-
公开(公告)号:US20250165926A1
公开(公告)日:2025-05-22
申请号:US19025777
申请日:2025-01-16
Applicant: NVIDIA Corporation
Inventor: Rev Lebaredian , Michael Kass , Brian Harris , Andrey Shulzhenko , Dmitry Duka
Abstract: A cloud-centric platform is used for generating virtual three-dimensional (3D) content, that allows users to collaborate online and that can be connected to different software tools (applications). Using the platform, virtual environments (e.g., scenes, worlds, universes) can be created, accessed, and interacted with simultaneously by multiple collaborative content creators using varying content creation or development applications.
-
公开(公告)号:US20210049827A1
公开(公告)日:2021-02-18
申请号:US16826269
申请日:2020-03-22
Applicant: NVIDIA Corporation
Inventor: Rev Lebaredian , Michael Kass , Brian Harris , Andrey Shulzhenko , Dmitry Duka
IPC: G06T19/20
Abstract: A content management system may maintain a scene description that represents a 3D virtual environment and a publish/subscribe model in which clients subscribe to content items that correspond to respective portions of the shared scene description. When changes are made to content, the changes may be served to subscribing clients. Rather than transferring entire descriptions of assets to propagate changes, differences between versions of content may be exchanged, which may be used construct updated versions of the content. Portions of scene description may reference other content items and clients may determine whether to request and load these content items for lazy loading. Content items may be identified by Uniform Resource Identifiers (URIs) used to reference the content items. The content management system may maintain states for client connections including for authentication, for the set of subscriptions in the publish/subscribe model, and for their corresponding version identifiers.
-
公开(公告)号:US20250014298A1
公开(公告)日:2025-01-09
申请号:US18893787
申请日:2024-09-23
Applicant: NVIDIA Corporation
Inventor: Rev Lebaredian , Michael Kass , Brian Harris , Andrey Shulzhenko , Dmitry Duka
IPC: G06T19/20
Abstract: A content management system may maintain a scene description that represents a 3D virtual environment and a publish/subscribe model in which clients subscribe to content items that correspond to respective portions of the shared scene description. When changes are made to content, the changes may be served to subscribing clients. Rather than transferring entire descriptions of assets to propagate changes, differences between versions of content may be exchanged, which may be used construct updated versions of the content. Portions of scene description may reference other content items and clients may determine whether to request and load these content items for lazy loading. Content items may be identified by Uniform Resource Identifiers (URIs) used to reference the content items. The content management system may maintain states for client connections including for authentication, for the set of subscriptions in the publish/subscribe model, and for their corresponding version identifiers.
-
公开(公告)号:US20220134222A1
公开(公告)日:2022-05-05
申请号:US17088490
申请日:2020-11-03
Applicant: NVIDIA Corporation
Inventor: Rev Lebaredian , Michael Kass , Brian Harris , Andrey Shulzhenko
IPC: A63F13/355 , A63F13/56 , G06T15/00 , G06T15/08 , G06T15/10
Abstract: A content management system may maintain a scene description that represents a 3D world using hierarchical relationships between elements in a scene graph. Clients may exchange delta information between versions of content being edited and/or shared amongst the clients. Each set of delta information may be assigned a value in a sequence of values which defines an order to apply the sets of delta information to produce synchronized versions of the scene graph. Clients may follow conflict resolution rules to consistently resolve conflicts between sets of delta information. Changes to structural elements of content may be represented procedurally to preserve structural consistency across clients while changes to non-structural elements may be represented declaratively to reduce data size. To store and manage the content, structural elements may be referenced using node identifiers, and non-structural elements may be assigned to the node identifiers as field-value pairs.
-
公开(公告)号:US11227448B2
公开(公告)日:2022-01-18
申请号:US16826269
申请日:2020-03-22
Applicant: NVIDIA Corporation
Inventor: Rev Lebaredian , Michael Kass , Brian Harris , Andrey Shulzhenko , Dmitry Duka
IPC: G06T19/20
Abstract: A content management system may maintain a scene description that represents a 3D virtual environment and a publish/subscribe model in which clients subscribe to content items that correspond to respective portions of the shared scene description. When changes are made to content, the changes may be served to subscribing clients. Rather than transferring entire descriptions of assets to propagate changes, differences between versions of content may be exchanged, which may be used construct updated versions of the content. Portions of scene description may reference other content items and clients may determine whether to request and load these content items for lazy loading. Content items may be identified by Uniform Resource Identifiers (URIs) used to reference the content items. The content management system may maintain states for client connections including for authentication, for the set of subscriptions in the publish/subscribe model, and for their corresponding version identifiers.
