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公开(公告)号:US20140125669A1
公开(公告)日:2014-05-08
申请号:US13671456
申请日:2012-11-07
Applicant: NVIDIA CORPORATION
Inventor: Emmett M. KILGARIFF , Morgan McGUIRE , Yury Y. URALSKY , Ziyad S. HAKURA
CPC classification number: G06T15/80 , G06T15/00 , G06T15/005 , G09G5/363
Abstract: Techniques are disclosed for processing graphics objects in a stage of a graphics processing pipeline. The techniques include receiving a graphics primitive associated with the graphics object, and determining a plurality of attributes corresponding to one or more vertices associated with the graphics primitive. The techniques further include determining values for one or more state parameters associated with a downstream stage of the graphics processing pipeline based on a visual effect associated with the graphics primitive. The techniques further include transmitting the state parameter values to the downstream stage of the graphics processing pipeline. One advantage of the disclosed techniques is that visual effects are flexibly and efficiently performed.
Abstract translation: 公开了用于在图形处理流水线的阶段处理图形对象的技术。 这些技术包括接收与图形对象相关联的图形基元,以及确定与图形基元相关联的一个或多个顶点对应的多个属性。 这些技术还包括基于与图形基元相关联的视觉效果来确定与图形处理流水线的下游级相关联的一个或多个状态参数的值。 所述技术还包括将状态参数值发送到图形处理流水线的下游阶段。 所公开的技术的一个优点是灵活和有效地执行视觉效果。