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公开(公告)号:US20120236002A1
公开(公告)日:2012-09-20
申请号:US13418206
申请日:2012-03-12
申请人: Ning Bi , Xuerui Zhang , Jaimin Rohitkumar Bhise , Jianfeng Ren , Manish Madhukar Sirdeshmukh , Qing Zhou
发明人: Ning Bi , Xuerui Zhang , Jaimin Rohitkumar Bhise , Jianfeng Ren , Manish Madhukar Sirdeshmukh , Qing Zhou
IPC分类号: G06T15/20
CPC分类号: H04N13/122 , G06T15/005 , G06T15/06 , G06T15/10 , G06T15/30 , G06T15/50 , G06T15/506 , G06T15/60 , G06T15/80 , H04N13/275 , H04N13/286
摘要: This disclosure describes techniques for modifying application program interface (API) calls in a manner that can cause a device to render native three dimensional (3D) graphics content in stereoscopic 3D. The techniques of this disclosure can be implemented in a manner where API calls themselves are modified, but the API itself and the GPU hardware are not modified. The techniques of the present disclosure include using the same viewing frustum defined by the original content to generate a left-eye image and a right-eye image and shifting the viewport offset of the left-eye image and the right-eye image.
摘要翻译: 本公开描述了以可能导致设备在立体3D中呈现本机三维(3D)图形内容的方式来修改应用程序接口(API)调用的技术。 本公开的技术可以以API调用自身被修改的方式来实现,但是API本身和GPU硬件不被修改。 本公开的技术包括使用由原始内容定义的相同观看平截头体来生成左眼图像和右眼图像,并移动左眼图像和右眼图像的视口偏移。
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公开(公告)号:US09219902B2
公开(公告)日:2015-12-22
申请号:US13418206
申请日:2012-03-12
申请人: Ning Bi , Xuerui Zhang , Jaimin Rohitkumar Bhise , Jianfeng Ren , Manish Madhukar Sirdeshmukh , Qing Zhou
发明人: Ning Bi , Xuerui Zhang , Jaimin Rohitkumar Bhise , Jianfeng Ren , Manish Madhukar Sirdeshmukh , Qing Zhou
CPC分类号: H04N13/122 , G06T15/005 , G06T15/06 , G06T15/10 , G06T15/30 , G06T15/50 , G06T15/506 , G06T15/60 , G06T15/80 , H04N13/275 , H04N13/286
摘要: This disclosure describes techniques for modifying application program interface (API) calls in a manner that can cause a device to render native three dimensional (3D) graphics content in stereoscopic 3D. The techniques of this disclosure can be implemented in a manner where API calls themselves are modified, but the API itself and the GPU hardware are not modified. The techniques of the present disclosure include using the same viewing frustum defined by the original content to generate a left-eye image and a right-eye image and shifting the viewport offset of the left-eye image and the right-eye image.
摘要翻译: 本公开描述了以可能导致设备在立体3D中渲染本机三维(3D)图形内容的方式来修改应用程序接口(API)调用的技术。 本公开的技术可以以API调用自身被修改的方式来实现,但是API本身和GPU硬件不被修改。 本公开的技术包括使用由原始内容定义的相同观看平截头体来生成左眼图像和右眼图像,并移动左眼图像和右眼图像的视口偏移。
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