Navigating among activities in a computing device
    4.
    发明授权
    Navigating among activities in a computing device 有权
    在计算设备中的活动之间进行浏览

    公开(公告)号:US09489107B2

    公开(公告)日:2016-11-08

    申请号:US13316004

    申请日:2011-12-09

    摘要: A computing device runs multiple activities concurrently and provides at least two modes for interacting with the activities. The user may toggle between the modes as desired. In a full-screen mode, one activity occupies substantially an entire display screen. In a windowed mode, the activity is visible within a window, and a portion of at least one other window is also visible. In the windowed mode, the user can cause windows to move, thereby changing focus from one activity to another. For example, the window having focus can be moved off the screen, to be replaced by a new window that is then given focus. The windows are ordered in a sequence and move in concert with one another; pushing one window off one edge of the screen causes a new window to appear at the opposite edge. A persistent positional relationship can be established among windows.

    摘要翻译: 计算设备同时运行多个活动,并提供至少两种与活动交互的模式。 用户可以根据需要在模式之间切换。 在全屏模式下,一个活动大部分占据整个显示屏幕。 在窗口模式中,活动在窗口内可见,并且至少一个其他窗口的一部分也是可见的。 在窗口模式下,用户可以导致窗口移动,从而将焦点从一个活动更改为另一个活动。 例如,具有焦点的窗口可以从屏幕移开,被替换为新的窗口,然后被给予焦点。 窗户按顺序排列并相互协调移动; 将一个窗口从屏幕的一个边缘推开会导致新窗口出现在相对的边缘。 可以在窗口之间建立持久的位置关系。

    Integration of static and dynamic data for database entities and the unified presentation thereof
    6.
    发明授权
    Integration of static and dynamic data for database entities and the unified presentation thereof 有权
    数据库实体的静态和动态数据的集成及其统一的呈现

    公开(公告)号:US08862490B2

    公开(公告)日:2014-10-14

    申请号:US13335397

    申请日:2011-12-22

    摘要: A method is disclosed for presenting static and dynamic data corresponding to an entity within an application on a mobile device. An entity object is created as part of a data model within the application such that the entity object has a plurality of fields with the plurality of fields having static data corresponding to the entity. Based on the static data corresponding to the entity, dynamic data corresponding to the entity is received into the entity object from at least one of a plurality of applications executable within the mobile device. The static and dynamic data from the entity object corresponding to the entity is displayed simultaneously within a user interface of the application in a single presentation view.

    摘要翻译: 公开了一种用于呈现与移动设备上的应用内的实体相对应的静态和动态数据的方法。 实体对象被创建为应用程序内的数据模型的一部分,使得实体对象具有多个字段,其中多个字段具有对应于该实体的静态数据。 基于对应于实体的静态数据,与实体相对应的动态数据从移动设备内可执行的多个应用中的至少一个应用接收到实体对象中。 对应于实体的实体对象的静态和动态数据在单个演示视图中同时显示在应用程序的用户界面中。

    Integration Of Static And Dynamic Data For Database Entities and The Unified Presentation Thereof
    7.
    发明申请
    Integration Of Static And Dynamic Data For Database Entities and The Unified Presentation Thereof 有权
    数据库实体的静态和动态数据的集成及其统一呈现

    公开(公告)号:US20120096401A1

    公开(公告)日:2012-04-19

    申请号:US13335397

    申请日:2011-12-22

    IPC分类号: G06F3/048 G06F17/30

    摘要: A method is disclosed for presenting static and dynamic data corresponding to an entity within an application on a mobile device. An entity object is created as part of a data model within the application such that the entity object has a plurality of fields with the plurality of fields having static data corresponding to the entity. Based on the static data corresponding to the entity, dynamic data corresponding to the entity is received into the entity object from at least one of a plurality of applications executable within the mobile device. The static and dynamic data from the entity object corresponding to the entity is displayed simultaneously within a user interface of the application in a single presentation view.

