Variable refresh rate video capture and playback

    公开(公告)号:US10229651B2

    公开(公告)日:2019-03-12

    申请号:US15799187

    申请日:2017-10-31

    Inventor: David Cook Lu Liu

    Abstract: A method for rendering and displaying video. The method includes executing an application at a processor. As instructed by the processor when executing the application, the method includes rendering a plurality of image frames at a plurality of graphics processing units (GPUs). The method includes determining information related to relative timing between renderings of the plurality of image frames. The method includes encoding the plurality of image frames into a video file. The method includes encoding the information into the video file.

    FRAMEWORK TO ENABLE CONSUMPTION OF CAPTURED GAMEPLAY DATA OVER MULTIPLE MEDIUMS CONCURRENTLY
    3.
    发明申请
    FRAMEWORK TO ENABLE CONSUMPTION OF CAPTURED GAMEPLAY DATA OVER MULTIPLE MEDIUMS CONCURRENTLY 审中-公开
    框架可以同时消耗多个媒体中的捕获的游戏数据

    公开(公告)号:US20150111649A1

    公开(公告)日:2015-04-23

    申请号:US14521882

    申请日:2014-10-23

    CPC classification number: A63F13/49

    Abstract: A game recording unit includes a gaming data capture section coupled to a game playing unit and configured to capture gameplay audio and video data for processing as directed by a game user control input. The game recording unit also includes a gaming data processing section coupled to the gaming data capture section and configured to process the gameplay audio and video data, wherein the processing includes a manual mode, a gamecast mode and a shadow mode of gameplay capture. Additionally, game recording unit includes a gaming data output section coupled to the gaming data processing section and configured to provide output options for the manual, gamecast and shadow modes. A game recording method and a game recording system are also included.

    Abstract translation: 游戏记录单元包括游戏数据捕获部分,其耦合到游戏单元并且被配置为根据游戏用户控制输入指示捕获用于处理的游戏音频和视频数据。 游戏记录单元还包括游戏数据处理部分,其耦合到游戏数据捕捉部分并且被配置为处理游戏音频和视频数据,其中该处理包括手动模式,玩家模式和游戏捕捉的阴影模式。 此外,游戏记录单元包括游戏数据输出部分,其耦合到游戏数据处理部分并且被配置为提供手动,游戏和阴影模式的输出选项。 还包括游戏记录方法和游戏记录系统。

    UTILITY AND METHOD FOR CAPTURING COMPUTER-GENERATED VIDEO OUTPUT
    4.
    发明申请
    UTILITY AND METHOD FOR CAPTURING COMPUTER-GENERATED VIDEO OUTPUT 审中-公开
    用于捕获计算机生成的视频输出的实用程序和方法

    公开(公告)号:US20150110455A1

    公开(公告)日:2015-04-23

    申请号:US14171085

    申请日:2014-02-03

    CPC classification number: G11B27/19 H04N5/76 H04N5/765

    Abstract: A video capture utility and method for a computer system. In one embodiment, the video capture utility includes: (1) a circular buffer allocated in a memory of the computer system to store at most a predefined video length, (2) a video output interceptor executable in a processor of the computer system and operable to receive and store video output most recently generated by an application program and (3) a video output extractor executable in the processor and operable to prompt contents of the circular buffer to be copied from the circular buffer to another location.

    Abstract translation: 用于计算机系统的视频捕获实用程序和方法。 在一个实施例中,视频捕获实用程序包括:(1)分配在计算机系统的存储器中的循环缓冲器,以至多存储预定义的视频长度,(2)在计算机系统的处理器中可执行的视频输出拦截器, 以接收和存储由应用程序最近生成的视频输出,以及(3)在处理器中可执行的视频输出提取器,其可操作以将循环缓冲器的内容从循环缓冲器复制到另一位置。

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