摘要:
A system for fast, efficient and reliable communication of object state irmation among a group of processes combines the use of a fast, but lossy and thus unreliable communications channel to the group of processes and a server coupled to the group for providing data which has been lost in the multicasting. In one embodiment, a central server supports reliability and rapid joining while using UDP multicast messaging to achieve rapid interaction and low bandwidth. Differential messages are sent over the lossy channel to compactly describe how to compute the new state of an object from any of several previous states. Such a description can be interpreted even if some number of prior descriptions were not received, greatly reducing the need for explicit, round-trip message repairs while also conserving bandwidth. In one embodiment, the central server communicates with each member of the group over a reliable channel to robustly detect and repair objects affected by lost messages.
摘要:
A system is provided for eliminating time-consuming, unnecessary transfers f data over networks such as the the World Wide Web while at the same time guaranteeing timeliness of the data used by recipients. Timeliness is assured by immediately sending small data-notification messages whenever data becomes relevant or changes. Efficiency is guaranteed by transmitting the data itself only when requested by the recipient of a data-notification message. In particular, recipients are alerted to the presence of, and changes in, data they might use by data-notification messages containing a timestamp, the data location, and a checksum. Based on the timestamp, the recipient can determine whether the data-notification message contains timely information or should be ignored. Based on the data location and checksum, the recipient can determine whether it already has the current version of the data in question, for example stored in a cache.
摘要:
An angular displacement of an object is measured interferometrically by splitting a laser beam into a reference beam and a measuring beam. The reference beam is directed at a stationary reference retroreflector and then a phase shift detector. The measuring beam is directed at a rotatable reflective surface of the object and then a stationary measuring retroreflector and then back to the rotatable reflective surface and then to the phase shift detector such that the phase shift detector measures an angular displacement of the rotatable reflective surface when the length of the path of the measuring beam changes when the rotatable reflective surface is displaced.
摘要:
In a method for rendering an evolving three-dimensional scene description as a series of two-dimensional images (frames), the evolving scene description includes object geometries G and their associated shader procedures S. Each shader procedure S is factored into a static procedure Ss and a dynamic procedure Sd such that S(A,I)=Sd(Ss(A,R),I), where A denotes the appearance parameters required to shade objects, I denotes an instance of the control parameters, and R denotes a range of control parameters which include I. Similarly, the rendering procedure TSI (transform, sample, and interpolate) for object geometry is factored into a static procedure TSIs and a dynamic procedure TSId such that TSI(G,I)=TSId(TSIs(G,R),I). The factorization of both S and TSI is chosen to significantly reduce the overall rendering time for the evolving scene. Specifically, viewpoint independent or weakly viewpoint dependent computations Ss(A,R) and TSIs(G,R) are computed in the static phase of rendering and stored either as independent data structures or as a single combined data structure called the internal representation. This internal representation is then processed by the dynamic phase of rendering to produce each frame. Since the required dynamic computations to produce a frame are significantly reduced and the required static computations run infrequently both as a result of a clever factorization and an efficient internal representation, the overall rendering time is reduced.
摘要:
In a rear projection television, cathode ray tubes are mounted inside an enclosure so that each cathode ray tube projects output images onto a rear projection screen using a corresponding electron beam. Calibration images are generated for each cathode ray tube. A camera, also mounted inside the enclosure, acquires an input image of each calibration image. A distortion in each input image is measured, and the output images of the cathode ray tubes are corrected by adjusting the signals controlling the corresponding electron beams according to the distortion.
摘要:
A system assures smooth motion in a distributed virtual reality environmenty categorizing the information to be transmitted as to the predictability of future motion and applying appropriate smoothing algorithms based upon knowledge of what the future motion is likely to be. The system switches between a linear interpolation algorithm for less predictable data and a Catmull-Rom spline for more predictable data.
摘要:
A system is provided for dramatically decreasing the time required to parse a sentence by automatically converting a context-free grammar into a lexicalized form called lexicalized context-free grammar (LCFG) which is used in the parsing process. Lexicalized context-free grammar employs adjoining but, to decrease parsing time, only allows non-wrapping adjoining. The lexicalized context-free grammar is parsed using a parser that decreases parsing time by filtering the grammar based on the words in a sentence and maintaining the valid prefix property while parsing.
摘要:
A system for adjusting delivery of sound to loudspeakers in a home theater includes a plurality of loudspeakers located in an area. The loudspeakers are coupled to a sound generating source. A camera is oriented to acquire images of the area. An image processing system and controller is coupled to the camera and the sound generating source. Image processing system identifies the positions of the speakers and a position of the listener in the area from the images. The controller adjusts the deliver of the sound according to the relative positions of the loudspeakers and the listener.
摘要:
A system for virtual environments in which graphical objects are depicted in a space to achieve the required high accuracy regardless of location through establishing locales or subdivisions of the global coordinate system and establishing an origin for each locale, such that the specification of position and movement of a graphical object in the locale can be made with greater precision than using a global coordinate system, thus eliminating the need for high-precision floating point processors or emulation. The system permits designers of virtual environments to work independently on their locales, with overlap being controlled through specifying distance between locale origins as well as relative orientation between the locales. The system also permits ignoring information from non-relevant distant locales to, minimize processing and network bandwidth requirements.
摘要:
An automatic indicator system directs a light beam at an object. A camera configured to acquire an image of an object is coupled to a light beam indicator. The image is compared with representations of objects stored in a database. A matching representation is identified and the light beam is directed at the object based on information associated with the matching representation.