Educational board game
    10.
    发明授权
    Educational board game 失效
    教育板游戏

    公开(公告)号:US6019370A

    公开(公告)日:2000-02-01

    申请号:US119259

    申请日:1998-07-20

    申请人: Harry W. Morris

    发明人: Harry W. Morris

    IPC分类号: A63F3/00 A63F3/04 A63F9/18

    CPC分类号: A63F3/0434 A63F2003/00018

    摘要: An educational board game includes a game board having a playing surface defined by a travel path divided into plural spaces arranged seriatim and defined by at least one of number, color and subject matter indicia, such spaces being disposed between a "start space" and a "finish space" on the travel path. Multiple players use individual playpieces to advance along the travel path from start to finish. Players take turns attempting to advance along the travel path by correctly answering questions from a selection of questions and answers printed in a book according to selected subject matter categories. Players advance their playpieces by correctly answering the questions. Questions and subject matter categories are selected by chance through rolling a set of dice whose numbers identify the subject matter category and question. Gaming chips may be used to accumulate extra points toward determining a game winner and through betting by the player whose turn it is to answer a question and by challenges to the answer by other players in the game. The game subject matter categories may be derived around a theme, such as college life in a particular group of colleges based on an athletic conference, for example.

    摘要翻译: 教育板游戏包括游戏板,游戏板具有由划分为由数字,颜色和主题标记中的至少一个限定的多个空间布置的行进路径限定的游戏面,该空间被设置在“开始空间”和 “完成空间”的旅行路径。 多个玩家使用单独的演员从开始到结束沿着旅行路线前进。 玩家轮流尝试通过根据所选主题类别正确回答从书中打印的一些问题和答案中的问题,沿着旅行路线前进。 玩家通过正确回答问题推进他们的剧本。 问题和主题类别是通过滚动一组骰子,其数字标识主题类别和问题的机会。 游戏筹码可以用于积累额外的积分,以确定游戏赢家,并通过玩家的投注来回答问题,并对游戏中其他玩家的回答提出挑战。 游戏主题类别可以围绕主题,例如基于运动会议的特定的大学组中的大学生活。