20230398451A1

    公开(公告)日:2023-12-14

    申请号:US18328073

    申请日:2023-06-02

    摘要: Displaying is performed based on a map image of an area in a first state including map information or a map image of an area in a second state not including the map information. When a first condition is satisfied at a first location on a ground field of a first ground area, a ground map of the first ground area and an airspace map of a first airspace area above the first location are changed from the second state to the first state. When the first condition is satisfied, a player character is moved from the first location to a second location in an airspace field of the first airspace area, and movement control based on a user's movement operation input is resumed after the movement to the second location.

    STORAGE MEDIUM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

    公开(公告)号:US20240252923A1

    公开(公告)日:2024-08-01

    申请号:US18500697

    申请日:2023-11-02

    摘要: When a command is given to perform a long distance movement that causes a location of a player character to move from a departure point where the player character is currently located to a destination away from the departure point and designated based on the user's operation input, at least a portion of a game process is interrupted, a waiting period continuing until the interrupted game process is resumed is started, and until the end of the waiting period, first displaying is performed to display a first map image showing field information of the departure point and surroundings thereof, and after the first displaying, second displaying is performed to display a second map image showing field information of the destination and surroundings thereof, and after the end of the waiting period, the player character is disposed at the destination in the virtual space, and the interrupted game process is resumed.

    STORAGE MEDIUM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

    公开(公告)号:US20240252922A1

    公开(公告)日:2024-08-01

    申请号:US18491268

    申请日:2023-10-20

    摘要: Time-series records of locations of a player character from the start of a game are stored into a storage medium. One of a plurality of layers corresponding to heights in a virtual space in a map image having the plurality of layers is displayed according to a user's first command. Track display is performed according to the user's second command when the map image is being displayed, wherein the player character's tracks based on the records are displayed, overlaying the map image of the layer being displayed, and a portion of the tracks based on the records at the height corresponding to the layer being displayed are displayed in a display form different from that of portions of the tracks based on the records at the heights corresponding to the layers other than the layer being displayed.