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公开(公告)号:US08016677B2
公开(公告)日:2011-09-13
申请号:US11007888
申请日:2004-12-08
申请人: Patrick W. O'Kelley, II , Steven D. Lamb , Vincent H Curley , Ling Tony Chen , Michal Bortnik , James Hsi-Kai Jen , Jerry Alan Johnson , Johan Peter Hansen
发明人: Patrick W. O'Kelley, II , Steven D. Lamb , Vincent H Curley , Ling Tony Chen , Michal Bortnik , James Hsi-Kai Jen , Jerry Alan Johnson , Johan Peter Hansen
CPC分类号: A63F13/79 , A63F13/10 , A63F13/12 , A63F13/335 , A63F2300/407 , A63F2300/5546
摘要: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.
摘要翻译: 通过使用服务在系统中的用户之间共享信息。 该服务从至少两个不同的游戏应用程序接收信息,每个游戏应用程序具有定义来自游戏应用程序以与服务共享的信息的配置文件(由公共模式定义)。 还在执行所述游戏应用程序之一的计算机上执行的中间程序从所述配置文件定义的应用程序接收信息,并存储从应用程序接收到的信息的至少一部分。 当中介通过网络与服务通信时,信息的至少一部分被发送到服务,其中服务基于由所述服务接收的信息提供关于所述至少两个游戏应用的用户的信息。
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2.
公开(公告)号:US07631296B2
公开(公告)日:2009-12-08
申请号:US10903765
申请日:2004-07-30
CPC分类号: G06N5/046
摘要: A rules-based software architecture that provides the infrastructure for the definition and execution of end-user rules logic. This enables end-user automation of data in a unified storage platform using simple IF-THEN rules. The architecture includes a monitoring component that tracks items associated with the data, and a rules component interfaces to the rules component, and employs metadata associated with the tracked items to provide for automated handling of a subset of the items. The system further provides for defining virtual collections and items in the system using content based logic. The system further comprises one or more trigger components that sets items and collections of items dynamically active as a function of trigger logic. Additional components can include a constraint component for imposing constraint logic on items, and a decision component that supports enabling application customization logic at decision points.
摘要翻译: 基于规则的软件架构,为最终用户规则逻辑的定义和执行提供基础设施。 这使得终端用户能够使用简单的IF-THEN规则在统一的存储平台中对数据进行自动化。 该架构包括跟踪与数据相关联的项目的监视组件,以及规则组件与规则组件的接口,并且采用与所跟踪的项目相关联的元数据来提供项目子集的自动化处理。 该系统进一步提供使用基于内容的逻辑来定义系统中的虚拟集合和项目。 该系统还包括一个或多个触发组件,其根据触发逻辑将项目和项目集合动态地活动。 附加组件可以包括用于对项目施加约束逻辑的约束组件,以及支持在决策点启用应用程序定制逻辑的决策组件。
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