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公开(公告)号:US20210060436A1
公开(公告)日:2021-03-04
申请号:US16752901
申请日:2020-01-27
申请人: NINTENDO CO., LTD.
发明人: Koichi KAWAMOTO , Shinji KITAHARA , Naoya YAMAMOTO
IPC分类号: A63F13/67 , A63F13/213
摘要: An example of an information processing system includes a training apparatus and an information processing apparatus. The information processing apparatus executes a game. The training apparatus includes a sensor and a processor. The sensor detects a load applied on the training apparatus. The processor transmits information relating to the load detected by the sensor as first information to the information processing apparatus while the game is executed. The processor stores information relating to the load detected by the sensor as second information in a storage device integral with or separate from the training apparatus while the game is not executed. The information processing apparatus progresses the game based on the first information received from the training apparatus, and gives a reward that has an influence on the progress of the game to a user of the game based on the second information obtained from the storage device.
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2.
公开(公告)号:US20240261681A1
公开(公告)日:2024-08-08
申请号:US18491483
申请日:2023-10-20
申请人: Nintendo Co., Ltd.
发明人: Naoya YAMAMOTO , Daigo SHIMUZU , Tadashi SAKAMOTO , Ryuju MAENO , Yuya SATO , Naoki FUKADA , Haruya UEMATSU
IPC分类号: A63F13/537 , A63F13/525 , A63F13/533
CPC分类号: A63F13/537 , A63F13/525 , A63F13/533
摘要: An example of an information processing system generates a composite equipment item object in which an equipment item object and an item object are composited, and causes a player character to possess the composite equipment item object. The information processing system generates a three-dimensional model of the composite equipment item object, based on a three-dimensional model of the equipment item object and a three-dimensional model of the item object. The information processing system generates an icon image of the composite equipment item object by capturing an image of the three-dimensional model of the composite equipment item object with a virtual camera. The information processing system displays a list image including the equipment item object and the composite equipment item object possessed by the player character so as to include the icon image.
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3.
公开(公告)号:US20230398451A1
公开(公告)日:2023-12-14
申请号:US18328073
申请日:2023-06-02
申请人: NINTENDO CO., LTD.
IPC分类号: A63F13/5378 , A63F13/55 , A63F13/5258
CPC分类号: A63F13/5378 , A63F13/55 , A63F13/5258
摘要: Displaying is performed based on a map image of an area in a first state including map information or a map image of an area in a second state not including the map information. When a first condition is satisfied at a first location on a ground field of a first ground area, a ground map of the first ground area and an airspace map of a first airspace area above the first location are changed from the second state to the first state. When the first condition is satisfied, a player character is moved from the first location to a second location in an airspace field of the first airspace area, and movement control based on a user's movement operation input is resumed after the movement to the second location.
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公开(公告)号:US20140295966A1
公开(公告)日:2014-10-02
申请号:US14302248
申请日:2014-06-11
申请人: Nintendo Co., Ltd.
发明人: Kenichiro ASHIDA , Yositomo GOTO , Takanori OKAMURA , Junji TAKAMOTO , Masato IBUKI , Shinji YAMAMOTO , Hitoshi TSUCHIYA , Fumiyoshi SUETAKE , Akiko SUGA , Naoya YAMAMOTO , Daisuke KUMAZAKI
IPC分类号: A63F13/20
CPC分类号: A63F13/92 , A63F9/24 , A63F13/02 , A63F13/06 , A63F13/20 , A63F13/21 , A63F13/211 , A63F13/2145 , A63F13/24 , A63F2009/2402 , A63F2300/1043 , A63F2300/105 , A63F2300/1075 , G06F1/1632
摘要: An example terminal device includes a generally plate-shaped housing, an LCD provided on the front side of the housing, analog sticks, and first and second buttons. The analog sticks are provided respectively in left and right portions of the LCD above the center of the housing. The first and second buttons are provided on the back side of the housing so as to generally correspond to the analog sticks on the front side of the housing.
摘要翻译: 示例性终端设备包括大致板状壳体,设置在壳体前侧的LCD,模拟棒以及第一和第二按钮。 模拟棒分别设置在壳体中心上方的LCD的左右部分。 第一和第二按钮设置在壳体的后侧,以便大致对应于壳体前侧上的模拟棒。
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5.
公开(公告)号:US20240082732A1
公开(公告)日:2024-03-14
申请号:US18328641
申请日:2023-06-02
申请人: NINTENDO CO., LTD.
