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公开(公告)号:US20250157114A1
公开(公告)日:2025-05-15
申请号:US18623745
申请日:2024-04-01
Applicant: NVIDIA Corporation
Inventor: Ye YUAN , Xueting LI , Umar IQBAL , Koki NAGANO , Shalini DE MELLO , Jan KAUTZ
Abstract: In various examples, systems and methods are disclosed relating to generating animatable characters or avatars. The system can assign a plurality of first elements of a three-dimensional (3D) model of a subject to a plurality of locations on a surface of the subject in an initial pose. Further, the system can assign a plurality of second elements to the plurality of first elements, each second element of the plurality of second elements having an opacity corresponding to a distance between the second element and the surface of the subject. Further, the system can update the plurality of second elements based at least on a target pose for the subject and one or more attributes of the subject to determine a plurality of updated second elements. Further, the system can render a representation of the subject based at least on the plurality of updated second elements.
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2.
公开(公告)号:US20240153188A1
公开(公告)日:2024-05-09
申请号:US18455084
申请日:2023-08-24
Applicant: NVIDIA Corporation
Inventor: Jingbo WANG , Ye YUAN , Cheng XIE , Sanja FIDLER , Jan KAUTZ , Umar IQBAL , Zan GOJCIC , Sameh KHAMIS
CPC classification number: G06T13/40 , G06T7/251 , G06T2207/20084 , G06T2210/21
Abstract: In various examples, systems and methods are disclosed relating to generating physics-plausible whole body motion, including determining a mesh sequence corresponding to a motion of at least one dynamic character of one or more dynamic characters and a mesh of a terrain using a video sequence, determining using a generative model and based at least one the mesh sequence and the mesh of the terrain, an occlusion-free motion of the at least one dynamic character by infilling physics-plausible character motions in the mesh sequence for at least one frame of the video sequence that includes an occlusion of at least a portion of the at least one dynamic character, and determining physics-plausible whole body motion of the at least one dynamic character by applying physics-based imitation upon the occlusion-free motion.
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