Golfing game including object sensing and validation
    1.
    发明授权
    Golfing game including object sensing and validation 失效
    高尔夫球比赛,包括对象感知和验证

    公开(公告)号:US5860648A

    公开(公告)日:1999-01-19

    申请号:US697961

    申请日:1996-09-05

    摘要: An arcade game including an object sensor for detecting a playing piece directed by a player. A target field including at least one target receives the directed playing piece, and the sensor determines the identity and a position of the playing piece. A scoring mechanism provides a game score based on a distance between the final resting position of the playing piece and one of the targets. In a described embodiment, the playing piece is a golf ball putted by the player toward a target hole. A removal mechanism removes the playing piece from the target field so that the player may retrieve the playing piece. The sensor includes a visual sensor, such as a video camera, and a digital processor for examining recorded images of the target field to validate the playing piece, determine a final position of the playing piece, and determine the distance between the playing piece and the target. Target field images can also be examined to determine and validate the trajectory of the playing piece. The sensor and digital processor also compensate for changing lighting conditions.

    摘要翻译: 一种游戏机游戏,包括用于检测由玩家指导的游戏物品的物体传感器。 包括至少一个目标的目标区域接收定向游戏者,并且传感器确定玩家的身份和位置。 评分机制基于游戏者的最终休息位置与目标之一之间的距离来提供游戏得分。 在所描述的实施例中,玩具是由玩家向目标孔投放的高尔夫球。 移除机构将目标区域中的游戏块移除,使得玩家可以取回游戏片段。 传感器包括诸如摄像机的视觉传感器和用于检查目标场的记录图像的数字处理器,以验证播放片,确定播放片的最终位置,并且确定播放片和播放片之间的距离 目标。 还可以检查目标场图像以确定和验证播放片的轨迹。 传感器和数字处理器还可以补偿照明条件的变化。

    Arcade game for sensing and validating objects
    2.
    发明授权
    Arcade game for sensing and validating objects 失效
    用于感应和验证物体的街机游戏

    公开(公告)号:US5553859A

    公开(公告)日:1996-09-10

    申请号:US408618

    申请日:1995-03-22

    摘要: An arcade game including an object sensor for detecting a playing piece directed by a player. A target field receives the directed playing piece, and the sensor determines the identity and a final position of the playing piece at rest. A scoring mechanism provides a game score based on the identity and final resting position of the playing piece. Preferably, the playing piece, such as a ring or coin, engages one of multiple individual targets, such as bottles or receptacles. A return mechanism provides the playing piece to the player, and an award dispenser dispenses an award to a player based on the game score. The sensor includes a visual sensor and digital processor for validating and determining a final position of the moving playing piece by detecting visible light. The digital processor examines an image of the target field to determine and validate the identity of the playing piece, the trajectory of the playing piece, and the final position of the playing piece to determine the game score. The sensor and digital processor compensate for changing lighting conditions during game play.

    摘要翻译: 一种游戏机游戏,包括用于检测由玩家指导的游戏物品的物体传感器。 目标区域接收定向游戏,并且传感器确定休息时的玩家身份的身份和最终位置。 评分机制基于玩家的身份和最终的休息位置提供游戏得分。 优选地,诸如戒指或硬币的游戏者接合多个单独的目标之一,例如瓶子或容器。 返回机构向播放器提供游戏片,奖励分配器基于游戏得分向玩家分配奖励。 传感器包括视觉传感器和数字处理器,用于通过检测可见光来验证和确定运动玩具的最终位置。 数字处理器检查目标字段的图像以确定并验证播放片的身份,播放片的轨迹以及玩家的最终位置以确定游戏得分。 传感器和数字处理器可以补偿游戏过程中不断变化的照明条件。

    Method and interface for network gaming
    3.
    发明授权
    Method and interface for network gaming 失效
    网络游戏的方法和界面

    公开(公告)号:US08740695B2

    公开(公告)日:2014-06-03

    申请号:US13617670

    申请日:2012-09-14

    IPC分类号: G07F17/32

    摘要: A method and interface for a network gaming system is disclosed. The invention includes a method for providing a game interface for a multi-player game accessible over a wide area network by a plurality of users. This method comprises transmitting an identification of a user over a wide area network to a database server; retrieving a number of units associated with the user from the database server; executing a game on a display; indicating on the display the number of units associated with the user; updating on the display the number of units granted to the user based on a game activity of the user; depicting a link on the display for allowing use of the units by the user; and deducting from the number of units the specified member of units responsive to the use of the units by the user.

