Social Task Lists
    1.
    发明申请
    Social Task Lists 审中-公开
    社会工作清单

    公开(公告)号:US20110313803A1

    公开(公告)日:2011-12-22

    申请号:US12820721

    申请日:2010-06-22

    IPC分类号: G06Q10/00

    摘要: Providing access to task lists via social communications systems is provided. A user may expose a list authoring surface and associated task lists to other users via one or more social communications systems. When another user attempts to access contents of the list authoring surface, the user attempting access may be required to provide permissions credentials, or the attempting user's social communications account may be designated as a permissioned account from which access to the contents of the list authoring surface may be obtained. Version control management may be applied to the accessed task lists to ensure accessing users receive access to most up-to-date versions of accessed task lists. Once an accessing user obtains access to a given task list, the accessing user may comment on accessed tasks, make changes to accessed tasks and/or collaborate on accessed tasks.

    摘要翻译: 提供通过社交通信系统访问任务列表。 用户可以经由一个或多个社交通信系统将列表创作表面和相关联的任务列表公开给其他用户。 当另一个用户尝试访问列表创作表面的内容时,可能需要尝试访问的用户提供权限凭证,或者尝试用户的社交通信帐户可以被指定为被许可的帐户,从中访问列表创作表面的内容 可以获得。 版本控制管理可以应用于所访问的任务列表,以确保访问用户可以访问大多数最新版本的访问任务列表。 一旦访问用户获得对给定任务列表的访问权限,访问用户可以对被访问的任务进行评论,对被访问的任务进行更改和/或协作访问任务。

    Animation of computer-generated display components of user interfaces and content items
    4.
    发明授权
    Animation of computer-generated display components of user interfaces and content items 有权
    用户界面和内容项的计算机生成的显示组件的动画

    公开(公告)号:US09196075B2

    公开(公告)日:2015-11-24

    申请号:US13295478

    申请日:2011-11-14

    IPC分类号: G06T13/80

    CPC分类号: G06T13/80 G06T2213/08

    摘要: Animation of computer-generated display components of user interfaces and content items is provided. An animation application or engine creates images of individual display components (e.g., bitmap images) and places those images on animation layers. Animation behaviors may be specified for the layers to indicate how the layers and associated display component images animate or behave when their properties change (e.g., a movement of an object contained on a layer), as well as, to change properties on layers in order to trigger animations (e.g., an animation that causes an object to rotate). In order to achieve high animation frame rates, the animation application may utilize three processing threads, including a user interface thread, a compositor thread and a rendering thread. Display behavior may be optimized and controlled by utilizing a declarative markup language, such as the Extensible Markup Language, for defining display behavior functionality and properties.

    摘要翻译: 提供了用户界面和内容项的计算机生成的显示组件的动画。 动画应用程序或引擎创建单个显示组件(例如,位图图像)的图像,并将这些图像放置在动画层上。 可以为层指定动画行为,以指示层和相关联的显示组件图像在属性变化时的动画或行为(例如,包含在图层上的对象的移动)以及按顺序改变图层上的属性 触发动画(例如,导致对象旋转的动画)。 为了实现高动画帧速率,动画应用可以利用三个处理线程,包括用户界面线程,合成器线程和呈现线程。 可以通过利用声明性标记语言(例如可扩展标记语言)来定义显示行为功能和属性来优化和控制显示行为。

    Discarding idle graphical display components from memory and processing
    5.
    发明授权
    Discarding idle graphical display components from memory and processing 有权
    从内存和处理中丢弃空闲的图形显示组件

    公开(公告)号:US08786620B2

    公开(公告)日:2014-07-22

    申请号:US13295611

    申请日:2011-11-14

    IPC分类号: G06F12/02 G06F9/44

    摘要: Memory storage and processing for idle computer-generated graphical display components are discarded for conserving memory capacity, processing resources and power consumption. If a computer-generated display frame goes idle for a prescribed duration, for example, 30 seconds, wherein no user action or processor action is performed on the idle display frame, stored data representing the idle display frame is discarded from memory and processing for the idle display component is ceased, thus conserving memory space, processing resources and power consumption (e.g., battery power). If the discarded display frame becomes active again, its discarded resources may be recreated. Alternatively, an idle display component may be passed to a separate application and may be reclaimed by a requiring application when the idle display component becomes active again.

    摘要翻译: 用于空闲计算机生成的图形显示组件的内存存储和处理被丢弃以节省内存容量,处理资源和功耗。 如果计算机生成的显示帧在空闲显示帧上空闲了规定的持续时间,例如30秒,其中在空闲显示帧上不执行用户动作或处理器动作,则表示空闲显示帧的存储数据被从存储器中丢弃,并且对于 空闲显示组件停止,从而节省存储空间,处理资源和功耗(例如电池电量)。 如果丢弃的显示帧再次变为活动状态,则可以重新创建丢弃的显示帧。 或者,空闲显示组件可以被传递到单独的应用,并且当空闲显示组件再次变为活动时,可以由需求应用程序回收。

    Animation of Computer-Generated Display Components of User Interfaces and Content Items
    6.
    发明申请
    Animation of Computer-Generated Display Components of User Interfaces and Content Items 有权
    计算机生成的用户界面和内容项显示组件的动画

    公开(公告)号:US20130120401A1

    公开(公告)日:2013-05-16

    申请号:US13295478

    申请日:2011-11-14

    IPC分类号: G06T13/00

    CPC分类号: G06T13/80 G06T2213/08

    摘要: Animation of computer-generated display components of user interfaces and content items is provided. An animation application or engine creates images of individual display components (e.g., bitmap images) and places those images on animation layers. Animation behaviors may be specified for the layers to indicate how the layers and associated display component images animate or behave when their properties change (e.g., a movement of an object contained on a layer), as well as, to change properties on layers in order to trigger animations (e.g., an animation that causes an object to rotate). In order to achieve high animation frame rates, the animation application may utilize three processing threads, including a user interface thread, a compositor thread and a rendering thread. Display behavior may be optimized and controlled by utilizing a declarative markup language, such as the Extensible Markup Language, for defining display behavior functionality and properties.

