Media processing methods, systems and application program interfaces
    2.
    发明申请
    Media processing methods, systems and application program interfaces 有权
    媒体处理方法,系统和应用程序接口

    公开(公告)号:US20050204289A1

    公开(公告)日:2005-09-15

    申请号:US10730735

    申请日:2003-12-08

    IPC分类号: G06F3/00 G06F17/00

    摘要: Media processing methods, systems and application program interfaces (APIs) are described. In but one embodiment, a media engine component, also referred to as a media engine, provides a simple and unified way of rendering media from an origin to a destination of choice without requiring intimate knowledge about the underlying components, their connectivity and management. Clients of the media engine need not worry about how to render the particular media, but rather can simply focus on what media to render and where to render the media. In at least one embodiment, a media session is provided and is used by the media engine and provides a mechanism by which additional components are made transparent to the application and, in at least some embodiment, the media engine. In some embodiments, the media engine and media session provide a simple API for building, configuring, and manipulating a pipeline of components (e.g. media sources, transforms, and sinks) for media flow control between an origin and one or more destinations.

    摘要翻译: 描述媒体处理方法,系统和应用程序接口(API)。 在一个实施例中,媒体引擎组件(也称为媒体引擎)提供了简单而统一的方式,可以将媒体从原始到目的地呈现,而不需要关于底层组件及其连接性和管理的亲密知识。 媒体引擎的客户不必担心如何渲染特定的媒体,而只能专注于要呈现的媒体以及媒体的播放位置。 在至少一个实施例中,媒体会话被提供并由媒体引擎使用,并且提供了使附加组件对于应用程序是透明的机制,并且在至少一些实施例中是媒体引擎。 在一些实施例中,媒体引擎和媒体会话提供用于构建,配置和操纵组件流水线(例如,媒体源,变换和汇点)的简单API,用于在源和一个或多个目的地之间的媒体流控制。

    Media processing methods, systems and application program interfaces
    3.
    发明申请
    Media processing methods, systems and application program interfaces 有权
    媒体处理方法,系统和应用程序接口

    公开(公告)号:US20050125734A1

    公开(公告)日:2005-06-09

    申请号:US10730401

    申请日:2003-12-08

    IPC分类号: G06F3/00 G06F15/00

    CPC分类号: G06F17/30056 G06F17/30058

    摘要: Media processing methods, systems and application program interfaces (APIs) are described. In but one embodiment, a media engine component, also referred to as a media engine, provides a simple and unified way of rendering media from an origin to a destination of choice without requiring intimate knowledge about the underlying components, their connectivity and management. Clients of the media engine need not worry about how to render the particular media, but rather can simply focus on what media to render and where to render the media. In at least one embodiment, a media session is provided and is encapsulated by the media engine and provides a mechanism by which additional components are made transparent to the application and, in at least some embodiment, the media engine. In some embodiments, the media engine and media session provide a simple API for building, configuring, and manipulating a pipeline of components (e.g. media sources, transforms, and sinks) for media flow control between an origin and one or more destinations.

    摘要翻译: 描述媒体处理方法,系统和应用程序接口(API)。 在一个实施例中,媒体引擎组件(也称为媒体引擎)提供了简单而统一的方式,可以将媒体从原始到目的地呈现,而不需要关于底层组件及其连接性和管理的亲密知识。 媒体引擎的客户不必担心如何渲染特定的媒体,而只能专注于要呈现的媒体以及媒体的播放位置。 在至少一个实施例中,媒体会话被提供并由媒体引擎封装,并且提供了一种机制,通过该机制使附加组件对于应用是透明的,并且在至少一些实施例中是媒体引擎。 在一些实施例中,媒体引擎和媒体会话提供用于构建,配置和操纵组件流水线(例如,媒体源,变换和汇点)的简单API,用于在源和一个或多个目的地之间的媒体流控制。

    Media timeline processing infrastructure
    8.
    发明申请
    Media timeline processing infrastructure 审中-公开
    媒体时间轴处理基础设施

    公开(公告)号:US20060236219A1

    公开(公告)日:2006-10-19

    申请号:US11109291

    申请日:2005-04-19

    IPC分类号: G06F17/00

    摘要: A media timeline processing infrastructure is described. In an implementation, one or more computer readable media include computer executable instructs that, when executed, provide an infrastructure having an application programming interface that is configured to accept a plurality of segments from an application for sequential rendering. Each of the segments reference at least one media item for rendering by the infrastructure and each segment is taken from a media timeline by an application.

    摘要翻译: 描述了媒体时间线处理基础设施。 在实现中,一个或多个计算机可读介质包括计算机可执行指令,当执行时,提供具有应用编程接口的基础设施,该应用编程接口被配置为从应用程序接受多个段以进行顺序呈现。 每个段引用至少一个媒体项目用于由基础设施渲染,并且每个片段由应用从媒体时间线取出。