SELECTIVE INDICATION OF OFF-SCREEN OBJECT PRESENCE

    公开(公告)号:US20220347573A1

    公开(公告)日:2022-11-03

    申请号:US17866033

    申请日:2022-07-15

    申请人: Riot Games, Inc.

    摘要: Systems, methods, and media are provided for the selective indication of the presence of off-screen objects in the shared gaming environment of a multiplayer game played on a mobile device. The shared gaming environment can include a game space and a plurality of objects located at various places of the game space. The player may view a portion of the game space via a screen view presented by the mobile device. The screen view can be bordered by a frame area that includes a portion of the game space that is outside of the screen view. Based on a predetermined rule set, the presence of an object that is located within the frame area can be selectively indicated within the screen view by a visual indicator, such as an icon. The visual indicator can be assembled from a library of elements to visually communicate contextually relevant information to the player.

    SELECTIVE INDICATION OF OFF-SCREEN OBJECT PRESENCE

    公开(公告)号:US20220080310A1

    公开(公告)日:2022-03-17

    申请号:US17019096

    申请日:2020-09-11

    申请人: Riot Games, Inc.

    摘要: Systems, methods, and media are provided for the selective indication of the presence of off-screen objects in the shared gaming environment of a multiplayer game played on a mobile device. The shared gaming environment can include a game space and a plurality of objects located at various places of the game space. The player may view a portion of the game space via a screen view presented by the mobile device. The screen view can be bordered by a frame area that includes a portion of the game space that is outside of the screen view. Based on a predetermined rule set, the presence of an object that is located within the frame area can be selectively indicated within the screen view by a visual indicator, such as an icon. The visual indicator can be assembled from a library of elements to visually communicate contextually relevant information to the player.

    SELECTIVE INDICATION OF OFF-SCREEN OBJECT PRESENCE

    公开(公告)号:US20240359096A1

    公开(公告)日:2024-10-31

    申请号:US18766230

    申请日:2024-07-08

    申请人: Riot Games Inc.

    摘要: Systems, methods, and media are provided for the selective indication of the presence of off-screen objects in the shared gaming environment of a multiplayer game played on a mobile device. The shared gaming environment can include a game space and a plurality of objects located at various places of the game space. The player may view a portion of the game space via a screen view presented by the mobile device. The screen view can be bordered by a frame area that includes a portion of the game space that is outside of the screen view. Based on a predetermined rule set, the presence of an object that is located within the frame area can be selectively indicated within the screen view by a visual indicator, such as an icon. The visual indicator can be assembled from a library of elements to visually communicate contextually relevant information to the player.

    Selective indication of off-screen object presence

    公开(公告)号:US12029980B2

    公开(公告)日:2024-07-09

    申请号:US17866033

    申请日:2022-07-15

    申请人: Riot Games, Inc.

    摘要: Systems, methods, and media are provided for the selective indication of the presence of off-screen objects in the shared gaming environment of a multiplayer game played on a mobile device. The shared gaming environment can include a game space and a plurality of objects located at various places of the game space. The player may view a portion of the game space via a screen view presented by the mobile device. The screen view can be bordered by a frame area that includes a portion of the game space that is outside of the screen view. Based on a predetermined rule set, the presence of an object that is located within the frame area can be selectively indicated within the screen view by a visual indicator, such as an icon. The visual indicator can be assembled from a library of elements to visually communicate contextually relevant information to the player.