    摘要翻译: 公开了一种用于网络游戏系统的方法和接口。 本发明包括一种用于为多个用户在广域网上可访问的多玩家游戏提供游戏界面的方法。 该方法包括:通过广域网将用户的标识传送到数据库服务器; 从所述数据库服务器检索与所述用户相关联的多个单元; 在显示器上执行游戏; 在显示器上指示与用户相关联的单元数量; 基于用户的游戏活动,在显示器上更新授予用户的单位数量; 描绘用于允许用户使用单元的显示器上的链接; 并从用户响应使用单位的指定单位成员的单位数量中扣除。

    METHOD AND INTERFACE FOR NETWORK GAMING
    4.
    发明申请
    METHOD AND INTERFACE FOR NETWORK GAMING 失效
    网络游戏的方法和接口

    公开(公告)号:US20130012280A1

    公开(公告)日:2013-01-10

    申请号:US13617670

    申请日:2012-09-14

    IPC分类号: A63F13/12

    摘要: A method and interface for a network gaming system is disclosed. The invention includes a method for providing a game interface for a multi-player game accessible over a wide area network by a plurality of users. This method comprises transmitting an identification of a user over a wide area network to a database server; retrieving a number of units associated with the user from the database server; executing a game on a display; indicating on the display the number of units associated with the user; updating on the display the number of units granted to the user based on a game activity of the user; depicting a link on the display for allowing use of the units by the user; and deducting from the number of units the specified member of units responsive to the use of the units by the user.

    摘要翻译: 公开了一种用于网络游戏系统的方法和接口。 本发明包括一种用于为多个用户在广域网上可访问的多玩家游戏提供游戏界面的方法。 该方法包括:通过广域网将用户的标识传送到数据库服务器; 从所述数据库服务器检索与所述用户相关联的多个单元; 在显示器上执行游戏; 在显示器上指示与用户相关联的单元数量; 基于用户的游戏活动,在显示器上更新授予用户的单位数量; 描绘用于允许用户使用单元的显示器上的链接; 并从用户响应使用单位的指定单位成员的单位数量中扣除。

    Gaming system having progressive tournaments & weighting

    公开(公告)号:US20090005158A9

    公开(公告)日:2009-01-01

    申请号:US11982157

    申请日:2007-10-31

    IPC分类号: A63F9/24

    摘要: The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.

    Wireless gaming network
    8.
    发明申请

    公开(公告)号:US20090005146A9

    公开(公告)日:2009-01-01

    申请号:US11982236

    申请日:2007-10-31

    IPC分类号: A63F9/24

    摘要: The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.

    Prize redemption system for games executed over a wide area network
    9.
    发明授权
    Prize redemption system for games executed over a wide area network 失效
    通过广域网执行游戏的奖励兑换系统

    公开(公告)号:US06758755B2

    公开(公告)日:2004-07-06

    申请号:US09433523

    申请日:1999-11-03

    IPC分类号: A63F924

    摘要: The present invention provides a system for allowing redemption of prizes resulting from playing games on a plurality of game apparatuses. The system includes a plurality of game apparatuses each adapted for displaying a user interface for allowing a user to play a plurality of games. Also included is a prize database server adapted for connecting to the game apparatuses via a wide area network. In use, a user identification code is received from the game apparatuses that corresponds to the user. Also received is an indication of an outcome of the game upon the user playing the game via the corresponding user interface. The prize database server also tracks a number of prize credits awarded the user based on the outcome of the game in addition to allowing redemption of the prize credits for a prize.

    摘要翻译: 本发明提供一种用于允许在多个游戏装置上玩游戏所产生的奖品的兑换的系统。 该系统包括多个游戏装置,每个游戏装置适于显示允许用户播放多个游戏的用户界面。 还包括适于经由广域网连接到游戏装置的奖状数据库服务器。 在使用中,从对应于用户的游戏装置接收用户识别码。 还接收了用户通过相应的用户界面玩游戏的结果的指示。 奖励数据库服务器还可以追踪根据游戏结果授予用户的奖励数量,并允许兑换奖品的奖励积分。

    System, method and article of manufacture for tournament play in a network gaming system
    10.
    发明授权
    System, method and article of manufacture for tournament play in a network gaming system 有权
    在网络游戏系统中进行比赛的系统,方法和制造

    公开(公告)号:US06293865B1

    公开(公告)日:2001-09-25

    申请号:US09433813

    申请日:1999-11-03

    IPC分类号: A63F924

    摘要: The present invention provides a system, method and article of manufacture for determining payment for participating in a network gaming tournament. First, a plurality of networked game apparatuses are provided for allowing games to be played by a plurality of players in a tournament. An indication of an outcome of at least one game played by each of the players is then received. Based on a sum of the outcomes of the games of all of the players, a total amount of prize credits or prizes is determined. Subsequently, a first portion of the total amount of prize credits or prizes is partitioned for payment for participation in the tournament, and a second portion of the total amount of prize credits or prizes is awarded to at least one winning player based on the outcome of the at least one game thereof.

    摘要翻译: 本发明提供了一种用于确定参与网络游戏比赛的支付的系统,方法和制品。 首先,提供了多个网络游戏装置,用于允许在比赛中多个玩家玩游戏。 然后接收由每个玩家播放的至少一个游戏的结果的指示。 根据所有玩家的游戏结果总和,确定奖励积分或奖品的总数。 随后,将奖励积分或奖品的总量的第一部分划分为用于参加比赛的支付,并且奖励积分或奖品的总数的第二部分根据以下结果被授予至少一名获胜玩家: 其至少一个游戏。