    摘要翻译: 提供了用户界面和内容项的计算机生成的显示组件的动画。 动画应用程序或引擎创建单个显示组件(例如,位图图像)的图像,并将这些图像放置在动画层上。 可以为层指定动画行为,以指示层和相关联的显示组件图像在属性变化时的动画或行为(例如,包含在图层上的对象的移动)以及按顺序改变图层上的属性 触发动画(例如,导致对象旋转的动画)。 为了实现高动画帧速率,动画应用可以利用三个处理线程,包括用户界面线程,合成器线程和呈现线程。 可以通过利用声明性标记语言(例如可扩展标记语言)来定义显示行为功能和属性来优化和控制显示行为。

    Animations for scroll and zoom
    7.
    发明授权

    公开(公告)号:US09607420B2

    公开(公告)日:2017-03-28

    申请号:US13295802

    申请日:2011-11-14

    IPC分类号: G06T13/80 G06T3/40 G06F3/048

    摘要: Smooth animation effects during zooming are provided by retaining content displayed at a previous zoom level. If the zoom operation is a zoom out operation, new content is stretched to a current zoom level, aligned with the retained content, and placed underneath it. If the zoom operation is a zoom in operation, new content is scaled down to the current zoom level, aligned with the retained content, and displayed on top of the retained content. The new content is then zoomed with the retained content. The retained content is then deleted. When zooming out, the retained content fades out. When zooming in, the new content fades in. Smooth scrolling animation is also provided by pre-rendering a portion of content and teleporting to a final viewport position and thereby skipping over blank content.

    Animations for Scroll and Zoom
    8.
    发明申请
    Animations for Scroll and Zoom 有权
    滚动和缩放动画

    公开(公告)号:US20130120460A1

    公开(公告)日:2013-05-16

    申请号:US13295802

    申请日:2011-11-14

    IPC分类号: G09G5/00 G06T13/00

    摘要: Smooth animation effects during zooming are provided by retaining content displayed at a previous zoom level. If the zoom operation is a zoom out operation, new content is stretched to a current zoom level, aligned with the retained content, and placed underneath it. If the zoom operation is a zoom in operation, new content is scaled down to the current zoom level, aligned with the retained content, and displayed on top of the retained content. The new content is then zoomed with the retained content. The retained content is then deleted. When zooming out, the retained content fades out. When zooming in, the new content fades in. Smooth scrolling animation is also provided by pre-rendering a portion of content and teleporting to a final viewport position and thereby skipping over blank content.

    摘要翻译: 通过保留以前缩放级别显示的内容来提供缩放期间的平滑动画效果。 如果缩放操作是缩小操作,则将新内容拉伸到当前缩放级别,与保留的内容对齐,并放置在其下方。 如果缩放操作是放大操作,新内容将缩小到当前缩放级别,与保留内容对齐,并显示在保留内容的顶部。 然后使用保留的内容放大新内容。 然后删除保留的内容。 当缩小时,保留的内容淡出。 当放大时,新内容渐渐消失。通过预渲染内容的一部分并传送到最终视口位置,从而跳过空白内容,还提供平滑滚动动画。

    Discarding Idle Graphical Display Components from Memory and Processing
    9.
    发明申请
    Discarding Idle Graphical Display Components from Memory and Processing 有权
    从内存和处理中放弃空闲的图形显示组件

    公开(公告)号:US20130120402A1

    公开(公告)日:2013-05-16

    申请号:US13295611

    申请日:2011-11-14

    IPC分类号: G06T13/00 G06F13/14

    摘要: Memory storage and processing for idle computer-generated graphical display components are discarded for conserving memory capacity, processing resources and power consumption. If a computer-generated display frame goes idle for a prescribed duration, for example, 30 seconds, wherein no user action or processor action is performed on the idle display frame, stored data representing the idle display frame is discarded from memory and processing for the idle display component is ceased, thus conserving memory space, processing resources and power consumption (e.g., battery power). If the discarded display frame becomes active again, its discarded resources may be recreated. Alternatively, an idle display component may be passed to a separate application and may be reclaimed by a requiring application when the idle display component becomes active again.

    摘要翻译: 用于空闲计算机生成的图形显示组件的内存存储和处理被丢弃以节省内存容量,处理资源和功耗。 如果计算机生成的显示帧在空闲显示帧上空闲了规定的持续时间,例如30秒,其中在空闲显示帧上不执行用户动作或处理器动作,则表示空闲显示帧的存储数据被从存储器中丢弃,并且对于 空闲显示组件停止,从而节省存储空间,处理资源和功耗(例如电池电量)。 如果丢弃的显示帧再次变为活动状态,则可以重新创建丢弃的显示帧。 或者,空闲显示组件可以被传递到单独的应用,并且当空闲显示组件再次变为活动时,可以由需求应用程序回收。