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公开(公告)号:US11087162B2
公开(公告)日:2021-08-10
申请号:US16528891
申请日:2019-08-01
Applicant: NVIDIA Corporation
Inventor: James Van Welzen , Jonathan White , David Clark , Nathan Otterness , Jack Van Welzen , Prakash Yadav
IPC: G06K9/32
Abstract: In various examples, frames of a video may include a first visual object that may appear relative to a second visual object within a region of the frames. Once a relationship between the first visual object and the region is known, one or more operations may be performed on the relative region. For example, optical character recognition may be performed on the relative region where the relative region is known to contain textual information. As a result, the identification of the first visual object may serve as an anchor for determining the location of the relative region including the second visual object—thereby increasing accuracy and efficiency of the system while reducing run-time.
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公开(公告)号:US20230128243A1
公开(公告)日:2023-04-27
申请号:US17512590
申请日:2021-10-27
Applicant: NVIDIA Corporation
Inventor: Prabindh Sundareson , Sachin Dattatray Pandhare , Shyam Raikar , Toshant Sharma , Prakash Yadav
Abstract: Apparatuses, systems, and techniques to predict events within a gameplay session and modify a game broadcast based at least in part on the predicted events. In at least one embodiment, events within the gameplay session are predicted, which once predicted, cause assets to be generated and once the event is detected the assets are included in the game broadcast.abst
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公开(公告)号:US20240331382A1
公开(公告)日:2024-10-03
申请号:US18739979
申请日:2024-06-11
Applicant: NVIDIA Corporation
Inventor: James Lewis van Welzen , Prakash Yadav , Charu Kalani , Jonathan White
IPC: G06V20/40 , A63F13/45 , A63F13/53 , G06F16/783 , G06F40/279
CPC classification number: G06V20/46 , A63F13/45 , A63F13/53 , G06F16/7844 , G06F40/279 , G06V20/44
Abstract: In various examples, natural language processing may be performed on text generated by a game to extract one or more in-game events from the game. The system (e.g., a client device and/or server) may receive the text in the form of one or more strings generated by a game application. The system may then extract one or more in-game events from the text using natural language processing. The game may include the text in a message it sends to the system (e.g., using an Application Programming Interface (API)) and/or in a game log entry or notification. The text may be generated based at least on the game determining one or more conditions are satisfied in the gameplay (e.g., victory, points scored, milestones, eliminations, item acquisition, etc.). The text may be mapped to event templates, which may then be used to extract parameters of events therefrom.
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公开(公告)号:US20230121413A1
公开(公告)日:2023-04-20
申请号:US17948892
申请日:2022-09-20
Applicant: NVIDIA Corporation
Inventor: Prakash Yadav , Charu Kalani , Stephen Holmes , David Wilson , David Le Tacon , James Lewis van Welzen
IPC: A63F13/235 , A63F13/355 , A63F13/335
Abstract: In examples, a device's native input interface (e.g., a soft keyboard) may be invoked using interaction areas associated with image frames from an application, such as a game. An area of an image frame(s) from a streamed game video may be designated (e.g., by the game and/or a game server) as an interaction area. When an input event associated with the interaction area is detected, an instruction may be issued to the client device to invoke a user interface (e.g., a soft keyboard) of the client device and may cause the client device to present a graphical input interface. Inputs made to the presented graphical input interface may be accessed by the game streaming client and provided to the game instance.
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公开(公告)号:US11176967B2
公开(公告)日:2021-11-16
申请号:US16928222
申请日:2020-07-14
Applicant: NVIDIA Corporation
Inventor: Prabindh Sundareson , Prakash Yadav , Himanshu Bhat
IPC: H04N9/80 , G11B27/031 , G11B27/00 , A63F13/497 , G11B27/34 , A63F13/23 , H04L29/06 , H04L29/08
Abstract: In various examples, recordings of gameplay sessions are enhanced by the application of special effects to relatively high(er) and/or low(er) interest durations of the gameplay sessions. Durations of relatively high(er) or low(er) predicted interest in a gameplay session are identified, for instance, based upon level of activity engaged in by a gamer during a particular gameplay session duration. Once identified, different variations of video characteristic(s) are applied to at least a portion of the identified durations for implementation during playback. The recordings may be generated and/or played back in real-time with a live gameplay session, or after completion of the gameplay session. Further, video data of the recordings themselves may be modified to include the special effects and/or indications of the durations and/or variations may be included in metadata and used for playback.
