摘要:
An apparatus for generating a surface normal map of an object may include a plurality of light sources having intensities that are controllable so as to generate one or more gradient illumination patterns. The light sources are configured and arranged to illuminate the surface of the object with the gradient illumination patterns. A camera may receive light reflected from the illuminated surface of the object, and generate data representative of the reflected light. A processing system may process the data so as to estimate the surface normal map of the surface of the object. A specular normal map and a diffuse normal map of the surface of the object may be generated separately, by placing polarizers on the light sources and in front of the camera so as to illuminate the surface of the object with polarized spherical gradient illumination patterns.
摘要:
Acquisition, modeling, compression, and synthesis of realistic facial deformations using polynomial displacement maps are described. An analysis phase can be included where the relationship between motion capture markers and detailed facial geometry is inferred. A synthesis phase can be included where detailed animated facial geometry is driven by a sparse set of motion capture markers. For analysis, an actor can be recorded wearing facial markers while performing a set of training expression clips. Real-time high-resolution facial deformations are captured, including dynamic wrinkle and pore detail, using interleaved structured light 3D scanning and photometric stereo. Next, displacements are calculated between a neutral mesh driven by the motion capture markers and the high-resolution captured expressions. These geometric displacements are stored in one or more polynomial displacement maps parameterized according to the local deformations of the motion capture dots. For synthesis, the polynomial displacement maps can be driven with new motion capture data.
摘要:
Acquisition, modeling, compression, and synthesis of realistic facial deformations using polynomial displacement maps are described. An analysis phase can be included where the relationship between motion capture markers and detailed facial geometry is inferred. A synthesis phase can be included where detailed animated facial geometry is driven by a sparse set of motion capture markers. For analysis, an actor can be recorded wearing facial markers while performing a set of training expression clips. Real-time high-resolution facial deformations are captured, including dynamic wrinkle and pore detail, using interleaved structured light 3D scanning and photometric stereo. Next, displacements are calculated between a neutral mesh driven by the motion capture markers and the high-resolution captured expressions. These geometric displacements are stored in one or more polynomial displacement maps parameterized according to the local deformations of the motion capture dots. For synthesis, the polynomial displacement maps can be driven with new motion capture data.
摘要:
An apparatus for generating a surface normal map of an object may include a plurality of light sources having intensities that are controllable so as to generate one or more gradient illumination patterns. The light sources are configured and arranged to illuminate the surface of the object with the gradient illumination patterns. A camera may receive light reflected from the illuminated surface of the object, and generate data representative of the reflected light. A processing system may process the data so as to estimate the surface normal map of the surface of the object. A specular normal map and a diffuse normal map of the surface of the object may be generated separately, by placing polarizers on the light sources and in front of the camera so as to illuminate the surface of the object with polarized spherical gradient illumination patterns.