-
公开(公告)号:US20220101619A1
公开(公告)日:2022-03-31
申请号:US17542041
申请日:2021-12-03
Applicant: NVIDIA Corporation
Inventor: Rev Lebaredian , Michael Kass , Brian Harris , Andrey Shulzhenko , Dmitry Duka
IPC: G06T19/20
Abstract: A content management system may maintain a scene description that represents a 3D virtual environment and a publish/subscribe model in which clients subscribe to content items that correspond to respective portions of the shared scene description. When changes are made to content, the changes may be served to subscribing clients. Rather than transferring entire descriptions of assets to propagate changes, differences between versions of content may be exchanged, which may be used construct updated versions of the content. Portions of scene description may reference other content items and clients may determine whether to request and load these content items for lazy loading. Content items may be identified by Uniform Resource Identifiers (URIs) used to reference the content items. The content management system may maintain states for client connections including for authentication, for the set of subscriptions in the publish/subscribe model, and for their corresponding version identifiers.
-
7.
公开(公告)号:US20240221288A1
公开(公告)日:2024-07-04
申请号:US18147426
申请日:2022-12-28
Applicant: Nvidia Corporation
Inventor: Marco Foco , Michael Kass , Gavriel State , Artem Rozantsev
IPC: G06T15/20 , G06T7/55 , G06T11/00 , G06V10/764
CPC classification number: G06T15/205 , G06T7/55 , G06T11/001 , G06V10/764 , G06T2207/20081
Abstract: Approaches presented herein provide for automatic generation of representative two-dimensional (2D) images for three-dimensional (3D) objects or assets. In generating these 2D images, a set of options is determined such as may relate to viewpoint or other parameters of a virtual camera. A set of sample points is determined from which to generate 2D images of a 3D model, for example, with 2D images being processed using a classifier to determine which of these images generates a classification with highest confidence or probability, individually or with respect to other classifications. The sample point for this selected image can then be used to select nearby sample points as part of a refinement or optimization process, where 2D images can again be generated and processed using a classifier to identify a 2D image with highest classification probability or confidence, which can be selected as representative of the 3D object or asset.
-
公开(公告)号:US20250077629A1
公开(公告)日:2025-03-06
申请号:US18460909
申请日:2023-09-05
Applicant: Nvidia Corporation
Inventor: Michael Kass
Abstract: Approaches presented herein provide for the management of owned digital assets. An entity may obtain ownership of (or other rights to) a unique digital asset, and information regarding this ownership can be stored to a trusted registry, such as a blockchain. The only true copy of this digital asset is stored to a secure environment, with no identical copy of this digital being available outside this secure environment. A party may be able to obtain a copy, version, or view of this digital asset that will differ in at least some way from the true asset. For a 3D model asset, this may include providing only a 2D image of that 3D model that was rendered in a secure environment. In this way, a true reconstruction of the 3D model will be unable to be generated outside of the secure environment. If the asset was obtained through procedural generation, information about the generation (and ownership of one or more aspects of that generation) may be stored to the registry as well.
-
公开(公告)号:US12211005B2
公开(公告)日:2025-01-28
申请号:US16538594
申请日:2019-08-12
Applicant: Nvidia Corporation
Inventor: Rev Lebaredian , Michael Kass , Brian Harris , Andrey Shulzhenko , Dmitry Duka
Abstract: A cloud-centric platform is used for generating virtual three-dimensional (3D) content, that allows users to collaborate online and that can be connected to different software tools (applications). Using the platform, virtual environments (e.g., scenes, worlds, universes) can be created, accessed, and interacted with simultaneously by multiple collaborative content creators using varying content creation or development applications.
-
公开(公告)号:US12100112B2
公开(公告)日:2024-09-24
申请号:US17542041
申请日:2021-12-03
Applicant: NVIDIA Corporation
Inventor: Rev Lebaredian , Michael Kass , Brian Harris , Andrey Shulzhenko , Dmitry Duka
IPC: G06T19/20
CPC classification number: G06T19/20 , G06T2219/024
Abstract: A content management system may maintain a scene description that represents a 3D virtual environment and a publish/subscribe model in which clients subscribe to content items that correspond to respective portions of the shared scene description. When changes are made to content, the changes may be served to subscribing clients. Rather than transferring entire descriptions of assets to propagate changes, differences between versions of content may be exchanged, which may be used construct updated versions of the content. Portions of scene description may reference other content items and clients may determine whether to request and load these content items for lazy loading. Content items may be identified by Uniform Resource Identifiers (URIs) used to reference the content items. The content management system may maintain states for client connections including for authentication, for the set of subscriptions in the publish/subscribe model, and for their corresponding version identifiers.
-
-
-
-
-
-
-
-
-