摘要:
An arcade game including an object sensor for detecting a playing piece directed by a player. A target field including at least one target receives the directed playing piece, and the sensor determines the identity and a position of the playing piece. A scoring mechanism provides a game score based on a distance between the final resting position of the playing piece and one of the targets. In a described embodiment, the playing piece is a golf ball putted by the player toward a target hole. A removal mechanism removes the playing piece from the target field so that the player may retrieve the playing piece. The sensor includes a visual sensor, such as a video camera, and a digital processor for examining recorded images of the target field to validate the playing piece, determine a final position of the playing piece, and determine the distance between the playing piece and the target. Target field images can also be examined to determine and validate the trajectory of the playing piece. The sensor and digital processor also compensate for changing lighting conditions.
摘要:
An arcade game including an object sensor for detecting a playing piece directed by a player. A target field receives the directed playing piece, and the sensor determines the identity and a final position of the playing piece at rest. A scoring mechanism provides a game score based on the identity and final resting position of the playing piece. Preferably, the playing piece, such as a ring or coin, engages one of multiple individual targets, such as bottles or receptacles. A return mechanism provides the playing piece to the player, and an award dispenser dispenses an award to a player based on the game score. The sensor includes a visual sensor and digital processor for validating and determining a final position of the moving playing piece by detecting visible light. The digital processor examines an image of the target field to determine and validate the identity of the playing piece, the trajectory of the playing piece, and the final position of the playing piece to determine the game score. The sensor and digital processor compensate for changing lighting conditions during game play.
摘要:
A method and interface for a network gaming system is disclosed. The invention includes a method for providing a game interface for a multi-player game accessible over a wide area network by a plurality of users. This method comprises transmitting an identification of a user over a wide area network to a database server; retrieving a number of units associated with the user from the database server; executing a game on a display; indicating on the display the number of units associated with the user; updating on the display the number of units granted to the user based on a game activity of the user; depicting a link on the display for allowing use of the units by the user; and deducting from the number of units the specified member of units responsive to the use of the units by the user.
摘要:
A method and interface for a network gaming system is disclosed. The invention includes a method for providing a game interface for a multi-player game accessible over a wide area network by a plurality of users. This method comprises transmitting an identification of a user over a wide area network to a database server; retrieving a number of units associated with the user from the database server; executing a game on a display; indicating on the display the number of units associated with the user; updating on the display the number of units granted to the user based on a game activity of the user; depicting a link on the display for allowing use of the units by the user; and deducting from the number of units the specified member of units responsive to the use of the units by the user.
摘要:
A gaming system is disclosed that provides game.pjay in a tournament in exchange for monetary input per game played. The gaming system includes: a game server, a plurality of game units, and a tournament administration controller. Each game unit including one or more display screens, a monetary input device, a player input device, and a processor that is implemented as part of a control system and connected to the game server via a casino gaming network. Each game unit is a game of chance or other game that does not rely primarily on the skill of the player. The casino-based game units enable the play of linked wheel games. The tournament administration controller enables an operator to designate tournament characteristics.
摘要:
A method for providing a network gaming system is disclosed. The method comprises receiving a request at a server from a user for credits, wherein the credits are usable within the network gaming system; depositing the credits into an account of the user; receiving a second request for an object available within the network gaming system; and debiting the account of the user by an amount equal to a value assigned to the object.
摘要:
The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.
摘要:
The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.
摘要:
The present invention provides a system for allowing redemption of prizes resulting from playing games on a plurality of game apparatuses. The system includes a plurality of game apparatuses each adapted for displaying a user interface for allowing a user to play a plurality of games. Also included is a prize database server adapted for connecting to the game apparatuses via a wide area network. In use, a user identification code is received from the game apparatuses that corresponds to the user. Also received is an indication of an outcome of the game upon the user playing the game via the corresponding user interface. The prize database server also tracks a number of prize credits awarded the user based on the outcome of the game in addition to allowing redemption of the prize credits for a prize.
摘要:
The present invention provides a system, method and article of manufacture for determining payment for participating in a network gaming tournament. First, a plurality of networked game apparatuses are provided for allowing games to be played by a plurality of players in a tournament. An indication of an outcome of at least one game played by each of the players is then received. Based on a sum of the outcomes of the games of all of the players, a total amount of prize credits or prizes is determined. Subsequently, a first portion of the total amount of prize credits or prizes is partitioned for payment for participation in the tournament, and a second portion of the total amount of prize credits or prizes is awarded to at least one winning player based on the outcome of the at least one game thereof.