    摘要翻译: 公开了一种用于呈现与移动设备上的应用内的实体相对应的静态和动态数据的方法。 实体对象被创建为应用程序内的数据模型的一部分,使得实体对象具有多个字段,其中多个字段具有对应于该实体的静态数据。 基于对应于实体的静态数据,与实体相对应的动态数据从移动设备内可执行的多个应用中的至少一个应用接收到实体对象中。 对应于实体的实体对象的静态和动态数据在单个演示视图中同时显示在应用程序的用户界面中。

    NAVIGATING AMONG ACTIVITIES IN A COMPUTING DEVICE
    8.
    发明申请
    NAVIGATING AMONG ACTIVITIES IN A COMPUTING DEVICE 有权
    导航在计算机设备中的活动

    公开(公告)号:US20090293007A1

    公开(公告)日:2009-11-26

    申请号:US12126145

    申请日:2008-05-23

    IPC分类号: G06F3/048

    摘要: A computing device runs multiple activities concurrently and provides at least two modes for interacting with the activities. The user may toggle between the modes as desired. In a full-screen mode, one activity occupies substantially an entire display screen. In a windowed mode, the activity is visible within a window, and a portion of at least one other window is also visible. In the windowed mode, the user can cause windows to move, thereby changing focus from one activity to another. For example, the window having focus can be moved off the screen, to be replaced by a new window that is then given focus. The windows are ordered in a sequence and move in concert with one another; pushing one window off one edge of the screen causes a new window to appear at the opposite edge. A persistent positional relationship can be established among windows.

    摘要翻译: 计算设备同时运行多个活动,并提供至少两种与活动交互的模式。 用户可以根据需要在模式之间切换。 在全屏模式下,一个活动大部分占据整个显示屏幕。 在窗口模式中,活动在窗口内可见,并且至少一个其他窗口的一部分也是可见的。 在窗口模式下,用户可以导致窗口移动,从而将焦点从一个活动更改为另一个活动。 例如,具有焦点的窗口可以从屏幕移开,被替换为新的窗口,然后被给予焦点。 窗户按顺序排列并相互协调移动; 将一个窗口从屏幕的一个边缘推开会导致新窗口出现在相对的边缘。 可以在窗口之间建立持久的位置关系。

    SYSTEMS AND METHODS OF ELECTRONIC GAMING
    9.
    发明申请
    SYSTEMS AND METHODS OF ELECTRONIC GAMING 有权
    电子游戏的系统与方法

    公开(公告)号:US20130012283A1

    公开(公告)日:2013-01-10

    申请号:US13179352

    申请日:2011-07-08

    申请人: Ralph Thomas

    发明人: Ralph Thomas

    IPC分类号: A63F9/24 A63F13/00

    CPC分类号: G07F17/323

    摘要: During operation of a gaming machine, information about future game outcomes is provided to player-users. A processor of the machine determines outcome(s) of the one or more selected games; stores the outcome(s) on non-transient storage media of the machine; and relays information, through an output device of the machine, about at least one of said outcome(s), before one or more selected games has been played.

    摘要翻译: 在游戏机的操作期间,向玩家用户提供关于未来游戏结果的信息。 机器的处理器确定一个或多个所选游戏的结果; 将结果存储在机器的非瞬态存储介质上; 并且在播放一个或多个所选择的游戏之前,通过机器的输出设备来中继关于所述结果中的至少一个的信息。

    Systems and Methods for Malware Detection and Scanning
    10.
    发明申请
    Systems and Methods for Malware Detection and Scanning 审中-公开
    恶意软件检测和扫描的系统和方法

    公开(公告)号:US20120174225A1

    公开(公告)日:2012-07-05

    申请号:US12982540

    申请日:2010-12-30

    IPC分类号: G06F21/00

    摘要: Systems and methods are provided for malware scanning and detection. In one exemplary embodiment, the method includes a hub computing device that receives, from a controller computing device, a scan request, and identifies spoke computing devices for performing the scan request. The method performed by the hub computing device also includes sending to the identified spoke computing devices, the scan request, receiving, from the spoke computing devices, results associated with the scan request, and sending, to the controller computing device, the results associated with the scan request.

    摘要翻译: 系统和方法用于恶意软件扫描和检测。 在一个示例性实施例中,该方法包括:集线器计算设备,其从控制器计算设备接收扫描请求,并识别用于执行扫描请求的辐射计算设备。 中枢计算设备执行的方法还包括向所识别的辐射计算设备发送扫描请求,从分支计算设备接收与扫描请求相关联的结果,以及向控制器计算设备发送与 扫描请求。