发明人: Shinichiro BIWASAKA , Atsushi ASAKURA , Naoya YAMAMOTO , Tadashi SAKAMOTO , Corey Michael BUNNELL , Yuya SATO
IPC分类号: A63F13/60 , A63F13/5378 , A63F13/56 , A63F13/58
CPC分类号: A63F13/60 , A63F13/5378 , A63F13/56 , A63F13/58
摘要: Movement control of a player character in a field in a virtual space is performed based on a user's operation input. At least one first type of object is disposed in the field. Lightness for the first type of object is set such that the first type of object is visually recognized even when the field is dark. When the player character satisfies a first condition at a location where one of the at least one first type of object is disposed, lighting is set in the virtual space such that a range in the field including the location is lighter than before the first condition is satisfied.
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公开(公告)号:US20240252926A1
公开(公告)日:2024-08-01
申请号:US18491457
申请日:2023-10-20
申请人: NINTENDO CO., LTD.
IPC分类号: A63F13/577 , A63F13/56 , A63F13/63
CPC分类号: A63F13/577 , A63F13/56 , A63F13/63
摘要: An example game program of the present exemplary embodiment causes the computer to: perform movement control of at least one operation target object set as a target of a first action by the player character, out of a plurality of objects in the virtual space, based on the first action based on an operation input; perform movement control of an operation target building object, based on the first action in a first situation; at a time of shifting from the first situation to a second situation, set the operation target building object arranged to a non-operation target building object.
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公开(公告)号:US20240252923A1
公开(公告)日:2024-08-01
申请号:US18500697
申请日:2023-11-02
申请人: Nintendo Co., Ltd.
发明人: Naoya YAMAMOTO , Daigo SHIMIZU , Tadashi SAKAMOTO
IPC分类号: A63F13/5378 , A63F13/5258 , A63F13/5372
CPC分类号: A63F13/5378 , A63F13/5258 , A63F13/5372
摘要: When a command is given to perform a long distance movement that causes a location of a player character to move from a departure point where the player character is currently located to a destination away from the departure point and designated based on the user's operation input, at least a portion of a game process is interrupted, a waiting period continuing until the interrupted game process is resumed is started, and until the end of the waiting period, first displaying is performed to display a first map image showing field information of the departure point and surroundings thereof, and after the first displaying, second displaying is performed to display a second map image showing field information of the destination and surroundings thereof, and after the end of the waiting period, the player character is disposed at the destination in the virtual space, and the interrupted game process is resumed.
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公开(公告)号:US20240252922A1
公开(公告)日:2024-08-01
申请号:US18491268
申请日:2023-10-20
申请人: NINTENDO CO., LTD.
发明人: Naoya YAMAMOTO , Daigo SHIMIZU , Tadashi SAKAMOTO
IPC分类号: A63F13/5378 , A63F13/56 , A63F13/79
CPC分类号: A63F13/5378 , A63F13/56 , A63F13/79
摘要: Time-series records of locations of a player character from the start of a game are stored into a storage medium. One of a plurality of layers corresponding to heights in a virtual space in a map image having the plurality of layers is displayed according to a user's first command. Track display is performed according to the user's second command when the map image is being displayed, wherein the player character's tracks based on the records are displayed, overlaying the map image of the layer being displayed, and a portion of the tracks based on the records at the height corresponding to the layer being displayed are displayed in a display form different from that of portions of the tracks based on the records at the heights corresponding to the layers other than the layer being displayed.
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公开(公告)号:US20160129352A1
公开(公告)日:2016-05-12
申请号:US14983173
申请日:2015-12-29
申请人: Nintendo Co., Ltd.
发明人: Kenichiro ASHIDA , Yositomo GOTO , Takanori OKAMURA , Junji TAKAMOTO , Masato IBUKI , Shinji YAMAMOTO , Hitoshi TSUCHIYA , Fumiyoshi SUETAKE , Akiko SUGA , Naoya YAMAMOTO , Daisuke KUMAZAKI
CPC分类号: A63F13/92 , A63F9/24 , A63F13/02 , A63F13/06 , A63F13/20 , A63F13/21 , A63F13/211 , A63F13/2145 , A63F13/24 , A63F2009/2402 , A63F2300/1043 , A63F2300/105 , A63F2300/1075 , G06F1/1632
摘要: An example terminal device includes a generally plate-shaped housing, an LCD provided on the front side of the housing, analog sticks, and first and second buttons. The analog sticks are provided respectively in left and right portions of the LCD above the center of the housing. The first and second buttons are provided on the back side of the housing so as to generally correspond to the analog sticks on the front side of the housing.
摘要翻译: 示例性终端设备包括大致板状壳体,设置在壳体前侧的LCD,模拟棒以及第一和第二按钮。 模拟棒分别设置在壳体中心上方的LCD的左右部分。 第一和第二按钮设置在壳体的后侧,以便大致对应于壳体前侧上的模拟棒。
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