CLOUD-CENTRIC PLATFORM FOR COLLABORATION AND CONNECTIVITY ON 3D VIRTUAL ENVIRONMENTS

    公开(公告)号:US20210049827A1

    公开(公告)日:2021-02-18

    申请号:US16826269

    申请日:2020-03-22

    Abstract: A content management system may maintain a scene description that represents a 3D virtual environment and a publish/subscribe model in which clients subscribe to content items that correspond to respective portions of the shared scene description. When changes are made to content, the changes may be served to subscribing clients. Rather than transferring entire descriptions of assets to propagate changes, differences between versions of content may be exchanged, which may be used construct updated versions of the content. Portions of scene description may reference other content items and clients may determine whether to request and load these content items for lazy loading. Content items may be identified by Uniform Resource Identifiers (URIs) used to reference the content items. The content management system may maintain states for client connections including for authentication, for the set of subscriptions in the publish/subscribe model, and for their corresponding version identifiers.

    CLOUD-CENTRIC PLATFORM FOR COLLABORATION AND CONNECTIVITY ON 3D VIRTUAL ENVIRONMENTS

    公开(公告)号:US20250014298A1

    公开(公告)日:2025-01-09

    申请号:US18893787

    申请日:2024-09-23

    Abstract: A content management system may maintain a scene description that represents a 3D virtual environment and a publish/subscribe model in which clients subscribe to content items that correspond to respective portions of the shared scene description. When changes are made to content, the changes may be served to subscribing clients. Rather than transferring entire descriptions of assets to propagate changes, differences between versions of content may be exchanged, which may be used construct updated versions of the content. Portions of scene description may reference other content items and clients may determine whether to request and load these content items for lazy loading. Content items may be identified by Uniform Resource Identifiers (URIs) used to reference the content items. The content management system may maintain states for client connections including for authentication, for the set of subscriptions in the publish/subscribe model, and for their corresponding version identifiers.

    DELTA PROPAGATION IN CLOUD-CENTRIC PLATFORMS FOR COLLABORATION AND CONNECTIVITY

    公开(公告)号:US20220134222A1

    公开(公告)日:2022-05-05

    申请号:US17088490

    申请日:2020-11-03

    Abstract: A content management system may maintain a scene description that represents a 3D world using hierarchical relationships between elements in a scene graph. Clients may exchange delta information between versions of content being edited and/or shared amongst the clients. Each set of delta information may be assigned a value in a sequence of values which defines an order to apply the sets of delta information to produce synchronized versions of the scene graph. Clients may follow conflict resolution rules to consistently resolve conflicts between sets of delta information. Changes to structural elements of content may be represented procedurally to preserve structural consistency across clients while changes to non-structural elements may be represented declaratively to reduce data size. To store and manage the content, structural elements may be referenced using node identifiers, and non-structural elements may be assigned to the node identifiers as field-value pairs.

    Cloud-centric platform for collaboration and connectivity on 3D virtual environments

    公开(公告)号:US11227448B2

    公开(公告)日:2022-01-18

    申请号:US16826269

    申请日:2020-03-22

    Abstract: A content management system may maintain a scene description that represents a 3D virtual environment and a publish/subscribe model in which clients subscribe to content items that correspond to respective portions of the shared scene description. When changes are made to content, the changes may be served to subscribing clients. Rather than transferring entire descriptions of assets to propagate changes, differences between versions of content may be exchanged, which may be used construct updated versions of the content. Portions of scene description may reference other content items and clients may determine whether to request and load these content items for lazy loading. Content items may be identified by Uniform Resource Identifiers (URIs) used to reference the content items. The content management system may maintain states for client connections including for authentication, for the set of subscriptions in the publish/subscribe model, and for their corresponding version identifiers.

    CLOUD-CENTRIC PLATFORM FOR COLLABORATION AND CONNECTIVITY ON 3D VIRTUAL ENVIRONMENTS

    公开(公告)号:US20220101619A1

    公开(公告)日:2022-03-31

    申请号:US17542041

    申请日:2021-12-03

    Abstract: A content management system may maintain a scene description that represents a 3D virtual environment and a publish/subscribe model in which clients subscribe to content items that correspond to respective portions of the shared scene description. When changes are made to content, the changes may be served to subscribing clients. Rather than transferring entire descriptions of assets to propagate changes, differences between versions of content may be exchanged, which may be used construct updated versions of the content. Portions of scene description may reference other content items and clients may determine whether to request and load these content items for lazy loading. Content items may be identified by Uniform Resource Identifiers (URIs) used to reference the content items. The content management system may maintain states for client connections including for authentication, for the set of subscriptions in the publish/subscribe model, and for their corresponding version identifiers.

    RIGHTS MANAGEMENT FOR DIGITAL ASSETS

    公开(公告)号:US20250077629A1

    公开(公告)日:2025-03-06

    申请号:US18460909

    申请日:2023-09-05

    Inventor: Michael Kass

    Abstract: Approaches presented herein provide for the management of owned digital assets. An entity may obtain ownership of (or other rights to) a unique digital asset, and information regarding this ownership can be stored to a trusted registry, such as a blockchain. The only true copy of this digital asset is stored to a secure environment, with no identical copy of this digital being available outside this secure environment. A party may be able to obtain a copy, version, or view of this digital asset that will differ in at least some way from the true asset. For a 3D model asset, this may include providing only a 2D image of that 3D model that was rendered in a secure environment. In this way, a true reconstruction of the 3D model will be unable to be generated outside of the secure environment. If the asset was obtained through procedural generation, information about the generation (and ownership of one or more aspects of that generation) may be stored to the registry as well.

    Cloud-centric platform for collaboration and connectivity on 3D virtual environments

    公开(公告)号:US12100112B2

    公开(公告)日:2024-09-24

    申请号:US17542041

    申请日:2021-12-03

    CPC classification number: G06T19/20 G06T2219/024

    Abstract: A content management system may maintain a scene description that represents a 3D virtual environment and a publish/subscribe model in which clients subscribe to content items that correspond to respective portions of the shared scene description. When changes are made to content, the changes may be served to subscribing clients. Rather than transferring entire descriptions of assets to propagate changes, differences between versions of content may be exchanged, which may be used construct updated versions of the content. Portions of scene description may reference other content items and clients may determine whether to request and load these content items for lazy loading. Content items may be identified by Uniform Resource Identifiers (URIs) used to reference the content items. The content management system may maintain states for client connections including for authentication, for the set of subscriptions in the publish/subscribe model, and for their corresponding version identifiers.

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