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公开(公告)号:US20250168217A1
公开(公告)日:2025-05-22
申请号:US19025621
申请日:2025-01-16
Applicant: NVIDIA Corporation
Inventor: Prabindh Sundareson , Sachin Dattatray Pandhare , Shyam Raikar , Toshant Sharma , Prakash Yadav
Abstract: Apparatuses, systems, and techniques to predict events within a gameplay session and modify a game broadcast based at least in part on the predicted events. In at least one embodiment, events within the gameplay session are predicted, which once predicted, cause assets to be generated and once the event is detected the assets are included in the game broadcast.
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公开(公告)号:US11657627B2
公开(公告)日:2023-05-23
申请号:US17365179
申请日:2021-07-01
Applicant: NVIDIA Corporation
Inventor: James Van Welzen , Jonathan White , David Clark , Nathan Otterness , Jack Van Welzen , Prakash Yadav
CPC classification number: G06V20/62 , G06V20/635 , G06V30/10
Abstract: In various examples, frames of a video may include a first visual object that may appear relative to a second visual object within a region of the frames. Once a relationship between the first visual object and the region is known, one or more operations may be performed on the relative region. For example, optical character recognition may be performed on the relative region where the relative region is known to contain textual information. As a result, the identification of the first visual object may serve as an anchor for determining the location of the relative region including the second visual object—thereby increasing accuracy and efficiency of the system while reducing run-time.
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公开(公告)号:US11574654B2
公开(公告)日:2023-02-07
申请号:US17526767
申请日:2021-11-15
Applicant: NVIDIA CORPORATION
Inventor: Prabindh Sundareson , Prakash Yadav , Himanshu Bhat
IPC: H04N9/80 , G11B27/031 , G11B27/00 , A63F13/497 , G11B27/34 , A63F13/23 , H04L65/60 , H04L67/131 , H04L67/50
Abstract: In various examples, recordings of gameplay sessions are enhanced by the application of special effects to relatively high(er) and/or low(er) interest durations of the gameplay sessions. Durations of relatively high(er) or low(er) predicted interest in a gameplay session are identified, for instance, based upon level of activity engaged in by a gamer during a particular gameplay session duration. Once identified, different variations of video characteristic(s) are applied to at least a portion of the identified durations for implementation during playback. The recordings may be generated and/or played back in real-time with a live gameplay session, or after completion of the gameplay session. Further, video data of the recordings themselves may be modified to include the special effects and/or indications of the durations and/or variations may be included in metadata and used for playback.
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公开(公告)号:US10741215B1
公开(公告)日:2020-08-11
申请号:US16527963
申请日:2019-07-31
Applicant: NVIDIA Corporation
Inventor: Prabindh Sundareson , Prakash Yadav , Himanshu Bhat
IPC: H04N5/92 , H04N5/917 , G11B27/031 , G11B27/00 , A63F13/497 , G11B27/34
Abstract: In various examples, recordings of gameplay sessions are enhanced by the application of special effects to relatively high(er) and/or low(er) interest durations of the gameplay sessions. Durations of relatively high(er) or low(er) predicted interest in a gameplay session are identified, for instance, based upon level of activity engaged in by a gamer during a particular gameplay session duration. Once identified, different variations of video characteristic(s) are applied to at least a portion of the identified durations for implementation during playback. The recordings may be generated and/or played back in real-time with a live gameplay session, or after completion of the gameplay session. Further, video data of the recordings themselves may be modified to include the special effects and/or indications of the durations and/or variations may be included in metadata and used for playback.
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公开(公告)号:US12014547B2
公开(公告)日:2024-06-18
申请号:US17468468
申请日:2021-09-07
Applicant: NVIDIA Corporation
Inventor: James Lewis van Welzen , Prakash Yadav , Charu Kalani , Jonathan White , Shyam Raikar , Stephen Holmes , David Wilson
IPC: G06F40/279 , A63F13/45 , A63F13/53 , G06F16/783 , G06V20/40
CPC classification number: G06V20/46 , A63F13/45 , A63F13/53 , G06F16/7844 , G06F40/279 , G06V20/44
Abstract: In various examples, natural language processing may be performed on text generated by a game to extract one or more in-game events from the game. The system (e.g., a client device and/or server) may receive the text in the form of one or more strings generated by a game application. The system may then extract one or more in-game events from the text using natural language processing. The game may include the text in a message it sends to the system (e.g., using an Application Programming Interface (API)) and/or in a game log entry or notification. The text may be generated based at least on the game determining one or more conditions are satisfied in the gameplay (e.g., victory, points scored, milestones, eliminations, item acquisition, etc.). The text may be mapped to event templates, which may then be used to extract parameters of events therefrom.
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