SYSTEM AND METHOD FOR CONFIGURING GAME DATA ABOUT PLAYERS
    3.
    发明申请
    SYSTEM AND METHOD FOR CONFIGURING GAME DATA ABOUT PLAYERS 有权
    用于配置关于玩家的游戏数据的系统和方法

    公开(公告)号:US20110319174A1

    公开(公告)日:2011-12-29

    申请号:US13227209

    申请日:2011-09-07

    Abstract: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.

    Abstract translation: 通过使用服务在系统中的用户之间共享信息。 该服务从至少两个不同的游戏应用程序接收信息,每个游戏应用程序具有定义来自游戏应用程序以与服务共享的信息的配置文件(由公共模式定义)。 还在执行所述游戏应用程序之一的计算机上执行的中间程序从所述配置文件定义的应用程序接收信息,并存储从应用程序接收到的信息的至少一部分。 当中介通过网络与服务通信时,信息的至少一部分被发送到服务,其中服务基于由所述服务接收的信息提供关于所述至少两个游戏应用的用户的信息。

    Presenting community and information interface concurrent to a multimedia experience that is contextually relevant on a multimedia console system
    5.
    发明授权
    Presenting community and information interface concurrent to a multimedia experience that is contextually relevant on a multimedia console system 有权
    在多媒体控制台系统上呈现与多媒体体验相关的多媒体体验的社区和信息界面

    公开(公告)号:US08850316B2

    公开(公告)日:2014-09-30

    申请号:US11355652

    申请日:2006-02-16

    Abstract: A system architecture that predefines a unique schema around content or applications so that the actions of a user are understood outside a specific piece of content or application. Additionally, the application also reports to system applications what specific locations or actions are currently being undertaken by a user. With this data, the system application can build a system whereby it concurrently presents contextual information to users outside of the specific piece of content or application in a way that supports bringing users with similar contextual states together and allow other information services to be hosted and presented concurrently to the user outside the specific piece of content or application on the multimedia device.

    Abstract translation: 一种系统架构,用于预先定义围绕内容或应用程序的独特模式,以便将用户的操作理解为特定的内容或应用程序外部。 此外,应用程序还向系统应用程序报告用户当前正在执行的特定位置或动作。 利用这些数据,系统应用程序可以构建一个系统,通过这种系统,可以以特定内容或应用程序外的用户同时呈现上下文信息,以支持将具有相似语境状态的用户带入一起并允许托管和呈现其他信息服务 同时向多媒体设备上的特定内容或应用程序外部的用户同时发送。

    COMPUTER-BASED GAMING TEAMS
    8.
    发明申请
    COMPUTER-BASED GAMING TEAMS 审中-公开
    基于计算机的游戏机

    公开(公告)号:US20110269551A1

    公开(公告)日:2011-11-03

    申请号:US13183396

    申请日:2011-07-14

    Abstract: Groups are formed, in a computer-based (e.g., on-line) gaming environment, based on social relationships between players. Teams are formed from members of the group. Team formation is based on a game related interest. Each team is assigned an identity that is maintained within a single game and across multiple sessions of a game. The team can interact within the gaming environment much like an individual user can interact. Teams can play games with other in-group and out-of-group teams. Team members can play games with each other. Team statistics and achievements can be accumulated and aggregated. Team profiles provide information about the team, such as a list of the members of the team. Via team profiles, a member of a team can see information about other members of the team, such as other teams to which they belong. Team members can send and receive intra-team messages.

    Abstract translation: 基于计算机(例如,在线)游戏环境,基于玩家之间的社交关系形成组。 团队由小组成员组成。 团队形成是基于游戏相关兴趣。 每个团队被分配一个维护在单个游戏中并跨越游戏的多个会话的身份。 团队可以在游戏环境中进行交互,就像个人用户可以互动一样。 团队可以与其他团队和组外的团队一起玩游戏。 团队成员可以相互玩游戏。 团队统计和成果可以累积和汇总。 团队简介提供有关团队的信息,例如团队成员的列表。 通过团队简介,团队成员可以查看有关团队其他成员的信息,例如他们所属的其他团队。 团队成员可以发送和接收团队内消息。

    Parental controls for a media console
    9.
    发明授权
    Parental controls for a media console 有权
    媒体控制台的家长控制

    公开(公告)号:US07836192B2

    公开(公告)日:2010-11-16

    申请号:US11182991

    申请日:2005-07-15

    Abstract: Techniques to enable parental control for a media console are described. One such technique involves enabling user-specific security (or rights) settings. This technique includes first receiving a user identifier from a user interface of a media console. The technique includes next determining a first security profile for the media console based on the user identifier. In this technique, the first security profile defines a supervised operating configuration for the media console that is specific to the user identifier, and which is controlled by an authorized party, such as a parent. Finally, the technique includes enabling use of the first media console subject to the first security profile. In this technique, the first security profile thereby defines parental control choices regarding use of the first media console by the first user, e.g., a child.

    Abstract translation: 描述了为媒体控制台实现家长控制的技术。 一种这样的技术涉及实现用户特定的安全(或权限)设置。 该技术包括首先从媒体控制台的用户界面接收用户标识符。 该技术包括基于用户标识符确定媒体控制台的第一安全简档。 在该技术中,第一安全配置文件定义了媒体控制台的监督操作配置,该配置特定于用户标识符,并由被授权方(诸如父母)控制。 最后,该技术包括允许使用受第一安全简档影响的第一媒体控制台。 在该技术中,第一安全性配置文件由此定义了关于第一用户(例如,孩子)对第一媒体控制台的使用的父母控制选择。

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