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公开(公告)号:US20240331382A1
公开(公告)日:2024-10-03
申请号:US18739979
申请日:2024-06-11
Applicant: NVIDIA Corporation
Inventor: James Lewis van Welzen , Prakash Yadav , Charu Kalani , Jonathan White
IPC: G06V20/40 , A63F13/45 , A63F13/53 , G06F16/783 , G06F40/279
CPC classification number: G06V20/46 , A63F13/45 , A63F13/53 , G06F16/7844 , G06F40/279 , G06V20/44
Abstract: In various examples, natural language processing may be performed on text generated by a game to extract one or more in-game events from the game. The system (e.g., a client device and/or server) may receive the text in the form of one or more strings generated by a game application. The system may then extract one or more in-game events from the text using natural language processing. The game may include the text in a message it sends to the system (e.g., using an Application Programming Interface (API)) and/or in a game log entry or notification. The text may be generated based at least on the game determining one or more conditions are satisfied in the gameplay (e.g., victory, points scored, milestones, eliminations, item acquisition, etc.). The text may be mapped to event templates, which may then be used to extract parameters of events therefrom.
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公开(公告)号:US20230121413A1
公开(公告)日:2023-04-20
申请号:US17948892
申请日:2022-09-20
Applicant: NVIDIA Corporation
Inventor: Prakash Yadav , Charu Kalani , Stephen Holmes , David Wilson , David Le Tacon , James Lewis van Welzen
IPC: A63F13/235 , A63F13/355 , A63F13/335
Abstract: In examples, a device's native input interface (e.g., a soft keyboard) may be invoked using interaction areas associated with image frames from an application, such as a game. An area of an image frame(s) from a streamed game video may be designated (e.g., by the game and/or a game server) as an interaction area. When an input event associated with the interaction area is detected, an instruction may be issued to the client device to invoke a user interface (e.g., a soft keyboard) of the client device and may cause the client device to present a graphical input interface. Inputs made to the presented graphical input interface may be accessed by the game streaming client and provided to the game instance.
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公开(公告)号:US12014547B2
公开(公告)日:2024-06-18
申请号:US17468468
申请日:2021-09-07
Applicant: NVIDIA Corporation
Inventor: James Lewis van Welzen , Prakash Yadav , Charu Kalani , Jonathan White , Shyam Raikar , Stephen Holmes , David Wilson
IPC: G06F40/279 , A63F13/45 , A63F13/53 , G06F16/783 , G06V20/40
CPC classification number: G06V20/46 , A63F13/45 , A63F13/53 , G06F16/7844 , G06F40/279 , G06V20/44
Abstract: In various examples, natural language processing may be performed on text generated by a game to extract one or more in-game events from the game. The system (e.g., a client device and/or server) may receive the text in the form of one or more strings generated by a game application. The system may then extract one or more in-game events from the text using natural language processing. The game may include the text in a message it sends to the system (e.g., using an Application Programming Interface (API)) and/or in a game log entry or notification. The text may be generated based at least on the game determining one or more conditions are satisfied in the gameplay (e.g., victory, points scored, milestones, eliminations, item acquisition, etc.). The text may be mapped to event templates, which may then be used to extract parameters of events therefrom.
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公开(公告)号:US20230071358A1
公开(公告)日:2023-03-09
申请号:US17468468
申请日:2021-09-07
Applicant: NVIDIA Corporation
Inventor: James Lewis van Welzen , Prakash Yadav , Charu Kalani , Jonathan White , Shyam Raikar , Stephen Holmes , David Wilson
IPC: G06K9/00 , A63F13/45 , A63F13/53 , G06F40/279 , G06F16/783
Abstract: In various examples, natural language processing may be performed on text generated by a game to extract one or more in-game events from the game. The system (e.g., a client device and/or server) may receive the text in the form of one or more strings generated by a game application. The system may then extract one or more in-game events from the text using natural language processing. The game may include the text in a message it sends to the system (e.g., using an Application Programming Interface (API)) and/or in a game log entry or notification. The text may be generated based at least on the game determining one or more conditions are satisfied in the gameplay (e.g., victory, points scored, milestones, eliminations, item acquisition, etc.). The text may be mapped to event templates, which may then be used to extract parameters of events therefrom.
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公开(公告)号:US11617951B2
公开(公告)日:2023-04-04
申请号:US17359961
申请日:2021-06-28
Applicant: NVIDIA Corporation
Inventor: James Lewis van Welzen , Glenn R. Cochran , Jean Wang , Po-Shih Wang , Jeffrey David Weintraub , Toshant Sharma , Shyam Raikar
IPC: A63F13/537
Abstract: A game summary may be produced using an event log of in-game events and corresponding game content based on game data associated with a gameplay session(s). The event log may include metadata that indicates times of in-game events and associations between in-game events and game content items that capture the in-game events. A user may interact with in-game events with temporal context, allowing for more informed selections and a better understanding of the gameplay session. Using the event log, a game summary may provide such features as a timeline to convey relative timing of in-game events, a list of in-game events, a map of a virtual environment of the game that is temporally annotated based on in-game events, game status information, and statistical and performance information. A game summary may show trends over time and/or game sessions and convey information for selected sets of players, such as teams.
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公开(公告)号:US20220410004A1
公开(公告)日:2022-12-29
申请号:US17359961
申请日:2021-06-28
Applicant: NVIDIA Corporation
Inventor: James Lewis van Welzen , Glenn R. Cochran , Jean Wang , Po-Shih Wang , Jeffrey David Weintraub , Toshant Sharma , Shyam Raikar
IPC: A63F13/537
Abstract: A game summary may be produced using an event log of in-game events and corresponding game content based on game data associated with a gameplay session(s). The event log may include metadata that indicates times of in-game events and associations between in-game events and game content items that capture the in-game events. A user may interact with in-game events with temporal context, allowing for more informed selections and a better understanding of the gameplay session. Using the event log, a game summary may provide such features as a timeline to convey relative timing of in-game events, a list of in-game events, a map of a virtual environment of the game that is temporally annotated based on in-game events, game status information, and statistical and performance information. A game summary may show trends over time and/or game sessions and convey information for selected sets of players, such as teams.
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