摘要:
Systems and methods for processing input media in a computing device are described. In one aspect, a reconstructed frame is cached according to a set of criteria. A request to scrub to a predictive frame of input media is received. Responsive to receiving the request, the predictive frame is decoded starting with the reconstructed frame.
摘要:
Media processing methods, systems and application program interfaces (APIs) are described. In but one embodiment, a media engine component, also referred to as a media engine, provides a simple and unified way of rendering media from an origin to a destination of choice without requiring intimate knowledge about the underlying components, their connectivity and management. Clients of the media engine need not worry about how to render the particular media, but rather can simply focus on what media to render and where to render the media. In at least one embodiment, a media session is provided and is used by the media engine and provides a mechanism by which additional components are made transparent to the application and, in at least some embodiment, the media engine. In some embodiments, the media engine and media session provide a simple API for building, configuring, and manipulating a pipeline of components (e.g. media sources, transforms, and sinks) for media flow control between an origin and one or more destinations.
摘要:
Media processing methods, systems and application program interfaces (APIs) are described. In but one embodiment, a media engine component, also referred to as a media engine, provides a simple and unified way of rendering media from an origin to a destination of choice without requiring intimate knowledge about the underlying components, their connectivity and management. Clients of the media engine need not worry about how to render the particular media, but rather can simply focus on what media to render and where to render the media. In at least one embodiment, a media session is provided and is encapsulated by the media engine and provides a mechanism by which additional components are made transparent to the application and, in at least some embodiment, the media engine. In some embodiments, the media engine and media session provide a simple API for building, configuring, and manipulating a pipeline of components (e.g. media sources, transforms, and sinks) for media flow control between an origin and one or more destinations.
摘要:
Systems and methods for resolving a partial topology are disclosed. In one embodiment a media engine includes a topology loader module that receives a partial topology from another module associated with the media engine. The topology loader implements logic operations that convert a partial topology into a full topology, which may be returned to the media engine for presentation of the media stream(s) to a user.
摘要:
Systems and methods for resolving a partial topology are disclosed. In one embodiment a media engine includes a topology loader module that receives a partial topology from another module associated with the media engine. The topology loader implements logic operations that convert a partial topology into a full topology, which may be returned to the media engine for presentation of the media stream(s) to a user.
摘要:
Compositing functionality is provided in the form of an application program interface (API) that applications can utilize to composite images on video data that is to be rendered. In at least some embodiments, this functionality is exposed in a multimedia pipeline towards the end of the multimedia pipeline, such as at or by a renderer component. A set of methods exposed by the API permit an application to create and manage image compositing.
摘要:
Systems and methods described herein provide access to multimedia content of varying types from a variety of sources using a uniform resource locator (URL).
摘要:
A media timeline processing infrastructure is described. In an implementation, one or more computer readable media include computer executable instructs that, when executed, provide an infrastructure having an application programming interface that is configured to accept a plurality of segments from an application for sequential rendering. Each of the segments reference at least one media item for rendering by the infrastructure and each segment is taken from a media timeline by an application.
摘要:
Audio data having M channels includes a header with metadata specifying a conversion function for converting the M channels of digital audio data into N channels of data. The metadate is a string of coefficients, which may be specified by the content author, to define to conversion of the M channels of digital audio data into N channels.
摘要:
Audio data having M channels includes a header with metadata specifying a conversion function for converting the M channels of digital audio data into N channels of data. The metadata is a string of coefficients, which may be specified by the content author, to define to conversion of the M channels of digital audio data into N channels.